mirror of
https://github.com/magefree/mage.git
synced 2025-12-20 10:40:06 -08:00
[FIN] update spoiler
This commit is contained in:
parent
f517f7cb5a
commit
77e52b6670
2 changed files with 18 additions and 7 deletions
|
|
@ -25,8 +25,8 @@ public final class FinalFantasy extends ExpansionSet {
|
|||
cards.add(new SetCardInfo("Absolute Virtue", 212, Rarity.MYTHIC, mage.cards.a.AbsoluteVirtue.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Absolute Virtue", 476, Rarity.MYTHIC, mage.cards.a.AbsoluteVirtue.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Adventurer's Inn", 271, Rarity.COMMON, mage.cards.a.AdventurersInn.class));
|
||||
cards.add(new SetCardInfo("Aerith Gainsborough", 4, Rarity.RARE, mage.cards.a.AerithGainsborough.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Aerith Gainsborough", 374, Rarity.RARE, mage.cards.a.AerithGainsborough.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Aerith Gainsborough", 4, Rarity.RARE, mage.cards.a.AerithGainsborough.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Aerith Gainsborough", 423, Rarity.RARE, mage.cards.a.AerithGainsborough.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Aerith Gainsborough", 519, Rarity.RARE, mage.cards.a.AerithGainsborough.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Ardyn, the Usurper", 315, Rarity.RARE, mage.cards.a.ArdynTheUsurper.class, NON_FULL_USE_VARIOUS));
|
||||
|
|
@ -180,14 +180,14 @@ public final class FinalFantasy extends ExpansionSet {
|
|||
cards.add(new SetCardInfo("Tifa Lockhart", 536, Rarity.RARE, mage.cards.t.TifaLockhart.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Tonberry", 122, Rarity.UNCOMMON, mage.cards.t.Tonberry.class));
|
||||
cards.add(new SetCardInfo("Town Greeter", 209, Rarity.COMMON, mage.cards.t.TownGreeter.class));
|
||||
cards.add(new SetCardInfo("Traveling Chocobo", 210, Rarity.MYTHIC, mage.cards.t.TravelingChocobo.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Traveling Chocobo", 406, Rarity.MYTHIC, mage.cards.t.TravelingChocobo.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Traveling Chocobo", 551, Rarity.MYTHIC, mage.cards.t.TravelingChocobo.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Traveling Chocobo", "551a", Rarity.MYTHIC, mage.cards.t.TravelingChocobo.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Traveling Chocobo", "551b", Rarity.MYTHIC, mage.cards.t.TravelingChocobo.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Traveling Chocobo", "551c", Rarity.MYTHIC, mage.cards.t.TravelingChocobo.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Traveling Chocobo", "551d", Rarity.MYTHIC, mage.cards.t.TravelingChocobo.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Traveling Chocobo", "551f", Rarity.MYTHIC, mage.cards.t.TravelingChocobo.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Traveling Chocobo", 210, Rarity.MYTHIC, mage.cards.t.TravelingChocobo.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Traveling Chocobo", 406, Rarity.MYTHIC, mage.cards.t.TravelingChocobo.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Traveling Chocobo", 551, Rarity.MYTHIC, mage.cards.t.TravelingChocobo.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Ultimecia, Omnipotent", 247, Rarity.UNCOMMON, mage.cards.u.UltimeciaOmnipotent.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Ultimecia, Omnipotent", 513, Rarity.UNCOMMON, mage.cards.u.UltimeciaOmnipotent.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Ultimecia, Time Sorceress", 247, Rarity.UNCOMMON, mage.cards.u.UltimeciaTimeSorceress.class, NON_FULL_USE_VARIOUS));
|
||||
|
|
|
|||
|
|
@ -57245,7 +57245,9 @@ Dragoon's Wyvern|Final Fantasy|49|C|{2}{U}|Creature - Drake|2|1|Flying$When this
|
|||
Ice Magic|Final Fantasy|56|C|{1}{U}|Instant|||Tiered$* Blizzard -- {0} -- Return target creature to its owner's hand.$* Blizzara -- {2} -- Target creature's owner puts it on their choice of the top or bottom of their library.$* Blizzaga -- {5}{U} -- Target creature's owner shuffles it into their library.|
|
||||
Jill, Shiva's Dominant|Final Fantasy|58|R|{2}{U}|Legendary Creature - Human Noble Warrior|2|2|When Jill enters, return up to one other target nonland permanent to its owner's hand.${3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
|
||||
Shiva, Warden of Ice|Final Fantasy|58|R||Legendary Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter.)$I, II -- Mesmerize -- Target creature can't be blocked this turn.$III -- Cold Snap -- Tap all lands your opponents control. Exile Shiva, then return it to the battlefield.|
|
||||
Matoya, Archon Elder|Final Fantasy|62|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.|
|
||||
Summon: Shiva|Final Fantasy|78|U|{3}{U}{U}|Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Heavenly Strike -- Tap target creature an opponent controls. Put a stun counter on it.$III -- Diamond Dust -- Draw a card for each tapped creature your opponents control.|
|
||||
Valkyrie Aerial Unit|Final Fantasy|84|U|{5}{U}{U}|Artifact Creature - Construct|5|4|Affinity for artifacts$Flying$When this creature enters, surveil 2.|
|
||||
Y'shtola Rhul|Final Fantasy|86|M|{4}{U}{U}|Legendary Creature - Cat Druid|3|5|At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.|
|
||||
Ardyn, the Usurper|Final Fantasy|89|R|{5}{B}{B}{B}|Legendary Creature - Elder Human Noble|4|4|Demons you control have menace, lifelink, and haste.$Starscourge -- At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.|
|
||||
Black Mage's Rod|Final Fantasy|90|C|{1}{B}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.$Equip {3}|
|
||||
|
|
@ -57272,6 +57274,8 @@ Gilgamesh, Master-at-Arms|Final Fantasy|139|R|{4}{R}{R}|Legendary Creature - Hum
|
|||
Zell Dincht|Final Fantasy|170|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
|
||||
Bartz and Boko|Final Fantasy|175|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.|
|
||||
Commune with Beavers|Final Fantasy|182|C|{G}|Sorcery|||Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
|
||||
Esper Origins|Final Fantasy|185|R|{1}{G}|Sorcery|||Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.$Flashback {3}{G}|
|
||||
Summon: Esper Maduin|Final Fantasy|185|R||Enchantment Creature - Saga Elemental|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Reveal the top card of your library. If it's a permanent card, put it into your hand.$II -- Add {G}{G}.$III -- Other creatures you control get +2/+2 and gain trample until end of turn.|
|
||||
Jumbo Cactuar|Final Fantasy|191|R|{5}{G}{G}|Creature - Plant|1|7|10,000 Needles -- Whenever this creature attacks, it gets +9999/+0 until end of turn.|
|
||||
A Realm Reborn|Final Fantasy|196|R|{4}{G}{G}|Enchantment|||Other permanents you control have "{T}: Add one mana of any color."|
|
||||
Sazh's Chocobo|Final Fantasy|200|U|{G}|Creature - Bird|0|1|Landfall -- Whenever a land you control enters, put a +1/+1 counter on this creature.|
|
||||
|
|
@ -57301,13 +57305,15 @@ Rinoa Heartilly|Final Fantasy|237|U|{3}{G}{W}|Legendary Creature - Human Rebel W
|
|||
Shantotto, Tactician Magician|Final Fantasy|241|U|{1}{U}{R}|Legendary Creature - Dwarf Wizard|0|4|Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.|
|
||||
Sin, Spira's Punishment|Final Fantasy|242|R|{4}{B}{G}{U}|Legendary Creature - Leviathan Avatar|7|7|Flying$Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.|
|
||||
Squall, SeeD Mercenary|Final Fantasy|243|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
|
||||
Terra, Magical Adept|Final Fantasy|245|M|{1}{R}{G}|Legendary Creature - Human Wizard Warrior|4|2|When Terra enters, mill five cards. Put up to one enchantment milled this this way into your hand.$Trance -- {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed only as a sorcery.|
|
||||
Terra, Magical Adept|Final Fantasy|245|M|{1}{R}{G}|Legendary Creature - Human Wizard Warrior|4|2|When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.$Trance -- {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
|
||||
Esper Terra|Final Fantasy|245|M||Legendary Enchantment Creature - Saga Wizard|6|6|(As this Saga enters and after your draw step, add a lore counter.)$I, II, III -- Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.$IV -- Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield.$Flying|
|
||||
Ultimecia, Time Sorceress|Final Fantasy|247|U|{3}{U}{B}|Legendary Creature - Human Warlock|4|5|Whenever Ultimecia enters or attacks, surveil 2.$At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia.|
|
||||
Ultimecia, Omnipotent|Final Fantasy|247|U||Legendary Creature - Nightmare Warlock|7|7|Menace$Time Compression -- When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.|
|
||||
Vivi Ornitier|Final Fantasy|248|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
|
||||
Yuna, Hope of Spira|Final Fantasy|250|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
|
||||
Adventurer's Inn|Final Fantasy|271|C||Land - Town|||When this land enters, you gain 2 life.${T}: Add {C}.|
|
||||
Ishgard, the Holy See|Final Fantasy|283|R|{3}{W}{W}|Land - Town|||{T}: Add {W}.|
|
||||
Faith & Grief|Final Fantasy|283|R||Sorcery - Adventure|||Return up to two target artifact and/or enchantment cards from your graveyard to your hand.|
|
||||
Jidoor, Aristocratic Capital|Final Fantasy|284|R|{4}{U}{U}|Land - Town|||This land enters tapped.${T}: Add {U}.|
|
||||
Overture|Final Fantasy|284|R||Sorcery - Adventure|||Target opponent mills half their library, rounded down.|
|
||||
Starting Town|Final Fantasy|289|R||Land - Town|||This land enters tapped unless it's your first, second, or third turn of the game.${T}: Add {C}.${T}, Pay 1 life: Add one mana of any color.|
|
||||
|
|
@ -57329,6 +57335,8 @@ Forest|Final Fantasy|306|C||Basic Land - Forest|||({T}: Add {G}.)|
|
|||
Forest|Final Fantasy|307|C||Basic Land - Forest|||({T}: Add {G}.)|
|
||||
Forest|Final Fantasy|308|C||Basic Land - Forest|||({T}: Add {G}.)|
|
||||
Wastes|Final Fantasy|309|C||Basic Land|||{T}: Add {C}.|
|
||||
Ishgard, the Holy See|Final Fantasy|310|R|{3}{W}{W}|Land - Town|||{T}: Add {W}.|
|
||||
Faith & Grief|Final Fantasy|310|R||Sorcery - Adventure|||Return up to two target artifact and/or enchantment cards from your graveyard to your hand.|
|
||||
Jidoor, Aristocratic Capital|Final Fantasy|311|R|{4}{U}{U}|Land - Town|||This land enters tapped.${T}: Add {U}.|
|
||||
Overture|Final Fantasy|311|R||Sorcery - Adventure|||Target opponent mills half their library, rounded down.|
|
||||
Zanarkand, Ancient Metropolis|Final Fantasy|314|R|{4}{G}{G}|Land - Town|||This land enters tapped.${T}: Add {G}.|
|
||||
|
|
@ -57342,7 +57350,7 @@ Balthier and Fran|Final Fantasy|319|R|{1}{R}{G}|Legendary Creature - Human Rabbi
|
|||
Lightning, Army of One|Final Fantasy|320|M|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|First strike, trample, lifelink$Stagger -- Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.|
|
||||
Kefka, Court Mage|Final Fantasy|322|M|{2}{U}{B}{R}|Legendary Creature - Human Wizard|4|5|Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.${8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.|
|
||||
Kefka, Ruler of Ruin|Final Fantasy|322|M||Legendary Creature - Avatar Wizard|5|7|Flying$Whenever an opponent loses life during your turn, you draw that many cards.|
|
||||
Terra, Magical Adept|Final Fantasy|323|M|{1}{R}{G}|Legendary Creature - Human Wizard Warrior|4|2|When Terra enters, mill five cards. Put up to one enchantment milled this this way into your hand.$Trance -- {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed only as a sorcery.|
|
||||
Terra, Magical Adept|Final Fantasy|323|M|{1}{R}{G}|Legendary Creature - Human Wizard Warrior|4|2|When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.$Trance -- {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
|
||||
Esper Terra|Final Fantasy|323|M||Legendary Enchantment Creature - Saga Wizard|6|6|(As this Saga enters and after your draw step, add a lore counter.)$I, II, III -- Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.$IV -- Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield.$Flying|
|
||||
Stiltzkin, Moogle Merchant|Final Fantasy|327|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
|
||||
Dark Confidant|Final Fantasy|334|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.|
|
||||
|
|
@ -57356,6 +57364,8 @@ Summon: Bahamut|Final Fantasy|356|M|{9}|Enchantment Creature - Saga Dragon|9|9|(
|
|||
Summon: Leviathan|Final Fantasy|361|R|{4}{U}{U}|Enchantment Creature - Saga Leviathan|6|6|I -- Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.$II, III -- Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.$Ward {2}|
|
||||
Summon: Shiva|Final Fantasy|362|U|{3}{U}{U}|Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Heavenly Strike -- Tap target creature an opponent controls. Put a stun counter on it.$III -- Diamond Dust -- Draw a card for each tapped creature your opponents control.|
|
||||
Summon: Primal Odin|Final Fantasy|365|R|{4}{B}{B}|Enchantment Creature - Saga Knight|5|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gungnir -- Destroy target creature an opponent controls.$II -- Zantetsuken -- This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."$III -- Hall of Sorrow -- Draw two cards. Each player loses 2 life.|
|
||||
Esper Origins|Final Fantasy|370|R|{1}{G}|Sorcery|||Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.$Flashback {3}{G}|
|
||||
Summon: Esper Maduin|Final Fantasy|370|R||Enchantment Creature - Saga Elemental|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Reveal the top card of your library. If it's a permanent card, put it into your hand.$II -- Add {G}{G}.$III -- Other creatures you control get +2/+2 and gain trample until end of turn.|
|
||||
Summon: Fenrir|Final Fantasy|372|U|{2}{G}|Enchantment Creature - Saga Wolf|3|2|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Crescent Fang -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$II -- Heavenward Howl -- When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.$III -- Ecliptic Growl -- Draw a card if you control the creature with the greatest power or tied for the greatest power.|
|
||||
Aerith Gainsborough|Final Fantasy|374|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
|
||||
Cloud, Midgar Mercenary|Final Fantasy|375|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
|
||||
|
|
@ -57406,6 +57416,7 @@ Cloud, Midgar Mercenary|Final Fantasy|427|M|{W}{W}|Legendary Creature - Human So
|
|||
Stiltzkin, Moogle Merchant|Final Fantasy|433|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
|
||||
Jill, Shiva's Dominant|Final Fantasy|438|R|{2}{U}|Legendary Creature - Human Noble Warrior|2|2|When Jill enters, return up to one other target nonland permanent to its owner's hand.${3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
|
||||
Shiva, Warden of Ice|Final Fantasy|438|R||Legendary Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter.)$I, II -- Mesmerize -- Target creature can't be blocked this turn.$III -- Cold Snap -- Tap all lands your opponents control. Exile Shiva, then return it to the battlefield.|
|
||||
Matoya, Archon Elder|Final Fantasy|439|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.|
|
||||
Y'shtola Rhul|Final Fantasy|443|M|{4}{U}{U}|Legendary Creature - Cat Druid|3|5|At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.|
|
||||
Ardyn, the Usurper|Final Fantasy|444|R|{5}{B}{B}{B}|Legendary Creature - Elder Human Noble|4|4|Demons you control have menace, lifelink, and haste.$Starscourge -- At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.|
|
||||
Cecil, Dark Knight|Final Fantasy|445|R|{B}|Legendary Creature - Human Knight|2|3|Deathtouch$Darkness -- Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.|
|
||||
|
|
@ -57448,7 +57459,7 @@ Sephiroth, Planet's Heir|Final Fantasy|505|M|{4}{U}{B}|Legendary Creature - Huma
|
|||
Shantotto, Tactician Magician|Final Fantasy|507|U|{1}{U}{R}|Legendary Creature - Dwarf Wizard|0|4|Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.|
|
||||
Sin, Spira's Punishment|Final Fantasy|508|R|{4}{B}{G}{U}|Legendary Creature - Leviathan Avatar|7|7|Flying$Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.|
|
||||
Squall, SeeD Mercenary|Final Fantasy|509|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
|
||||
Terra, Magical Adept|Final Fantasy|511|M|{1}{R}{G}|Legendary Creature - Human Wizard Warrior|4|2|When Terra enters, mill five cards. Put up to one enchantment milled this this way into your hand.$Trance -- {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed only as a sorcery.|
|
||||
Terra, Magical Adept|Final Fantasy|511|M|{1}{R}{G}|Legendary Creature - Human Wizard Warrior|4|2|When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.$Trance -- {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
|
||||
Esper Terra|Final Fantasy|511|M||Legendary Enchantment Creature - Saga Wizard|6|6|(As this Saga enters and after your draw step, add a lore counter.)$I, II, III -- Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.$IV -- Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield.$Flying|
|
||||
Ultimecia, Time Sorceress|Final Fantasy|513|U|{3}{U}{B}|Legendary Creature - Human Warlock|4|5|Whenever Ultimecia enters or attacks, surveil 2.$At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia.|
|
||||
Ultimecia, Omnipotent|Final Fantasy|513|U||Legendary Creature - Nightmare Warlock|7|7|Menace$Time Compression -- When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.|
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue