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Fix Zndrsplt's Judgment to choose creatures. (#9902)
Current implementation was Targeting creatures, which meant that it was considering Shroud when the choices were made.
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e31e18e535
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1 changed files with 2 additions and 2 deletions
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@ -72,7 +72,7 @@ class ZndrspltsJudgmentEffect extends OneShotEffect {
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}
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FilterCreaturePermanent filter = new FilterCreaturePermanent("creature you control");
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filter.add(new ControllerIdPredicate(player.getId()));
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TargetCreaturePermanent target = new TargetCreaturePermanent(filter);
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TargetCreaturePermanent target = new TargetCreaturePermanent(1, 1, filter, true);
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if (!player.choose(Outcome.Copy, target, source, game)) {
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continue;
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}
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@ -83,7 +83,7 @@ class ZndrspltsJudgmentEffect extends OneShotEffect {
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for (Player player : choice.getFoes()) {
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FilterCreaturePermanent filter = new FilterCreaturePermanent("creature you control");
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filter.add(new ControllerIdPredicate(player.getId()));
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TargetCreaturePermanent target = new TargetCreaturePermanent(filter);
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TargetCreaturePermanent target = new TargetCreaturePermanent(1, 1, filter, true);
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if (!player.choose(Outcome.ReturnToHand, target, source, game)) {
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continue;
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}
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