Fix Zndrsplt's Judgment to choose creatures. (#9902)

Current implementation was Targeting creatures, which meant that it was considering Shroud when the choices were made.
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Grath 2023-01-23 15:05:59 -05:00 committed by GitHub
parent e31e18e535
commit 77daf49883
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@ -72,7 +72,7 @@ class ZndrspltsJudgmentEffect extends OneShotEffect {
}
FilterCreaturePermanent filter = new FilterCreaturePermanent("creature you control");
filter.add(new ControllerIdPredicate(player.getId()));
TargetCreaturePermanent target = new TargetCreaturePermanent(filter);
TargetCreaturePermanent target = new TargetCreaturePermanent(1, 1, filter, true);
if (!player.choose(Outcome.Copy, target, source, game)) {
continue;
}
@ -83,7 +83,7 @@ class ZndrspltsJudgmentEffect extends OneShotEffect {
for (Player player : choice.getFoes()) {
FilterCreaturePermanent filter = new FilterCreaturePermanent("creature you control");
filter.add(new ControllerIdPredicate(player.getId()));
TargetCreaturePermanent target = new TargetCreaturePermanent(filter);
TargetCreaturePermanent target = new TargetCreaturePermanent(1, 1, filter, true);
if (!player.choose(Outcome.ReturnToHand, target, source, game)) {
continue;
}