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fixed a test failure
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parent
8d6ce30626
commit
77d792bbaf
3 changed files with 4 additions and 4 deletions
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@ -131,7 +131,7 @@ public class JaceTest extends CardTestPlayerBase {
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addCard(Zone.GRAVEYARD, playerA, ancestralVision);
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addCard(Zone.HAND, playerA, "Swamp", 1);
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard");
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:");
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setChoice(playerA, "Swamp");
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "-3:");
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addTarget(playerA, ancestralVision);
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@ -341,7 +341,7 @@ public class ZoneChangeReplacementTest extends CardTestPlayerBase {
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}{B}{B}, {T}: Return target creature", "Jace, Vryn's Prodigy");
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// {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battefield transformed under his owner's control.
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activateAbility(2, PhaseStep.BEGIN_COMBAT, playerB, "{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard");
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activateAbility(2, PhaseStep.BEGIN_COMBAT, playerB, "{T}:");
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activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "+1: Up to one target creature gets -2/-0 until your next turn");
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setStopAt(3, PhaseStep.UNTAP);
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