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fix #11766 (Corrosive Ooze), add test
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parent
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commit
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2 changed files with 248 additions and 86 deletions
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@ -17,14 +17,13 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.util.CardUtil;
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import mage.watchers.Watcher;
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import java.util.*;
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import java.util.stream.Collectors;
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/**
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* @author rscoates
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* @author rscoates, LevelX2, xenohedron
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*/
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public final class CorrosiveOoze extends CardImpl {
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@ -76,43 +75,27 @@ class CorrosiveOozeEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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CorrosiveOozeCombatWatcher watcher = game.getState().getWatcher(CorrosiveOozeCombatWatcher.class);
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if (controller != null && watcher != null) {
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MageObjectReference sourceMor = new MageObjectReference(source.getSourceObject(game), game);
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// get equipmentsToDestroy of creatres already left the battlefield
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List<Permanent> toDestroy = new ArrayList<>();
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Set<MageObjectReference> toDestroyMor = watcher.getEquipmentsToDestroy(sourceMor);
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if (toDestroyMor != null) {
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for (MageObjectReference mor : toDestroyMor) {
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Permanent attachment = mor.getPermanent(game);
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if (attachment != null) {
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toDestroy.add(attachment);
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}
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}
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}
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// get the related creatures
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Set<MageObjectReference> relatedCreatures = watcher.getRelatedBlockedCreatures(sourceMor);
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if (relatedCreatures != null) {
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for (MageObjectReference relatedCreature : relatedCreatures) {
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Permanent permanent = relatedCreature.getPermanent(game);
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if (permanent != null) {
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for (UUID attachmentId : permanent.getAttachments()) {
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Permanent attachment = game.getPermanent(attachmentId);
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if (attachment != null && attachment.hasSubtype(SubType.EQUIPMENT, game)) {
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toDestroy.add(attachment);
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}
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}
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}
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}
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}
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for (Permanent permanent : toDestroy) {
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permanent.destroy(source, game, false);
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}
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return true;
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if (watcher == null) {
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return false;
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}
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return false;
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MageObjectReference sourceMor = new MageObjectReference(source.getSourceId(), source.getSourceObjectZoneChangeCounter(), game);
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List<Permanent> equipments = watcher.getEquipmentsToDestroy(sourceMor)
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.stream()
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.map(mor -> mor.getPermanent(game))
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.filter(Objects::nonNull)
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.collect(Collectors.toList());
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watcher.getRelatedBlockedCreatures(sourceMor)
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.stream()
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.map(mor -> mor.getPermanent(game))
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.filter(Objects::nonNull)
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.flatMap(p -> p.getAttachments().stream())
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.filter(a -> a.hasSubtype(SubType.EQUIPMENT, game))
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.forEach(equipments::add);
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equipments.forEach(p -> p.destroy(source, game));
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return true;
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}
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}
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@ -122,7 +105,7 @@ class CorrosiveOozeCombatWatcher extends Watcher {
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private final Map<MageObjectReference, Set<MageObjectReference>> oozeBlocksOrBlocked = new HashMap<>();
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private final Map<MageObjectReference, Set<MageObjectReference>> oozeEquipmentsToDestroy = new HashMap<>();
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public CorrosiveOozeCombatWatcher() {
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CorrosiveOozeCombatWatcher() {
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super(WatcherScope.GAME);
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}
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@ -130,45 +113,35 @@ class CorrosiveOozeCombatWatcher extends Watcher {
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.BEGIN_COMBAT_STEP_PRE) {
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this.oozeBlocksOrBlocked.clear();
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return;
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}
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if (event.getType() == GameEvent.EventType.BLOCKER_DECLARED) {
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Permanent attacker = game.getPermanent(event.getTargetId());
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Permanent blocker = game.getPermanent(event.getSourceId());
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if (attacker != null && CardUtil.haveSameNames(attacker, "Corrosive Ooze", game)) { // To check for name is not working if Ooze is copied but name changed
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if (blocker != null && hasAttachedEquipment(game, blocker)) {
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MageObjectReference oozeMor = new MageObjectReference(attacker, game);
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Set<MageObjectReference> relatedCreatures = oozeBlocksOrBlocked.getOrDefault(oozeMor, new HashSet<>());
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relatedCreatures.add(new MageObjectReference(event.getSourceId(), game));
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oozeBlocksOrBlocked.put(oozeMor, relatedCreatures);
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}
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}
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if (blocker != null && CardUtil.haveSameNames(blocker, "Corrosive Ooze", game)) {
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if (attacker != null && hasAttachedEquipment(game, attacker)) {
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MageObjectReference oozeMor = new MageObjectReference(blocker, game);
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Set<MageObjectReference> relatedCreatures = oozeBlocksOrBlocked.getOrDefault(oozeMor, new HashSet<>());
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relatedCreatures.add(new MageObjectReference(event.getTargetId(), game));
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oozeBlocksOrBlocked.put(oozeMor, relatedCreatures);
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}
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if (attacker == null || blocker == null) {
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return;
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}
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oozeBlocksOrBlocked.computeIfAbsent(new MageObjectReference(attacker, game), k -> new HashSet<>())
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.add(new MageObjectReference(blocker, game));
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oozeBlocksOrBlocked.computeIfAbsent(new MageObjectReference(blocker, game), k -> new HashSet<>())
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.add(new MageObjectReference(attacker, game));
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return;
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}
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE) {
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if (((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD) {
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if (game.getTurn() != null && TurnPhase.COMBAT == game.getTurnPhaseType()) {
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// Check if a previous blocked or blocked by creatures is leaving the battlefield
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for (Map.Entry<MageObjectReference, Set<MageObjectReference>> entry : oozeBlocksOrBlocked.entrySet()) {
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for (MageObjectReference mor : entry.getValue()) {
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if (mor.refersTo(((ZoneChangeEvent) event).getTarget(), game)) {
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// check for equipments and remember
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for (UUID attachmentId : ((ZoneChangeEvent) event).getTarget().getAttachments()) {
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Permanent attachment = game.getPermanent(attachmentId);
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if (attachment != null && attachment.hasSubtype(SubType.EQUIPMENT, game)) {
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Set<MageObjectReference> toDestroy = oozeEquipmentsToDestroy.getOrDefault(entry.getKey(), new HashSet<>());
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toDestroy.add(new MageObjectReference(attachment, game));
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oozeEquipmentsToDestroy.put(entry.getKey(), toDestroy);
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}
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}
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}
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
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// Check if a previous blocked or blocked by creatures is leaving the battlefield
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for (Map.Entry<MageObjectReference, Set<MageObjectReference>> entry : oozeBlocksOrBlocked.entrySet()) {
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for (MageObjectReference mor : entry.getValue()) {
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if (mor.refersTo(zEvent.getTarget(), game)) {
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// check for equipments and remember
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zEvent.getTarget().getAttachments().stream()
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.filter(a -> a.hasSubtype(SubType.EQUIPMENT, game))
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.map(a -> new MageObjectReference(a, game))
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.forEach(oozeEquipmentsToDestroy.computeIfAbsent(entry.getKey(), k -> new HashSet<>())::add);
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}
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}
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}
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@ -176,25 +149,18 @@ class CorrosiveOozeCombatWatcher extends Watcher {
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}
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}
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private boolean hasAttachedEquipment(Game game, Permanent permanent) {
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for (UUID attachmentId : permanent.getAttachments()) {
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Permanent attachment = game.getPermanent(attachmentId);
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if (attachment != null && attachment.hasSubtype(SubType.EQUIPMENT, game)) {
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return true;
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}
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}
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return false;
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@Override
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public void reset() {
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super.reset();
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oozeBlocksOrBlocked.clear();
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oozeEquipmentsToDestroy.clear();
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}
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public Set<MageObjectReference> getRelatedBlockedCreatures(MageObjectReference ooze) {
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Set<MageObjectReference> relatedCreatures = this.oozeBlocksOrBlocked.get(ooze);
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oozeBlocksOrBlocked.remove(ooze); // remove here to get no overlap with creatures leaving meanwhile
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return relatedCreatures;
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Set<MageObjectReference> getRelatedBlockedCreatures(MageObjectReference ooze) {
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return oozeBlocksOrBlocked.getOrDefault(ooze, Collections.emptySet());
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}
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public Set<MageObjectReference> getEquipmentsToDestroy(MageObjectReference ooze) {
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Set<MageObjectReference> equipmentsToDestroy = this.oozeEquipmentsToDestroy.get(ooze);
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oozeEquipmentsToDestroy.remove(ooze); // remove here to get no overlap with creatures leaving meanwhile
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return equipmentsToDestroy;
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Set<MageObjectReference> getEquipmentsToDestroy(MageObjectReference ooze) {
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return oozeEquipmentsToDestroy.getOrDefault(ooze, Collections.emptySet());
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}
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}
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@ -0,0 +1,196 @@
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package org.mage.test.cards.single.dom;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class CorrosiveOozeTest extends CardTestPlayerBase {
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private static final String ooze = "Corrosive Ooze"; // 1G 2/2
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// Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature,
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// destroy all Equipment attached to that creature at end of combat.
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/*
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* The set of Equipment to be destroyed is determined only as Corrosive Ooze’s delayed triggered ability resolves
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* at the end of combat. The Equipment will be destroyed even if Corrosive Ooze leaves the battlefield before that time.
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* --
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* If the creature Corrosive Ooze blocks or is blocking leaves the battlefield, the Equipment that was attached to
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* that creature immediately before it left the battlefield will be destroyed as Corrosive Ooze’s delayed triggered
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* ability resolves at the end of combat.
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*/
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private static final String sword = "Short Sword"; // Equip 1: +1/+1
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private static final String wizard = "Fugitive Wizard"; // 1/1
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private static final String kraken = "Kraken Hatchling"; // 0/4
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private static final String centaur = "Centaur Courser"; // 3/3
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private static final String acolyte = "Acolyte of Xathrid"; // 0/1
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@Test
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public void testTradeAttacking() {
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addCard(Zone.BATTLEFIELD, playerA, ooze);
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addCard(Zone.BATTLEFIELD, playerB, wizard);
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addCard(Zone.BATTLEFIELD, playerB, sword);
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addCard(Zone.BATTLEFIELD, playerB, "Wastes");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip", wizard);
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attack(3, playerA, ooze, playerB);
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block(3, playerB, wizard, ooze);
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, ooze, 1);
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assertGraveyardCount(playerB, wizard, 1);
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assertGraveyardCount(playerB, sword, 1);
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}
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@Test
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public void testTradeBlocking() {
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addCard(Zone.BATTLEFIELD, playerA, ooze);
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addCard(Zone.BATTLEFIELD, playerB, wizard);
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addCard(Zone.BATTLEFIELD, playerB, sword);
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addCard(Zone.BATTLEFIELD, playerB, "Wastes");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip", wizard);
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attack(2, playerB, wizard, playerA);
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block(2, playerA, ooze, wizard);
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, ooze, 1);
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assertGraveyardCount(playerB, wizard, 1);
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assertGraveyardCount(playerB, sword, 1);
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}
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@Test
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public void testBounceAttacking() {
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addCard(Zone.BATTLEFIELD, playerA, ooze);
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addCard(Zone.BATTLEFIELD, playerB, kraken);
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addCard(Zone.BATTLEFIELD, playerB, sword);
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addCard(Zone.BATTLEFIELD, playerB, "Wastes");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip", kraken);
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attack(3, playerA, ooze, playerB);
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block(3, playerB, kraken, ooze);
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, ooze, 1);
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assertPermanentCount(playerB, kraken, 1);
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assertGraveyardCount(playerB, sword, 1);
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}
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@Test
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public void testBounceBlocking() {
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addCard(Zone.BATTLEFIELD, playerA, ooze);
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addCard(Zone.BATTLEFIELD, playerB, kraken);
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addCard(Zone.BATTLEFIELD, playerB, sword);
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addCard(Zone.BATTLEFIELD, playerB, "Wastes");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip", kraken);
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attack(2, playerB, kraken, playerA);
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block(2, playerA, ooze, kraken);
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, ooze, 1);
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assertPermanentCount(playerB, kraken, 1);
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assertGraveyardCount(playerB, sword, 1);
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}
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@Test
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public void testEatenAttacking() {
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addCard(Zone.BATTLEFIELD, playerA, ooze);
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addCard(Zone.BATTLEFIELD, playerB, centaur);
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addCard(Zone.BATTLEFIELD, playerB, sword);
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addCard(Zone.BATTLEFIELD, playerB, "Wastes");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip", centaur);
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attack(3, playerA, ooze, playerB);
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block(3, playerB, centaur, ooze);
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, ooze, 1);
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assertPermanentCount(playerB, centaur, 1);
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assertGraveyardCount(playerB, sword, 1);
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}
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@Test
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public void testEatenBlocking() {
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addCard(Zone.BATTLEFIELD, playerA, ooze);
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addCard(Zone.BATTLEFIELD, playerB, centaur);
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addCard(Zone.BATTLEFIELD, playerB, sword);
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addCard(Zone.BATTLEFIELD, playerB, "Wastes");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip", centaur);
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attack(2, playerB, centaur, playerA);
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block(2, playerA, ooze, centaur);
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, ooze, 1);
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assertPermanentCount(playerB, centaur, 1);
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assertGraveyardCount(playerB, sword, 1);
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}
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@Test
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public void testEatAttacking() {
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addCard(Zone.BATTLEFIELD, playerA, ooze);
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addCard(Zone.BATTLEFIELD, playerB, acolyte);
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addCard(Zone.BATTLEFIELD, playerB, sword);
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addCard(Zone.BATTLEFIELD, playerB, "Wastes");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip", acolyte);
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attack(3, playerA, ooze, playerB);
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block(3, playerB, acolyte, ooze);
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, ooze, 1);
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assertGraveyardCount(playerB, acolyte, 1);
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assertGraveyardCount(playerB, sword, 1);
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}
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@Test
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public void testEatBlocking() {
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addCard(Zone.BATTLEFIELD, playerA, ooze);
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addCard(Zone.BATTLEFIELD, playerB, acolyte);
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addCard(Zone.BATTLEFIELD, playerB, sword);
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addCard(Zone.BATTLEFIELD, playerB, "Wastes");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip", acolyte);
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attack(2, playerB, acolyte, playerA);
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block(2, playerA, ooze, acolyte);
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, ooze, 1);
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assertGraveyardCount(playerB, acolyte, 1);
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assertGraveyardCount(playerB, sword, 1);
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}
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}
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