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Feature improvement: automatic deck submissions now add lands sensibly (#10159)
* Make automatic deck submissions use sensible land suggestions * Cover edge case of no colored mana symbols among cards in deck * Add comments * Get minimum deck size from deck validator
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4 changed files with 87 additions and 73 deletions
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@ -6,8 +6,8 @@ import mage.game.result.ResultProtos.TourneyPlayerProto;
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import mage.game.result.ResultProtos.TourneyQuitStatus;
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import mage.players.Player;
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import mage.players.PlayerType;
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import mage.util.DeckBuildUtils;
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import mage.util.TournamentUtil;
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import java.util.Set;
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/**
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@ -91,7 +91,7 @@ public class TournamentPlayer {
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public boolean updateDeck(Deck deck) {
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// Check if the cards included in the deck are the same as in the original deck
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boolean validDeck = (getDeck().getDeckCompleteHashCode() == deck.getDeckCompleteHashCode());
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if (validDeck == false) {
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if (!validDeck) {
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// Clear the deck so the player cheating looses the game
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deck.getCards().clear();
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deck.getSideboard().clear();
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@ -100,26 +100,22 @@ public class TournamentPlayer {
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return validDeck;
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}
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public Deck generateDeck() {
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// user passed to submit deck in time
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// all all cards to deck
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deck.getCards().addAll(deck.getSideboard());
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deck.getSideboard().clear();
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// add lands to deck
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int landsPerType = 7;
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if (deck.getCards().size() >= 90) {
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landsPerType = 14;
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public Deck generateDeck(int minDeckSize) {
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/*
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If user fails to submit deck on time, submit deck as is if meets minimum size,
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else add basic lands per suggested land counts
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*/
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if (deck.getCards().size() < minDeckSize) {
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int[] lands = DeckBuildUtils.landCountSuggestion(minDeckSize, deck.getCards());
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Set<String> landSets = TournamentUtil.getLandSetCodeForDeckSets(deck.getExpansionSetCodes());
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deck.getCards().addAll(TournamentUtil.getLands("Plains", lands[0], landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Island", lands[1], landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Swamp", lands[2], landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Mountain", lands[3], landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Forest", lands[4], landSets));
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}
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Set<String> landSets = TournamentUtil.getLandSetCodeForDeckSets(deck.getExpansionSetCodes());
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deck.getCards().addAll(TournamentUtil.getLands("Mountain", landsPerType, landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Plains", landsPerType, landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Swamp", landsPerType, landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Forest", landsPerType, landSets));
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deck.getCards().addAll(TournamentUtil.getLands("Island", landsPerType, landSets));
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this.doneConstructing = true;
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this.setState(TournamentPlayerState.WAITING);
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return deck;
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}
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59
Mage/src/main/java/mage/util/DeckBuildUtils.java
Normal file
59
Mage/src/main/java/mage/util/DeckBuildUtils.java
Normal file
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@ -0,0 +1,59 @@
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package mage.util;
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import mage.cards.Card;
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import java.util.Set;
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public final class DeckBuildUtils {
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public static int[] landCountSuggestion(int deckSize, Set<Card> deckList) {
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/*
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Returns the number of basic lands suggested to complete a deck
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as an array of five ints: plains, islands, swamps, mountains, forests
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Total number of lands always sufficient to reach deckSize
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*/
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int plains = 0, islands = 0, swamps = 0, mountains = 0, forests = 0;
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int landsNeeded = deckSize - deckList.size();
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if (landsNeeded > 0) {
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int white = 0, blue = 0, black = 0, red = 0, green = 0;
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// Rudimentary algorithm that simply counts number of cards with each mana symbol
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for (Card cd : deckList) {
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for (String s : cd.getManaCostSymbols()) {
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if (s.contains("W")) white++;
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if (s.contains("U")) blue++;
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if (s.contains("B")) black++;
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if (s.contains("R")) red++;
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if (s.contains("G")) green++;
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}
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}
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int total = white + blue + black + red + green;
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// If no colored mana symbols, distribute evenly
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if (total == 0) {
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total = 5; white = 1; blue = 1; black = 1; red = 1;
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}
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plains = Math.round(landsNeeded * ((float) white / (float) total));
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total -= white;
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landsNeeded -= plains;
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islands = Math.round(landsNeeded * ((float) blue / (float) total));
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total -= blue;
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landsNeeded -= islands;
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swamps = Math.round(landsNeeded * ((float) black / (float) total));
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total -= black;
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landsNeeded -= swamps;
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mountains = Math.round(landsNeeded * ((float) red / (float) total));
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landsNeeded -= mountains;
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forests = landsNeeded;
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}
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return new int[] {plains, islands, swamps, mountains, forests};
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}
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// Hide constructor - not to be instantiated
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private DeckBuildUtils() {
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}
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}
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