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[PIP] Implement Hancock, Ghoulish Mayor
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63
Mage.Sets/src/mage/cards/h/HancockGhoulishMayor.java
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63
Mage.Sets/src/mage/cards/h/HancockGhoulishMayor.java
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package mage.cards.h;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.CountersSourceCount;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.keyword.UndyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class HancockGhoulishMayor extends CardImpl {
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private static final DynamicValue xValue = new CountersSourceCount(null);
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
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static {
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filter.add(Predicates.or(
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SubType.ZOMBIE.getPredicate(),
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SubType.MUTANT.getPredicate()
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));
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}
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public HancockGhoulishMayor(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.ZOMBIE);
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this.subtype.add(SubType.MUTANT);
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this.subtype.add(SubType.ADVISOR);
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this.power = new MageInt(2);
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this.toughness = new MageInt(1);
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// Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
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this.addAbility(new SimpleStaticAbility(new BoostControlledEffect(
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xValue, xValue, Duration.WhileOnBattlefield, filter, true
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).setText("each other creature you control that's a Zombie or Mutant " +
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"gets +X/+X, where X is the number of counters on {this}")));
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// Undying
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this.addAbility(new UndyingAbility());
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}
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private HancockGhoulishMayor(final HancockGhoulishMayor card) {
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super(card);
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}
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@Override
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public HancockGhoulishMayor copy() {
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return new HancockGhoulishMayor(this);
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}
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}
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@ -33,6 +33,7 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("Forest", 853, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Forest", 853, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Gary Clone", 16, Rarity.UNCOMMON, mage.cards.g.GaryClone.class));
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cards.add(new SetCardInfo("Gary Clone", 16, Rarity.UNCOMMON, mage.cards.g.GaryClone.class));
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cards.add(new SetCardInfo("Guardian Project", 199, Rarity.RARE, mage.cards.g.GuardianProject.class));
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cards.add(new SetCardInfo("Guardian Project", 199, Rarity.RARE, mage.cards.g.GuardianProject.class));
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cards.add(new SetCardInfo("Hancock, Ghoulish Mayor", 45, Rarity.RARE, mage.cards.h.HancockGhoulishMayor.class));
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cards.add(new SetCardInfo("Heroic Intervention", 202, Rarity.RARE, mage.cards.h.HeroicIntervention.class));
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cards.add(new SetCardInfo("Heroic Intervention", 202, Rarity.RARE, mage.cards.h.HeroicIntervention.class));
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cards.add(new SetCardInfo("Intelligence Bobblehead", 134, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class));
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cards.add(new SetCardInfo("Intelligence Bobblehead", 134, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class));
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cards.add(new SetCardInfo("Island", 847, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Island", 847, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
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