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* Commander: fixed that spells with dynamic/X targets doesn't work from command zone (#5852);
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package org.mage.test.cards.continuous;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestCommander4Players;
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/**
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* @author JayDi85
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*/
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public class CommanderAsIndomitableCreativityCastTest extends CardTestCommander4Players {
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// target adjusters test in command zone
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// Player order: A -> D -> C -> B
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// https://github.com/magefree/mage/issues/5852
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// Indomitable Creativity
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// Destroy X target artifacts and/or creatures. For each permanent destroyed this way,
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// its controller reveals cards from the top of their library until an artifact or creature card is revealed
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// and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.
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@Test
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public void test_CastFromHand() {
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addCard(Zone.HAND, playerA, "Indomitable Creativity", 1); // {X}{R}{R}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1);
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checkPermanentCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 1);
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// cast with X=1 and exile
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Indomitable Creativity");
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setChoice(playerA, "X=1");
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addTarget(playerA, "Balduvian Bears");
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checkPermanentCount("after", 1, PhaseStep.BEGIN_COMBAT, playerA, "Balduvian Bears", 0);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_CastFromCommand() {
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addCard(Zone.COMMAND, playerA, "Indomitable Creativity", 1); // {X}{R}{R}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1);
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checkPermanentCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 1);
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// cast with X=1 and exile
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Indomitable Creativity");
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setChoice(playerA, "X=1");
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addTarget(playerA, "Balduvian Bears");
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setChoice(playerA, "Yes"); // return spell as commander
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checkPermanentCount("after", 1, PhaseStep.BEGIN_COMBAT, playerA, "Balduvian Bears", 0);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertAllCommandsUsed();
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}
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}
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