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* Some changes to EnterTheBattlefield events, some other fixes (fixes #2765).
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24 changed files with 562 additions and 319 deletions
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@ -127,11 +127,11 @@ public class MeldTest extends CardTestPlayerBase {
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// When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.
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// Flying, Vigilance
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// <i>(Melds with Gisela, the Broken Blade.)</i>
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addCard(Zone.HAND, playerA, "Bruna, the Fading Light"); // {5}{W}{W}
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addCard(Zone.HAND, playerA, "Bruna, the Fading Light"); // Creature {5}{W}{W} 5/7
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// Flying, First strike, Lifelink
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// At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a
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// creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
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addCard(Zone.HAND, playerA, "Gisela, the Broken Blade"); // {2}{W}{W}
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addCard(Zone.HAND, playerA, "Gisela, the Broken Blade"); // Creature {2}{W}{W} 4/3
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// Brisela, Voice of Nightmares 9/10
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// Flying, First strike, Vigilance, Lifelink
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// Your opponents can't cast spells with converted mana cost 3 or less.
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@ -160,7 +160,7 @@ public class MeldTest extends CardTestPlayerBase {
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assertGraveyardCount(playerB, "Vanish into Memory", 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 2);
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assertHandCount(playerB, 0);
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assertHandCount(playerB, 1); // discard 10 upkeep turn 6 ==> 0 + draw 1 at draw phase turn 6
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}
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@ -0,0 +1,128 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.continuous;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class MetallicMiminTest extends CardTestPlayerBase {
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/**
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* Additionally, if you play a Mimic naming, for example, "Dwarf", then if
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* you play a second Mimic also naming "Dwarf", the second Mimic won't enter
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* with a counter. Going by 616.2 in the Comp Rules, the second one should
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* be getting a counter as long as you name the same type as the first one.
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*
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* 611.3c Continuous effects that modify characteristics of permanents do so
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* simultaneously with the permanent entering the battlefield. They don’t
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* wait until the permanent is on the battlefield and then change it.
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* Because such effects apply as the permanent enters the battlefield, they
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* are applied before determining whether the permanent will cause an
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* ability to trigger when it enters the battlefield. #
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*
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* Example: A permanent with the static ability “All white creatures get
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* +1/+1” is on the battlefield. A creature spell that would normally create
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* a 1/1 white creature instead creates a 2/2 white creature. The creature
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* doesn’t enter the battlefield as 1/1 and then change to 2/2.
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*
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*/
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@Test
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public void testMetallicMimic() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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// As Metallic Mimic enters the battlefield, choose a creature type.
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// Metallic Mimic is the chosen type in addition to its other types.
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// Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
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addCard(Zone.HAND, playerA, "Metallic Mimic", 2); // Creature {2}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Metallic Mimic");
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setChoice(playerA, "Dwarf");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Metallic Mimic");
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setChoice(playerA, "Dwarf");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Metallic Mimic", 2);
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assertPowerToughness(playerA, "Metallic Mimic", 2, 1);
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assertPowerToughness(playerA, "Metallic Mimic", 3, 2);
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}
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@Test
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public void testMetallicMimicBramblewoodParagon() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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// As Metallic Mimic enters the battlefield, choose a creature type.
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// Metallic Mimic is the chosen type in addition to its other types.
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// Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
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addCard(Zone.HAND, playerA, "Metallic Mimic", 2); // Creature {2}
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// Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
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// Each creature you control with a +1/+1 counter on it has trample.
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addCard(Zone.BATTLEFIELD, playerA, "Bramblewood Paragon", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Metallic Mimic");
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setChoice(playerA, "Warrior");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Metallic Mimic", 1);
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assertPowerToughness(playerA, "Metallic Mimic", 3, 2);
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}
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@Test
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public void testMetallicLasts() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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// As Metallic Mimic enters the battlefield, choose a creature type.
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// Metallic Mimic is the chosen type in addition to its other types.
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// Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
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addCard(Zone.HAND, playerA, "Metallic Mimic", 2); // Creature {2}
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// Flash (You may cast this spell any time you could cast an instant.)
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// Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
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addCard(Zone.BATTLEFIELD, playerA, "Howlpack Resurgence", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Metallic Mimic");
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setChoice(playerA, "Wolf");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Metallic Mimic", 1);
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assertPowerToughness(playerA, "Metallic Mimic", 3, 2);
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}
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}
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@ -285,7 +285,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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if (card == null) {
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throw new IllegalArgumentException("[TEST] Couldn't find a card: " + cardName);
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}
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PermanentCard p = new PermanentCard(card, player.getId(), currentGame);
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PermanentCard p = new PermanentCard(card.copy(), player.getId(), currentGame);
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p.setTapped(tapped);
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getBattlefieldCards(player).add(p);
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}
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@ -466,7 +466,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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+ ", cardName=" + cardName, count > 0);
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if (scope.equals(Filter.ComparisonScope.Any)) {
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Assert.assertTrue("There is no such creature under player's control with specified power&toughness, player=" + player.getName()
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Assert.assertTrue("There is no such creature under player's control with specified p/t of " + power + "/" + toughness + ", player=" + player.getName()
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+ ", cardName=" + cardName + " (found similar: " + found + ", one of them: power=" + foundPower + " toughness=" + foundToughness + ")", fit > 0);
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}
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}
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