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[OTJ] Implement Visage Bandit
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Mage.Sets/src/mage/cards/v/VisageBandit.java
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Mage.Sets/src/mage/cards/v/VisageBandit.java
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package mage.cards.v;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.effects.common.CopyPermanentEffect;
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import mage.abilities.keyword.PlotAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.util.functions.CopyApplier;
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import java.util.UUID;
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/**
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* @author Susucr
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*/
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public final class VisageBandit extends CardImpl {
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public VisageBandit(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}");
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this.subtype.add(SubType.SHAPESHIFTER);
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this.subtype.add(SubType.ROGUE);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
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this.addAbility(new EntersBattlefieldAbility(
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new CopyPermanentEffect(StaticFilters.FILTER_CONTROLLED_CREATURE, new VisageBanditCopyApplier()),
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true, null, "You may have {this} enter the battlefield as a copy of " +
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"a creature you control, except it's a Shapeshifter Rogue in addition to its other types.", ""
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));
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// Plot {2}{U}
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this.addAbility(new PlotAbility("{2}{U}"));
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}
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private VisageBandit(final VisageBandit card) {
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super(card);
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}
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@Override
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public VisageBandit copy() {
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return new VisageBandit(this);
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}
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}
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class VisageBanditCopyApplier extends CopyApplier {
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@Override
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public boolean apply(Game game, MageObject blueprint, Ability source, UUID copyToObjectId) {
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blueprint.addSubType(SubType.SHAPESHIFTER, SubType.ROGUE);
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return true;
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}
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}
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@ -119,6 +119,7 @@ public final class OutlawsOfThunderJunction extends ExpansionSet {
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cards.add(new SetCardInfo("Tumbleweed Rising", 187, Rarity.COMMON, mage.cards.t.TumbleweedRising.class));
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cards.add(new SetCardInfo("Unscrupulous Contractor", 112, Rarity.UNCOMMON, mage.cards.u.UnscrupulousContractor.class));
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cards.add(new SetCardInfo("Vial Smasher, Gleeful Grenadier", 235, Rarity.UNCOMMON, mage.cards.v.VialSmasherGleefulGrenadier.class));
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cards.add(new SetCardInfo("Visage Bandit", 76, Rarity.UNCOMMON, mage.cards.v.VisageBandit.class));
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cards.add(new SetCardInfo("Vraska Joins Up", 236, Rarity.RARE, mage.cards.v.VraskaJoinsUp.class));
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cards.removeIf(setCardInfo -> unfinished.contains(setCardInfo.getName())); // remove when mechanic is implemented
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