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* Searing Blaze - Fixed that damage was not raised to 3 if the controller played a land before.
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2 changed files with 45 additions and 16 deletions
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@ -111,5 +111,40 @@ public class LandfallTest extends CardTestPlayerBase {
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assertLife(playerB, 20);
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}
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/**
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* Searing Blaze's landfall doesn't appear to be working. My opponent played
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* a mountain, then played searing blaze targeting my Tasigur, the Golden
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* Fang. It only dealt 1 damage to me, where it should've dealt 3, because
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* my opponent had played a land.
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*/
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@Test
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public void testSearingBlaze() {
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// Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
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// Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
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addCard(Zone.HAND, playerA, "Searing Blaze",1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain",1);
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addCard(Zone.HAND, playerA, "Mountain");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion",1);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Searing Blaze");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Mountain", 2);
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assertGraveyardCount(playerA, "Searing Blaze" , 1);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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assertGraveyardCount(playerB, "Silvercoat Lion" , 1);
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}
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}
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