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Revert rollback changes, fix rollback when extra turn was taken during an opponent's turn.
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3 changed files with 53 additions and 7 deletions
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package org.mage.test.rollback;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author Quercitron
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*/
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public class ExtraTurnTest extends CardTestPlayerBase {
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// Test that rollback works correctly when extra turn is taken during an opponent turn.
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@Test
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public void testThatRollbackWorksCorrectlyWithExtraTurn() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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// The next sorcery card you cast this turn can be cast as though it had flash.
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addCard(Zone.HAND, playerA, "Quicken");
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// Take an extra turn after this one.
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addCard(Zone.HAND, playerA, "Time Walk");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Quicken");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Time Walk");
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rollbackTurns(3, PhaseStep.PRECOMBAT_MAIN, playerA, 0);
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setStopAt(4, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertActivePlayer(playerA);
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}
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}
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