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Revert rollback changes, fix rollback when extra turn was taken during an opponent's turn.
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parent
43581cafa3
commit
75432f5b61
3 changed files with 53 additions and 7 deletions
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@ -572,7 +572,6 @@ public abstract class GameImpl implements Game, Serializable {
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public void saveState(boolean bookmark) {
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if (!simulation && gameStates != null) {
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if (bookmark || saveGame) {
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state.getPlayerList().setCurrent(playerList.get());
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gameStates.save(state);
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}
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}
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@ -678,7 +677,7 @@ public abstract class GameImpl implements Game, Serializable {
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GameState restore = gameStates.rollback(stateNum);
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if (restore != null) {
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state.restore(restore);
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playerList.setCurrent(state.getPlayerList().get());
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playerList.setCurrent(state.getPlayerByOrderId());
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}
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}
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}
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@ -758,6 +757,7 @@ public abstract class GameImpl implements Game, Serializable {
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if (!isPaused() && !gameOver(null)) {
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playerList = state.getPlayerList(nextPlayerId);
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Player playerByOrder = getPlayer(playerList.get());
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state.setPlayerByOrderId(playerByOrder.getId());
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while (!isPaused() && !gameOver(null)) {
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playExtraTurns();
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GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, playerByOrder.getId());
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@ -768,6 +768,7 @@ public abstract class GameImpl implements Game, Serializable {
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}
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playExtraTurns();
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playerByOrder = playerList.getNext(this);
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state.setPlayerByOrderId(playerByOrder.getId());
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}
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}
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if (gameOver(null) && !isSimulation()) {
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@ -2820,7 +2821,7 @@ public abstract class GameImpl implements Game, Serializable {
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if (restore != null) {
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informPlayers(GameLog.getPlayerRequestColoredText("Player request: Rolling back to start of turn " + restore.getTurnNum()));
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state.restoreForRollBack(restore);
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playerList.setCurrent(state.getPlayerList().get());
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playerList.setCurrent(state.getPlayerByOrderId());
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// because restore uses the objects without copy each copy the state again
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gameStatesRollBack.put(getTurnNum(), state.copy());
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executingRollback = true;
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@ -109,6 +109,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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private TurnMods turnMods;
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private UUID activePlayerId; // playerId which turn it is
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private UUID priorityPlayerId; // player that has currently priority
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private UUID playerByOrderId; // player that has currently priority
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private SpellStack stack;
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private Command command;
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private Exile exile;
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@ -162,6 +163,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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this.activePlayerId = state.activePlayerId;
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this.priorityPlayerId = state.priorityPlayerId;
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this.playerByOrderId = state.playerByOrderId;
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this.turn = state.turn.copy();
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this.stack = state.stack.copy();
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@ -209,7 +211,8 @@ public class GameState implements Serializable, Copyable<GameState> {
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public void restore(GameState state) {
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this.activePlayerId = state.activePlayerId;
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this.playerList.setCurrent(state.playerList.get());
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this.playerList.setCurrent(state.activePlayerId);
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this.playerByOrderId = state.playerByOrderId;
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this.priorityPlayerId = state.priorityPlayerId;
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this.stack = state.stack;
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this.command = state.command;
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@ -255,7 +258,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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StringBuilder sb = threadLocalBuilder.get();
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sb.append(turn.getValue(turnNum));
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sb.append(activePlayerId).append(priorityPlayerId);
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sb.append(activePlayerId).append(priorityPlayerId).append(playerByOrderId);
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for (Player player : players.values()) {
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sb.append("player").append(player.getLife()).append("hand");
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@ -293,7 +296,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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StringBuilder sb = threadLocalBuilder.get();
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sb.append(turn.getValue(turnNum));
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sb.append(activePlayerId).append(priorityPlayerId);
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sb.append(activePlayerId).append(priorityPlayerId).append(playerByOrderId);
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for (Player player : players.values()) {
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sb.append("player").append(player.isPassed()).append(player.getLife()).append("hand");
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@ -346,7 +349,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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StringBuilder sb = threadLocalBuilder.get();
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sb.append(turn.getValue(turnNum));
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sb.append(activePlayerId).append(priorityPlayerId);
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sb.append(activePlayerId).append(priorityPlayerId).append(playerByOrderId);
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for (Player player : players.values()) {
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sb.append("player").append(player.isPassed()).append(player.getLife()).append("hand");
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@ -411,6 +414,14 @@ public class GameState implements Serializable, Copyable<GameState> {
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this.activePlayerId = activePlayerId;
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}
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public UUID getPlayerByOrderId() {
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return playerByOrderId;
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}
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public void setPlayerByOrderId(UUID playerByOrderId) {
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this.playerByOrderId = playerByOrderId;
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}
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public UUID getPriorityPlayerId() {
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return priorityPlayerId;
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}
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