Added two tests for #533.

This commit is contained in:
LevelX2 2014-08-22 15:00:06 +02:00
parent 19de064710
commit 746e64b46e

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@ -129,5 +129,72 @@ public class ZoneChangeReplacementTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Zombie", 0); // Progenitus never touches graveyard - so no Zombie tokes is created assertPermanentCount(playerA, "Zombie", 0); // Progenitus never touches graveyard - so no Zombie tokes is created
} }
// Have Progenitus and Humility on the battlefield. Destroy Progenitus. Progenitus should go to the graveyard
// since it doesn't have any replacement effect. Currently, it gets shuffled into the library.
@Test
public void testHumilityDeactivatesReplacementEffectAbilities() {
addCard(Zone.BATTLEFIELD, playerA, "Progenitus");
// Enchantment {2}{W}{W}
// All creatures lose all abilities and are 1/1.
addCard(Zone.BATTLEFIELD, playerA, "Humility");
// Diabolic Edict - Instant - {1}{B}
// Target player sacrifices a creature.
addCard(Zone.HAND, playerA, "Diabolic Edict");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Diabolic Edict", playerA);
setChoice(playerA, "Progenitus");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Progenitus", 0);
assertGraveyardCount(playerA, "Progenitus", 1);
assertGraveyardCount(playerA, 2); // Diabolic Edict + Progenitus
}
@Test
public void testHumilityAndKumano() {
// Enchantment {2}{W}{W}
// All creatures lose all abilities and are 1/1.
addCard(Zone.BATTLEFIELD, playerA, "Humility");
// 3/3
// If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.
addCard(Zone.BATTLEFIELD, playerA, "Kumano's Pupils");
// Instant {1}{G}
// Target creature gets +1/+1 until end of turn.
// Draw a card.
addCard(Zone.HAND, playerA, "Aggressive Urge");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
// 2/2
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Aggressive Urge", "Kumano's Pupils");
attack(2, playerB, "Silvercoat Lion");
block(2, playerA, "Kumano's Pupils", "Silvercoat Lion");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Kumano's Pupils", 1);
assertPermanentCount(playerA, "Silvercoat Lion", 0);
assertExileCount("Silvercoat Lion", 0);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
}
} }