[FIC] update spoiler and reprints

This commit is contained in:
theelk801 2025-05-12 19:27:22 -04:00
parent dd0a6985c3
commit 7441a7b0bb
2 changed files with 272 additions and 0 deletions

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@ -19,35 +19,128 @@ public final class FinalFantasyCommander extends ExpansionSet {
super("Final Fantasy Commander", "FIC", ExpansionSet.buildDate(2025, 6, 13), SetType.SUPPLEMENTAL);
this.hasBasicLands = false;
cards.add(new SetCardInfo("Altered Ego", 317, Rarity.RARE, mage.cards.a.AlteredEgo.class));
cards.add(new SetCardInfo("An Offer You Can't Refuse", 267, Rarity.UNCOMMON, mage.cards.a.AnOfferYouCantRefuse.class));
cards.add(new SetCardInfo("Angel of the Ruins", 229, Rarity.UNCOMMON, mage.cards.a.AngelOfTheRuins.class));
cards.add(new SetCardInfo("Anger", 289, Rarity.UNCOMMON, mage.cards.a.Anger.class));
cards.add(new SetCardInfo("Archaeomancer's Map", 230, Rarity.RARE, mage.cards.a.ArchaeomancersMap.class));
cards.add(new SetCardInfo("Archfiend of Depravity", 273, Rarity.RARE, mage.cards.a.ArchfiendOfDepravity.class));
cards.add(new SetCardInfo("Archmage Emeritus", 261, Rarity.RARE, mage.cards.a.ArchmageEmeritus.class));
cards.add(new SetCardInfo("Austere Command", 231, Rarity.RARE, mage.cards.a.AustereCommand.class));
cards.add(new SetCardInfo("Authority of the Consuls", 232, Rarity.RARE, mage.cards.a.AuthorityOfTheConsuls.class));
cards.add(new SetCardInfo("Baleful Strix", 318, Rarity.RARE, mage.cards.b.BalefulStrix.class));
cards.add(new SetCardInfo("Bane of Progress", 299, Rarity.RARE, mage.cards.b.BaneOfProgress.class));
cards.add(new SetCardInfo("Bastion Protector", 233, Rarity.RARE, mage.cards.b.BastionProtector.class));
cards.add(new SetCardInfo("Bastion of Remembrance", 274, Rarity.UNCOMMON, mage.cards.b.BastionOfRemembrance.class));
cards.add(new SetCardInfo("Bedevil", 319, Rarity.RARE, mage.cards.b.Bedevil.class));
cards.add(new SetCardInfo("Behemoth Sledge", 320, Rarity.UNCOMMON, mage.cards.b.BehemothSledge.class));
cards.add(new SetCardInfo("Big Score", 290, Rarity.COMMON, mage.cards.b.BigScore.class));
cards.add(new SetCardInfo("Bred for the Hunt", 321, Rarity.UNCOMMON, mage.cards.b.BredForTheHunt.class));
cards.add(new SetCardInfo("Bronze Guardian", 234, Rarity.RARE, mage.cards.b.BronzeGuardian.class));
cards.add(new SetCardInfo("Celes, Rune Knight", 1, Rarity.MYTHIC, mage.cards.c.CelesRuneKnight.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Celes, Rune Knight", 167, Rarity.MYTHIC, mage.cards.c.CelesRuneKnight.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Celes, Rune Knight", 201, Rarity.MYTHIC, mage.cards.c.CelesRuneKnight.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Celes, Rune Knight", 209, Rarity.MYTHIC, mage.cards.c.CelesRuneKnight.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Celes, Rune Knight", 220, Rarity.MYTHIC, mage.cards.c.CelesRuneKnight.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Chaos Warp", 291, Rarity.RARE, mage.cards.c.ChaosWarp.class));
cards.add(new SetCardInfo("Chasm Skulker", 262, Rarity.RARE, mage.cards.c.ChasmSkulker.class));
cards.add(new SetCardInfo("Cleansing Nova", 235, Rarity.RARE, mage.cards.c.CleansingNova.class));
cards.add(new SetCardInfo("Clever Concealment", 236, Rarity.RARE, mage.cards.c.CleverConcealment.class));
cards.add(new SetCardInfo("Cloud, Ex-SOLDIER", 168, Rarity.MYTHIC, mage.cards.c.CloudExSOLDIER.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Cloud, Ex-SOLDIER", 2, Rarity.MYTHIC, mage.cards.c.CloudExSOLDIER.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Cloud, Ex-SOLDIER", 202, Rarity.MYTHIC, mage.cards.c.CloudExSOLDIER.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Cloud, Ex-SOLDIER", 210, Rarity.MYTHIC, mage.cards.c.CloudExSOLDIER.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Cloud, Ex-SOLDIER", 221, Rarity.MYTHIC, mage.cards.c.CloudExSOLDIER.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Collective Effort", 237, Rarity.RARE, mage.cards.c.CollectiveEffort.class));
cards.add(new SetCardInfo("Combustible Gearhulk", 292, Rarity.MYTHIC, mage.cards.c.CombustibleGearhulk.class));
cards.add(new SetCardInfo("Crackling Doom", 322, Rarity.UNCOMMON, mage.cards.c.CracklingDoom.class));
cards.add(new SetCardInfo("Crux of Fate", 275, Rarity.RARE, mage.cards.c.CruxOfFate.class));
cards.add(new SetCardInfo("Cultivate", 300, Rarity.COMMON, mage.cards.c.Cultivate.class));
cards.add(new SetCardInfo("Cut a Deal", 238, Rarity.UNCOMMON, mage.cards.c.CutADeal.class));
cards.add(new SetCardInfo("Damning Verdict", 239, Rarity.RARE, mage.cards.d.DamningVerdict.class));
cards.add(new SetCardInfo("Destroy Evil", 240, Rarity.COMMON, mage.cards.d.DestroyEvil.class));
cards.add(new SetCardInfo("Dig Through Time", 263, Rarity.RARE, mage.cards.d.DigThroughTime.class));
cards.add(new SetCardInfo("Dispatch", 241, Rarity.UNCOMMON, mage.cards.d.Dispatch.class));
cards.add(new SetCardInfo("Duskshell Crawler", 301, Rarity.COMMON, mage.cards.d.DuskshellCrawler.class));
cards.add(new SetCardInfo("Exsanguinate", 276, Rarity.UNCOMMON, mage.cards.e.Exsanguinate.class));
cards.add(new SetCardInfo("Farewell", 242, Rarity.RARE, mage.cards.f.Farewell.class));
cards.add(new SetCardInfo("Farseek", 302, Rarity.COMMON, mage.cards.f.Farseek.class));
cards.add(new SetCardInfo("Fight Rigging", 303, Rarity.RARE, mage.cards.f.FightRigging.class));
cards.add(new SetCardInfo("Final Judgment", 243, Rarity.MYTHIC, mage.cards.f.FinalJudgment.class));
cards.add(new SetCardInfo("Flayer of the Hatebound", 293, Rarity.RARE, mage.cards.f.FlayerOfTheHatebound.class));
cards.add(new SetCardInfo("Forgotten Ancient", 304, Rarity.RARE, mage.cards.f.ForgottenAncient.class));
cards.add(new SetCardInfo("Furious Rise", 294, Rarity.UNCOMMON, mage.cards.f.FuriousRise.class));
cards.add(new SetCardInfo("Generous Patron", 305, Rarity.RARE, mage.cards.g.GenerousPatron.class));
cards.add(new SetCardInfo("Grateful Apparition", 244, Rarity.UNCOMMON, mage.cards.g.GratefulApparition.class));
cards.add(new SetCardInfo("Gyre Sage", 306, Rarity.RARE, mage.cards.g.GyreSage.class));
cards.add(new SetCardInfo("Hardened Scales", 307, Rarity.RARE, mage.cards.h.HardenedScales.class));
cards.add(new SetCardInfo("Harmonize", 308, Rarity.UNCOMMON, mage.cards.h.Harmonize.class));
cards.add(new SetCardInfo("Hellkite Tyrant", 295, Rarity.RARE, mage.cards.h.HellkiteTyrant.class));
cards.add(new SetCardInfo("Herald's Horn", 228, Rarity.RARE, mage.cards.h.HeraldsHorn.class));
cards.add(new SetCardInfo("Hildibrand Manderville", 173, Rarity.RARE, mage.cards.h.HildibrandManderville.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Hildibrand Manderville", 83, Rarity.RARE, mage.cards.h.HildibrandManderville.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Hypnotic Sprite", 264, Rarity.UNCOMMON, mage.cards.h.HypnoticSprite.class));
cards.add(new SetCardInfo("Incubation Druid", 309, Rarity.RARE, mage.cards.i.IncubationDruid.class));
cards.add(new SetCardInfo("Inexorable Tide", 265, Rarity.RARE, mage.cards.i.InexorableTide.class));
cards.add(new SetCardInfo("Inspiring Call", 310, Rarity.UNCOMMON, mage.cards.i.InspiringCall.class));
cards.add(new SetCardInfo("Into the Story", 266, Rarity.UNCOMMON, mage.cards.i.IntoTheStory.class));
cards.add(new SetCardInfo("Lethal Scheme", 277, Rarity.RARE, mage.cards.l.LethalScheme.class));
cards.add(new SetCardInfo("Lingering Souls", 245, Rarity.UNCOMMON, mage.cards.l.LingeringSouls.class));
cards.add(new SetCardInfo("Luminous Broodmoth", 246, Rarity.MYTHIC, mage.cards.l.LuminousBroodmoth.class));
cards.add(new SetCardInfo("Morbid Opportunist", 278, Rarity.UNCOMMON, mage.cards.m.MorbidOpportunist.class));
cards.add(new SetCardInfo("Murderous Rider", 279, Rarity.RARE, mage.cards.m.MurderousRider.class));
cards.add(new SetCardInfo("Nature's Lore", 311, Rarity.COMMON, mage.cards.n.NaturesLore.class));
cards.add(new SetCardInfo("Night's Whisper", 280, Rarity.COMMON, mage.cards.n.NightsWhisper.class));
cards.add(new SetCardInfo("Palace Jailer", 247, Rarity.UNCOMMON, mage.cards.p.PalaceJailer.class));
cards.add(new SetCardInfo("Path of Discovery", 312, Rarity.RARE, mage.cards.p.PathOfDiscovery.class));
cards.add(new SetCardInfo("Path to Exile", 248, Rarity.UNCOMMON, mage.cards.p.PathToExile.class));
cards.add(new SetCardInfo("Pitiless Plunderer", 281, Rarity.UNCOMMON, mage.cards.p.PitilessPlunderer.class));
cards.add(new SetCardInfo("Professional Face-Breaker", 296, Rarity.RARE, mage.cards.p.ProfessionalFaceBreaker.class));
cards.add(new SetCardInfo("Promise of Loyalty", 249, Rarity.RARE, mage.cards.p.PromiseOfLoyalty.class));
cards.add(new SetCardInfo("Propaganda", 268, Rarity.UNCOMMON, mage.cards.p.Propaganda.class));
cards.add(new SetCardInfo("Pull from Tomorrow", 269, Rarity.RARE, mage.cards.p.PullFromTomorrow.class));
cards.add(new SetCardInfo("Puresteel Paladin", 250, Rarity.RARE, mage.cards.p.PuresteelPaladin.class));
cards.add(new SetCardInfo("Rampant Growth", 313, Rarity.COMMON, mage.cards.r.RampantGrowth.class));
cards.add(new SetCardInfo("Rampant Rejuvenator", 314, Rarity.RARE, mage.cards.r.RampantRejuvenator.class));
cards.add(new SetCardInfo("Reanimate", 282, Rarity.RARE, mage.cards.r.Reanimate.class));
cards.add(new SetCardInfo("Resourceful Defense", 251, Rarity.RARE, mage.cards.r.ResourcefulDefense.class));
cards.add(new SetCardInfo("Rise of the Dark Realms", 283, Rarity.MYTHIC, mage.cards.r.RiseOfTheDarkRealms.class));
cards.add(new SetCardInfo("Rite of Replication", 270, Rarity.RARE, mage.cards.r.RiteOfReplication.class));
cards.add(new SetCardInfo("Ruin Grinder", 297, Rarity.RARE, mage.cards.r.RuinGrinder.class));
cards.add(new SetCardInfo("Scholar of New Horizons", 252, Rarity.RARE, mage.cards.s.ScholarOfNewHorizons.class));
cards.add(new SetCardInfo("Secret Rendezvous", 217, Rarity.UNCOMMON, mage.cards.s.SecretRendezvous.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Secret Rendezvous", 218, Rarity.UNCOMMON, mage.cards.s.SecretRendezvous.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Secret Rendezvous", 219, Rarity.UNCOMMON, mage.cards.s.SecretRendezvous.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Secret Rendezvous", 253, Rarity.UNCOMMON, mage.cards.s.SecretRendezvous.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Sephiroth, Fallen Hero", 182, Rarity.RARE, mage.cards.s.SephirothFallenHero.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Sephiroth, Fallen Hero", 92, Rarity.RARE, mage.cards.s.SephirothFallenHero.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Sepulchral Primordial", 284, Rarity.RARE, mage.cards.s.SepulchralPrimordial.class));
cards.add(new SetCardInfo("Snuff Out", 285, Rarity.COMMON, mage.cards.s.SnuffOut.class));
cards.add(new SetCardInfo("Stitch Together", 286, Rarity.UNCOMMON, mage.cards.s.StitchTogether.class));
cards.add(new SetCardInfo("Stitcher's Supplier", 287, Rarity.UNCOMMON, mage.cards.s.StitchersSupplier.class));
cards.add(new SetCardInfo("Sublime Epiphany", 271, Rarity.RARE, mage.cards.s.SublimeEpiphany.class));
cards.add(new SetCardInfo("Sun Titan", 254, Rarity.MYTHIC, mage.cards.s.SunTitan.class));
cards.add(new SetCardInfo("Sunscorch Regent", 255, Rarity.RARE, mage.cards.s.SunscorchRegent.class));
cards.add(new SetCardInfo("Swords to Plowshares", 256, Rarity.UNCOMMON, mage.cards.s.SwordsToPlowshares.class));
cards.add(new SetCardInfo("Syphon Mind", 288, Rarity.COMMON, mage.cards.s.SyphonMind.class));
cards.add(new SetCardInfo("Terra, Herald of Hope", 186, Rarity.MYTHIC, mage.cards.t.TerraHeraldOfHope.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Terra, Herald of Hope", 204, Rarity.MYTHIC, mage.cards.t.TerraHeraldOfHope.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Terra, Herald of Hope", 212, Rarity.MYTHIC, mage.cards.t.TerraHeraldOfHope.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Terra, Herald of Hope", 223, Rarity.MYTHIC, mage.cards.t.TerraHeraldOfHope.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Terra, Herald of Hope", 4, Rarity.MYTHIC, mage.cards.t.TerraHeraldOfHope.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Three Visits", 315, Rarity.UNCOMMON, mage.cards.t.ThreeVisits.class));
cards.add(new SetCardInfo("Tifa, Martial Artist", 188, Rarity.MYTHIC, mage.cards.t.TifaMartialArtist.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Tifa, Martial Artist", 206, Rarity.MYTHIC, mage.cards.t.TifaMartialArtist.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Tifa, Martial Artist", 214, Rarity.MYTHIC, mage.cards.t.TifaMartialArtist.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Tifa, Martial Artist", 225, Rarity.MYTHIC, mage.cards.t.TifaMartialArtist.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Tifa, Martial Artist", 6, Rarity.MYTHIC, mage.cards.t.TifaMartialArtist.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Tireless Tracker", 316, Rarity.RARE, mage.cards.t.TirelessTracker.class));
cards.add(new SetCardInfo("Together Forever", 257, Rarity.RARE, mage.cards.t.TogetherForever.class));
cards.add(new SetCardInfo("Torrential Gearhulk", 272, Rarity.RARE, mage.cards.t.TorrentialGearhulk.class));
cards.add(new SetCardInfo("Tragic Arrogance", 258, Rarity.RARE, mage.cards.t.TragicArrogance.class));
cards.add(new SetCardInfo("Unfinished Business", 259, Rarity.RARE, mage.cards.u.UnfinishedBusiness.class));
cards.add(new SetCardInfo("Vandalblast", 298, Rarity.UNCOMMON, mage.cards.v.Vandalblast.class));
cards.add(new SetCardInfo("Vanquish the Horde", 260, Rarity.RARE, mage.cards.v.VanquishTheHorde.class));
cards.add(new SetCardInfo("Y'shtola, Night's Blessed", 191, Rarity.MYTHIC, mage.cards.y.YshtolaNightsBlessed.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Y'shtola, Night's Blessed", 207, Rarity.MYTHIC, mage.cards.y.YshtolaNightsBlessed.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Y'shtola, Night's Blessed", 215, Rarity.MYTHIC, mage.cards.y.YshtolaNightsBlessed.class, NON_FULL_USE_VARIOUS));

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@ -57185,11 +57185,95 @@ Tidus, Yuna's Guardian|Final Fantasy Commander|5|M|{G}{W}{U}|Legendary Creature
Tifa, Martial Artist|Final Fantasy Commander|6|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.|
Y'shtola, Night's Blessed|Final Fantasy Commander|7|M|{1}{W}{U}{B}|Legendary Creature - Cat Warlock|2|4|Vigilance$At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.$Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.|
Yuna, Grand Summoner|Final Fantasy Commander|8|M|{1}{G}{W}{U}|Legendary Creature - Human Cleric|1|5|Grand Summon -- {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.$Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.|
Alisaie Leveilleur|Final Fantasy Commander|9|R|{2}{W}|Legendary Creature - Elf Wizard|3|2|Partner with Alphinaud Leveilleur$First strike$Dualcast -- The second spell you cast each turn costs {2} less to cast.|
Auron, Venerated Guardian|Final Fantasy Commander|10|R|{3}{W}|Legendary Creature - Human Spirit Samurai|2|5|Vigilance$Shooting Star -- Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.|
Champions from Beyond|Final Fantasy Commander|11|R|{X}{W}{W}|Enchantment|||When this enchantment enters, create X 1/1 colorless Hero creature tokens.$Light Party -- Whenever you attack with four or more creatures, scry 2, then draw a card.$Full Party -- Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.|
Chocobo Knights|Final Fantasy Commander|12|R|{3}{W}|Creature - Human Knight|3|3|Whenever you attack, creatures you control with counters on them gain double strike until end of turn.|
Cid, Freeflier Pilot|Final Fantasy Commander|13|R|{1}{W}|Legendary Creature - Human Warrior Pilot|2|2|Equipment and Vehicle spells you cast cost {1} less to cast.$Jump -- During your turn, Cid has flying.${2},{T}: Return target Equipment or Vehicle card from your graveyard to your hand.|
Cloud's Limit Break|Final Fantasy Commander|R0014|R|{1}{W}|Instant|||Tiered$* Cross-Slash -- {0} -- Destroy target tapped creature.$* Blade Beam -- {1} -- Destroy any number of target tapped creatures with different controllers.$* Omnislash -- {3} -- Destroy all tapped creatures.|
Coin of Fate|Final Fantasy Commander|15|R|{1}{W}|Artifact|||When this artifact enters, surveil 1.$3{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.|
Cyan, Vengeful Samurai|Final Fantasy Commander|16|R|{6}{W}|Legendary Creature - Human Samurai|3|3|This spell costs {1} less to cast for each creature card in your graveyard.$Double strike$Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.|
Dancer's Chakrams|Final Fantasy Commander|17|R|3W|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.$Krishna -- Equip {3}|
Elena, Turk Recruit|Final Fantasy Commander|18|R|{2}{W}|Legendary Creature - Human Assassin|1|4|When Elena enters, return target non-Assassin historic card from your graveyard to your hand.$Whenever you cast a historic spell, put a +1/+1 counter on Elena.|
Gatta and Luzzu|Final Fantasy Commander|19|R|{2}{W}|Legendary Creature - Human Soldier|1|1|Flash$When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.|
General Leo Cristophe|Final Fantasy Commander|20|R|{4}{W}|Legendary Creature - Human Soldier|2|2|When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.|
Heidegger, Shinra Executive|Final Fantasy Commander|21|R|{3}{W}|Legendary Creature - Human Soldier|3|3|At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.$At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.|
Helitrooper|Final Fantasy Commander|22|R|{1}{W}|Creature - Human Soldier|1|2|Flying$Whenever this creature attacks, another target attacking creature gains flying until end of turn.$Equip abilities you activate that target this creature cost {2} less to activate.|
Lord Jyscal Guado|Final Fantasy Commander|23|R|{1}{W}|Legendary Creature - Spirit Cleric|2|1|Flying$At the beginning of each end step, if you put a counter on a creature this turn, investigate.|
Protection Magic|Final Fantasy Commander|24|R|{1}{W}|Instant|||Put a shield counter on each of up to three target creatures.|
SOLDIER Military Program|Final Fantasy Commander|25|R|{2}{W}|Enchantment|||At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.$* Create a 1/1 white Soldier creature token.$* Put a +1/+1 counter on each of up to two Soldiers you control.|
Summon: Good King Mog XII|Final Fantasy Commander|26|R|4w|Enchantment Creature - Saga Moogle|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I - Create two 1/2 white Moogle creature tokens with lifelink.$II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.$IV - Put two +1/+1 counters on each other Moogle you control.$Flying, lifelink|
Summon: Ixion|Final Fantasy Commander|27|R|{2}{W}|Enchantment Creature - Saga Unicorn|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I - Aerospark -- Exile target creature an opponent controls until this Saga leaves the battlefield.$II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.$First strike|
Summon: Yojimbo|Final Fantasy Commander|28|R|{3}{W}|Enchantment Creature - Saga Samurai|5|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I - Exile target artifact, enchantment, or tapped creature an opponent controls.$II, III - Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures.$IV - Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.$Vigilance|
Summoner's Sending|Final Fantasy Commander|29|R|{1}{W}|Enchantment|||At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.|
Tataru Taru|Final Fantasy Commander|30|R|{1}{W}|Legendary Creature - Dwarf Advisor|0|3|When Tataru Taru enters, you draw a card and target opponent may draw a card.$Scions' Secretary -- Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.|
Thancred Waters|Final Fantasy Commander|31|R|{4}{W}|Legendary Creature - Human Warrior|3|5|Flash$Royal Guard -- When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.$Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.|
Ultimate Magic: Holy|Final Fantasy Commander|32|R|{2}{W}|Instant|||Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.$Foretell {2}{W}|
Alphinaud Leveilleur|Final Fantasy Commander|33|R|{3}{U}|Legendary Creature - Elf Wizard|2|4|Partner with Alisaie Leveilleur$Vigilance$Eukrasia -- Whenever you cast your second spell each turn, draw a card.|
Blitzball Stadium|Final Fantasy Commander|34|R|{X}{U}|Artifact|||When this artifact enters, support X.$Go for the Goal! -- {3},{T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.|
Blue Mage's Cane|Final Fantasy Commander|35|R|{2}{U}|Artifact - Equipment|||Job select$Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost."$Spirit of the Whalaqee -- Equip {2}|
Hermes, Overseer of Elpis|Final Fantasy Commander|36|R|{3}{U}|Legendary Creature - Elder Wizard|2|4|Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.$Whenever you attack with one or more Birds, scry 2.|
Hraesvelgr of the First Brood|Final Fantasy Commander|37|R|{4}{U}|Legendary Creature - Elder Dragon|5|5|Flying, vigilance, ward {2}$Shiva's Aid -- When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.|
Lulu, Stern Guardian|Final Fantasy Commander|38|R|{2}{U}|Legendary Creature - Human Wizard|2|3|Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.${3}{U}: Proliferate.|
O'aka, Traveling Merchant|Final Fantasy Commander|39|R|{1}{U}|Legendary Creature - Human Citizen|1|2|{T}, Remove a counter from a nonland permanent you control: Draw a card.|
Observed Stasis|Final Fantasy Commander|40|R|{3}{U}|Enchantment - Aura|||Flash$Enchant creature an opponent controls$When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.$Enchanted creature loses all abilities and can't attack or block.|
Rikku, Resourceful Guardian|Final Fantasy Commander|41|R|{2}{U}|Legendary Creature - Human Artificer|2|3|Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.$Steal -- {1},{T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.|
Summon: Valefor|Final Fantasy Commander|42|R|{4}{U}|Enchantment Creature - Saga Drake|5|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$Sonic Wings -- I - Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.$II, III, IV - Tap up to one target creature and put a stun counter on it.$Flying|
Espers to Magicite|Final Fantasy Commander|43|R|{3}{B}|Instant|||Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.|
Eye of Nidhogg|Final Fantasy Commander|44|R|{2}{B}|Legendary Enchantment - Aura|||Enchant creature$Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded.$When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.|
The Falcon, Airship Restored|Final Fantasy Commander|45|R|{2}{B}|Legendary Artifact - Vehicle|4|3|Flying$Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.${4}{B}: Return this card from your graveyard to the battlefield tapped.$Crew {2}|
Fandaniel, Telophoroi Ascian|Final Fantasy Commander|46|R|{4}{B}|Legendary Creature - Elder Wizard|4|5|Whenever you cast an instant or sorcery spell, surveil 1.$At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.|
Interceptor, Shadow's Hound|Final Fantasy Commander|47|R|{2}{B}{B}|Legendary Creature Dog|4|3|Menace$Assassins you control have menace.$Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking.|
Reaper's Scythe|Final Fantasy Commander|48|R|{2}{B}|Artifact - Equipment|||Job select$At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.$Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.$Death Sickle -- Equip {2}|
Rejoin the Fight|Final Fantasy Commander|49|R|{5}{B}|Sorcery|||Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control.|
Shadow, Mysterious Assassin|Final Fantasy Commander|50|R|{2}{B}|Legendary Creature - Human Assassin|3|3|Deathtouch$Throw -- Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.|
Siegfried, Famed Swordsman|Final Fantasy Commander|51|R|{3}{B}|Legendary Creature - Human Warrior Rogue|2|2|Menace$When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard.|
Transpose|Final Fantasy Commander|52|R|{2}{B}|Instant|||Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."$Rebound|
Avalanche of Sector 7|Final Fantasy Commander|53|R|{2}{R}|Legendary Creature - Human Rebel|*|3|Menace$Avalanche of Sector 7's power is equal to the number of artifacts your opponents control.$Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.|
Cait Sith, Fortune Teller|Final Fantasy Commander|54|R|{3}{R}|Legendary Artifact Creature - Cat Moogle|3|3|Lucky Slots -- At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.|
Gau, Feral Youth|Final Fantasy Commander|55|R|{1}{R}|Legendary Creature - Human Berserker|2|2|Rage -- Whenever Gau attacks, put a +1/+1 counter on it.$At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.|
Gogo, Mysterious Mime|Final Fantasy Commander|56|R|{3}{R}|Legendary Creature - Wizard|2|2|At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.|
Sabin, Master Monk|Final Fantasy Commander|57|R|{4}{R}|Legendary Creature Human Noble Monk|4|3|Double strike$Blitz--{2}{R}{R}, Discard a card.$You may cast this card from your graveyard using its blitz ability.|
Snort|Final Fantasy Commander|58|R|{3}{R}|Sorcery|||Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.$Flashback {5}{R}|
Strago and Relm|Final Fantasy Commander|59|R|{2}{R}|Legendary Creature - Human Wizard|1|3|Sketch and Lore--{2}{R},{T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery.|
Summon: Esper Valigarmanda|Final Fantasy Commander|60|R|{3}{R}|Enchantment Creature - Saga Drake|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Exile an instant or sorcery card from each graveyard.$II, III, IV -- Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.$Flying, haste|
Summon: Kujata|Final Fantasy Commander|61|R|5R|Enchantment Creature - Saga Ox|7|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I - Lightning -- This creature deals 3 damage to each of up to two target creatures.$II - Ice -- Up to three target creatures can't block this turn.$III - Fire -- Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.$Trample, haste|
Ultimate Magic: Meteor|Final Fantasy Commander|62|R|{5}{R}|Sorcery|||Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.$Foretell {5}{R}|
Umaro, Raging Yeti|Final Fantasy Commander|63|R|{5}{R}|Legendary Creature - Yeti Berserker|6|6|Trample$At the beginning of combat on your turn, choose one at random --$* Other creatures you control get +3/+0 and gain trample until end of turn.$* Discard your hand, then draw four cards.$* Umaro deals 5 damage to any target.|
Vincent, Vengeful Atoner|Final Fantasy Commander|64|R|{2}{R}|Legendary Creature - Assassin|3|3|Menace$Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.$Chaos -- Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.|
Yuffie, Materia Hunter|Final Fantasy Commander|65|R|{2}{R}|Legendary Creature - Human Ninja|3|3|Ninjutsu {1}{R}$When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.|
Bugenhagen, Wise Elder|Final Fantasy Commander|66|R|{1}{G}|Legendary Creature - Human Shaman|1|3|Reach$At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.${T}: Add one mana of any color.|
Lifestream's Blessing|Final Fantasy Commander|67|R|{4}{G}{G}|Instant|||Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.$Foretell {4}{G}|
Maester Seymour|Final Fantasy Commander|68|R|{2}{G}|Legendary Creature - Human Elf Cleric|1|3|At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.${3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control.|
Professor Hojo|Final Fantasy Commander|69|R|{1}{G}|Legendary Creature - Human Scientist|2|2|The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate.$Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.|
Sphere Grid|Final Fantasy Commander|70|R|{1}{G}|Enchantment|||Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.$Unlock Ability -- Creatures you control with +1/+1 counters on them have reach and trample.|
Summon: Magus Sisters|Final Fantasy Commander|71|R|{4}{G}|Enchantment Creature - Saga Faerie|5|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I,II,III - Choose one at random --$* Combine Powers! -- Put three +1/+1 counters on target creature.$* Defense! -- Put a shield counter on target creature. You gain 3 life.$* Fight! -- This creature fights up to one target creature an opponent controls.$Haste|
Summoning Materia|Final Fantasy Commander|72|R|{2}{G}|Artifact - Equipment|||You may look at the top card of your library any time.$As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.$Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}."$Equip {2}|
Tromell, Seymour's Butler|Final Fantasy Commander|73|R|{2}{G}|Legendary Creature - Elf Advisor|2|3|Each other nontoken creature you control enters with an additional +1/+1 counter on it.${1},{T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn.|
Yuna's Decision|Final Fantasy Commander|74|R|{3}{G}|Sorcery|||Choose one --$* Continue the Pilgrimage -- Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.$* Find Another Way -- Return one or two target permanent cards from your graveyard to your hand.|
Yuna's Whistle|Final Fantasy Commander|75|R|{1}{G}{G}|Instant|||Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X+1/+1 counters on target creature you control, where X is the mana value of that card.|
Aerith, Last Ancient|Final Fantasy Commander|76|R|{2}{G}{W}|Legendary Creature - Human Cleric Druid|3|5|Lifelink$Raise -- At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.|
Ardbert, Warrior of Darkness|Final Fantasy Commander|77|R|{1}{W}{B}|Legendary Creature - Spirit Warrior|2|2|Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.$Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.|
Banon, the Returners' Leader|Final Fantasy Commander|78|R|rw|Legendary Creature Human Cleric Rebel|1|3|Pray -- Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.$Whenever you attack, you may pay {1} and discard a card. If you do, draw a card.|
Edgar, Master Machinist|Final Fantasy Commander|80|R|{2}{R}{W}|Legendary Creature - Human Artificer Noble|2|4|Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.$Tools -- Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.|
Emet-Selch of the Third Seat|Final Fantasy Commander|81|R|{2}{U}{B}|Legendary Creature - Elder Wizard|3|4|Spells you cast from your graveyard cost {2} less to cast.$Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.|
Estinien Varlineau|Final Fantasy Commander|82|R|{2}{W}{B}|Legendary Creature - Elf Warrior|3|3|Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.$At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.|
Hildibrand Manderville|Final Fantasy Commander|83|R|{1}{W}|Legendary Creature - Human Detective|2|2|Creature tokens you control get +1/+1.$When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.|
Gentleman's Rise|Final Fantasy Commander|83|R|{2}{B}|Instant - Adventure|2|2|Create a 2/2 black Zombie creature token.|
Kefka, Dancing Mad|Final Fantasy Commander|84|R|{5}{B}{R}|Legendary Creature - Human Wizard|6|6|During your turn, Kefka has indestructible.$At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.|
Kimahri, Valiant Guardian|Final Fantasy Commander|85|R|{2}{G}{U}|Legendary Creature - Cat Warrior|3|3|Vigilance$Ronso Rage -- At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability.|
Krile Baldesion|Final Fantasy Commander|86|R|{W}{U}|Legendary Creature - Dwarf Wizard|2|1|Lifelink$Trace Aether -- Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.|
Locke, Treasure Hunter|Final Fantasy Commander|87|R|{1}{B}{R}|Legendary Creature - Human Rogue|2|3|Locke can't be blocked by creatures with greater power.$Mug -- Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.|
Lyse Hext|Final Fantasy Commander|88|R|{1}{W}{U}|Legendary Creature - Human Rebel Monk|2|2|Prowess$Noncreature spells you cast cost {1} less to cast$As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.|
Mog, Moogle Warrior|Final Fantasy Commander|89|R|{1}{R}{W}|Legendary Creature Moogle Warrior|1|2|Lifelink$Dance -- At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.|
Papalymo Totolymo|Final Fantasy Commander|90|R|{W}{B}|Legendary Creature - Dwarf Wizard|1|2|Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.${4},{T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.|
Red XIII, Proud Warrior|Final Fantasy Commander|91|R|{1}{R}{G}|Legendary Creature - Beast Warrior|3|3|Vigilance, trample$Other modified creatures you control have vigilance and trample.$Cosmo Memory -- When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.|
Sephiroth, Fallen Hero|Final Fantasy Commander|92|R|{3}{R}{W}|Legendary Creature - Human Avatar Soldier|7|5|Jenova Cells -- Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5.$The Reunion -- {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.|
Setzer, Wandering Gambler|Final Fantasy Commander|93|R|{1}{B}{R}|Legendary Creature Human Rogue Pilot|2|2|When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.$Whenever a Vehicle you control deals combat damage to a player, flip a coin.$Whenever you win a coin flip, create two tapped Treasure tokens.|
Shelinda, Yevon Acolyte|Final Fantasy Commander|94|R|{G}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda.|
Sin, Unending Cataclysm|Final Fantasy Commander|95|R|{5}{G}{U}|Legendary Creature - Leviathan Avatar|5|5|Flying, trample$As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way.$When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.|
Urianger Augurelt|Final Fantasy Commander|96|R|{W}{U}|Legendary Creature - Elf Advisor|1|3|Whenever you play a land from exile or cast a spell from exile, you gain 2 life.$Draw Arcanum -- {T}: Look at the top card of your library. You may exile it face down.$Play Arcanum -- {T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast.|
Wakka, Devoted Guardian|Final Fantasy Commander|97|R|{2}{G}{W}|Legendary Creature - Human Warrior|4|4|Reach, trample$Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.$Blitzball Captain -- At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.|
Celes, Rune Knight|Final Fantasy Commander|167|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.|
Cloud, Ex-SOLDIER|Final Fantasy Commander|168|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.|
Emet-Selch of the Third Seat|Final Fantasy Commander|170|R|{2}{U}{B}|Legendary Creature - Elder Wizard|3|4|Spells you cast from your graveyard cost {2} less to cast.$Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.|
@ -57231,7 +57315,102 @@ Tifa, Martial Artist|Final Fantasy Commander|225|M|{1}{R}{G}{W}|Legendary Creatu
Y'shtola, Night's Blessed|Final Fantasy Commander|226|M|{1}{W}{U}{B}|Legendary Creature - Cat Warlock|2|4|Vigilance$At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.$Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.|
Yuna, Grand Summoner|Final Fantasy Commander|227|M|{1}{G}{W}{U}|Legendary Creature - Human Cleric|1|5|Grand Summon -- {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.$Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.|
Herald's Horn|Final Fantasy Commander|228|R|{3}|Artifact|||As this artifact enters, choose a creature type.$Creature spells you cast of the chosen type cost {1} less to cast.$At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.|
Angel of the Ruins|Final Fantasy Commander|229|U|{5}{W}{W}|Artifact Creature - Angel|5|7|Flying$When this creature enters, exile up to two target artifacts and/or enchantments.$Plainscycling {2}|
Archaeomancer's Map|Final Fantasy Commander|230|R|{2}{W}|Artifact|||When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.$Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.|
Austere Command|Final Fantasy Commander|231|R|{4}{W}{W}|Sorcery|||Choose two --$* Destroy all artifacts.$* Destroy all enchantments.$* Destroy all creatures with mana value 3 or less.$* Destroy all creatures with mana value 4 or greater.|
Authority of the Consuls|Final Fantasy Commander|232|R|{W}|Enchantment|||Creatures your opponents control enter tapped.$Whenever a creature an opponent controls enters, you gain 1 life.|
Bastion Protector|Final Fantasy Commander|233|R|{2}{W}|Creature - Human Soldier|3|3|Commander creatures you control get +2/+2 and have indestructible.|
Bronze Guardian|Final Fantasy Commander|234|R|{4}{W}|Artifact Creature - Golem|*|5|Double strike$Ward {2}$Other artifacts you control have ward {2}.$Bronze Guardian's power is equal to the number of artifacts you control.|
Cleansing Nova|Final Fantasy Commander|235|R|{3}{W}{W}|Sorcery|||Choose one --$* Destroy all creatures.$* Destroy all artifacts and enchantments.|
Clever Concealment|Final Fantasy Commander|236|R|{2}{W}{W}|Instant|||Convoke$Any number of target nonland permanents you control phase out.|
Collective Effort|Final Fantasy Commander|237|R|{1}{W}{W}|Sorcery|||Escalate--Tap an untapped creature you control.$Choose one or more --$* Destroy target creature with power 4 or greater.$* Destroy target enchantment.$* Put a +1/+1 counter on each creature target player controls.|
Cut a Deal|Final Fantasy Commander|238|U|{2}{W}|Sorcery|||Each opponent draws a card, then you draw a card for each opponent who drew a card this way.|
Damning Verdict|Final Fantasy Commander|239|R|{3}{W}{W}|Sorcery|||Destroy all creatures with no counters on them.|
Destroy Evil|Final Fantasy Commander|240|C|{1}{W}|Instant|||Choose one --$* Destroy target creature with toughness 4 or greater.$* Destroy target enchantment.|
Dispatch|Final Fantasy Commander|241|U|{W}|Instant|||Tap target creature.$Metalcraft -- If you control three or more artifacts, exile that creature.|
Farewell|Final Fantasy Commander|242|R|{4}{W}{W}|Sorcery|||Choose one or more --$* Exile all artifacts.$* Exile all creatures.$* Exile all enchantments.$* Exile all graveyards.|
Final Judgment|Final Fantasy Commander|243|M|{4}{W}{W}|Sorcery|||Exile all creatures.|
Grateful Apparition|Final Fantasy Commander|244|U|{1}{W}|Creature - Spirit|1|1|Flying$Whenever this creature deals combat damage to a player or planeswalker, proliferate.|
Lingering Souls|Final Fantasy Commander|245|U|{2}{W}|Sorcery|||Create two 1/1 white Spirit creature tokens with flying.$Flashback {1}{B}|
Luminous Broodmoth|Final Fantasy Commander|246|M|{2}{W}{W}|Creature - Insect|3|4|Flying$Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.|
Palace Jailer|Final Fantasy Commander|247|U|{2}{W}{W}|Creature - Human Soldier|2|2|When this creature enters, you become the monarch.$When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.|
Path to Exile|Final Fantasy Commander|248|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
Promise of Loyalty|Final Fantasy Commander|249|R|{4}{W}|Sorcery|||Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.|
Puresteel Paladin|Final Fantasy Commander|250|R|{W}{W}|Creature - Human Knight|2|2|Whenever an Equipment you control enters, you may draw a card.$Metalcraft -- Equipment you control have equip {0} as long as you control three or more artifacts.|
Resourceful Defense|Final Fantasy Commander|251|R|{2}{W}|Enchantment|||Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.${4}{W}: Move any number of counters from target permanent you control to another target permanent you control.|
Scholar of New Horizons|Final Fantasy Commander|252|R|{1}{W}|Creature - Human Scout|1|1|This creature enters with a +1/+1 counter on it.${T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.|
Secret Rendezvous|Final Fantasy Commander|253|U|{1}{W}{W}|Sorcery|||You and target opponent each draw three cards.|
Sun Titan|Final Fantasy Commander|254|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
Sunscorch Regent|Final Fantasy Commander|255|R|{3}{W}{W}|Creature - Dragon|4|3|Flying$Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.|
Swords to Plowshares|Final Fantasy Commander|256|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.|
Together Forever|Final Fantasy Commander|257|R|{W}{W}|Enchantment|||When this enchantment enters, support 2.${1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.|
Tragic Arrogance|Final Fantasy Commander|258|R|{3}{W}{W}|Sorcery|||For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.|
Unfinished Business|Final Fantasy Commander|259|R|{3}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature.|
Vanquish the Horde|Final Fantasy Commander|260|R|{6}{W}{W}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Destroy all creatures.|
Archmage Emeritus|Final Fantasy Commander|261|R|{2}{U}{U}|Creature - Human Wizard|2|2|Magecraft -- Whenever you cast or copy an instant or sorcery spell, draw a card.|
Chasm Skulker|Final Fantasy Commander|262|R|{2}{U}|Creature - Squid Horror|1|1|Whenever you draw a card, put a +1/+1 counter on this creature.$When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature.|
Dig Through Time|Final Fantasy Commander|263|R|{6}{U}{U}|Instant|||Delve$Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.|
Hypnotic Sprite|Final Fantasy Commander|264|U|{U}{U}|Creature - Faerie|2|1|Flying|
Mesmeric Glare|Final Fantasy Commander|264|U|{2}{U}|Instant - Adventure|2|1|Counter target spell with mana value 3 or less.|
Inexorable Tide|Final Fantasy Commander|265|R|{3}{U}{U}|Enchantment|||Whenever you cast a spell, proliferate.|
Into the Story|Final Fantasy Commander|266|U|{5}{U}{U}|Instant|||This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.$Draw four cards.|
An Offer You Can't Refuse|Final Fantasy Commander|267|U|{U}|Instant|||Counter target noncreature spell. Its controller creates two Treasure tokens.|
Propaganda|Final Fantasy Commander|268|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.|
Pull from Tomorrow|Final Fantasy Commander|269|R|{X}{U}{U}|Instant|||Draw X cards, then discard a card.|
Rite of Replication|Final Fantasy Commander|270|R|{2}{U}{U}|Sorcery|||Kicker {5}$Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.|
Sublime Epiphany|Final Fantasy Commander|271|R|{4}{U}{U}|Instant|||Choose one or more --$* Counter target spell.$* Counter target activated or triggered ability.$* Return target nonland permanent to its owner's hand.$* Create a token that's a copy of target creature you control.$* Target player draws a card.|
Torrential Gearhulk|Final Fantasy Commander|272|R|{4}{U}{U}|Artifact Creature - Construct|5|6|Flash$When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.|
Archfiend of Depravity|Final Fantasy Commander|273|R|{3}{B}{B}|Creature - Demon|5|4|Flying$At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.|
Bastion of Remembrance|Final Fantasy Commander|274|U|{2}{B}|Enchantment|||When this enchantment enters, create a 1/1 white Human Soldier creature token.$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.|
Crux of Fate|Final Fantasy Commander|275|R|{3}{B}{B}|Sorcery|||Choose one --$* Destroy all Dragon creatures.$* Destroy all non-Dragon creatures.|
Exsanguinate|Final Fantasy Commander|276|U|{X}{B}{B}|Sorcery|||Each opponent loses X life. You gain life equal to the life lost this way.|
Lethal Scheme|Final Fantasy Commander|277|R|{2}{B}{B}|Instant|||Convoke$Destroy target creature or planeswalker. Each creature that convoked this spell connives.|
Morbid Opportunist|Final Fantasy Commander|278|U|{2}{B}|Creature - Human Rogue|1|3|Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.|
Murderous Rider|Final Fantasy Commander|279|R|{1}{B}{B}|Creature - Zombie Knight|2|3|Lifelink$When this creature dies, put it on the bottom of its owner's library.|
Swift End|Final Fantasy Commander|279|R|{1}{B}{B}|Instant - Adventure|2|3|Destroy target creature or planeswalker. You lose 2 life.|
Night's Whisper|Final Fantasy Commander|280|C|{1}{B}|Sorcery|||You draw two cards and you lose 2 life.|
Pitiless Plunderer|Final Fantasy Commander|281|U|{3}{B}|Creature - Human Pirate|1|4|Whenever another creature you control dies, create a Treasure token.|
Reanimate|Final Fantasy Commander|282|R|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.|
Rise of the Dark Realms|Final Fantasy Commander|283|M|{7}{B}{B}|Sorcery|||Put all creature cards from all graveyards onto the battlefield under your control.|
Sepulchral Primordial|Final Fantasy Commander|284|R|{5}{B}{B}|Creature - Avatar|5|4|Intimidate$When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.|
Snuff Out|Final Fantasy Commander|285|C|{3}{B}|Instant|||If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.$Destroy target nonblack creature. It can't be regenerated.|
Stitch Together|Final Fantasy Commander|286|U|{B}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.|
Stitcher's Supplier|Final Fantasy Commander|287|U|{B}|Creature - Zombie|1|1|When this creature enters or dies, mill three cards.|
Syphon Mind|Final Fantasy Commander|288|C|{3}{B}|Sorcery|||Each other player discards a card. You draw a card for each card discarded this way.|
Anger|Final Fantasy Commander|289|U|{3}{R}|Creature - Incarnation|2|2|Haste$As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.|
Big Score|Final Fantasy Commander|290|C|{3}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards and create two Treasure tokens.|
Chaos Warp|Final Fantasy Commander|291|R|{2}{R}|Instant|||The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.|
Combustible Gearhulk|Final Fantasy Commander|292|M|{4}{R}{R}|Artifact Creature - Construct|6|6|First strike$When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.|
Flayer of the Hatebound|Final Fantasy Commander|293|R|{5}{R}|Creature - Devil|4|2|Undying$Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.|
Furious Rise|Final Fantasy Commander|294|U|{2}{R}|Enchantment|||At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.|
Hellkite Tyrant|Final Fantasy Commander|295|R|{4}{R}{R}|Creature - Dragon|6|5|Flying, trample$Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.$At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.|
Professional Face-Breaker|Final Fantasy Commander|296|R|{2}{R}|Creature - Human Warrior|2|3|Menace$Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.$Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.|
Ruin Grinder|Final Fantasy Commander|297|R|{5}{R}|Artifact Creature - Construct|7|4|Menace$When this creature dies, each player may discard their hand and draw seven cards.$Mountaincycling {2}|
Vandalblast|Final Fantasy Commander|298|U|{R}|Sorcery|||Destroy target artifact you don't control.$Overload {4}{R}|
Bane of Progress|Final Fantasy Commander|299|R|{4}{G}{G}|Creature - Elemental|2|2|When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.|
Cultivate|Final Fantasy Commander|300|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.|
Duskshell Crawler|Final Fantasy Commander|301|C|{1}{G}|Creature - Insect|0|3|When this creature enters, put a +1/+1 counter on target creature.$Each creature you control with a +1/+1 counter on it has trample.|
Farseek|Final Fantasy Commander|302|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.|
Fight Rigging|Final Fantasy Commander|303|R|{2}{G}|Enchantment|||Hideaway 5$At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.|
Forgotten Ancient|Final Fantasy Commander|304|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on this creature.$At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.|
Generous Patron|Final Fantasy Commander|305|R|{2}{G}|Creature - Elf Advisor|1|4|When this creature enters, support 2.$Whenever you put one or more counters on a creature you don't control, draw a card.|
Gyre Sage|Final Fantasy Commander|306|R|{1}{G}|Creature - Elf Druid|1|2|Evolve${T}: Add {G} for each +1/+1 counter on this creature.|
Hardened Scales|Final Fantasy Commander|307|R|{G}|Enchantment|||If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.|
Harmonize|Final Fantasy Commander|308|U|{2}{G}{G}|Sorcery|||Draw three cards.|
Incubation Druid|Final Fantasy Commander|309|R|{1}{G}|Creature - Elf Druid|0|2|{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.${3}{G}{G}: Adapt 3.|
Inspiring Call|Final Fantasy Commander|310|U|{2}{G}|Instant|||Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.|
Nature's Lore|Final Fantasy Commander|311|C|{1}{G}|Sorcery|||Search your library for a Forest card, put that card onto the battlefield, then shuffle.|
Path of Discovery|Final Fantasy Commander|312|R|{3}{G}|Enchantment|||Whenever a creature you control enters, it explores.|
Rampant Growth|Final Fantasy Commander|313|C|{1}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
Rampant Rejuvenator|Final Fantasy Commander|314|R|{3}{G}|Creature - Plant Hydra|0|0|This creature enters with two +1/+1 counters on it.$When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.|
Three Visits|Final Fantasy Commander|315|U|{1}{G}|Sorcery|||Search your library for a Forest card, put it onto the battlefield, then shuffle.|
Tireless Tracker|Final Fantasy Commander|316|R|{2}{G}|Creature - Human Scout|3|2|Landfall -- Whenever a land you control enters, investigate.$Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.|
Altered Ego|Final Fantasy Commander|317|R|{X}{2}{G}{U}|Creature - Shapeshifter|0|0|This spell can't be countered.$You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.|
Baleful Strix|Final Fantasy Commander|318|R|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When this creature enters, draw a card.|
Bedevil|Final Fantasy Commander|319|R|{B}{B}{R}|Instant|||Destroy target artifact, creature, or planeswalker.|
Behemoth Sledge|Final Fantasy Commander|320|U|{1}{G}{W}|Artifact - Equipment|||Equipped creature gets +2/+2 and has trample and lifelink.$Equip {3}|
Bred for the Hunt|Final Fantasy Commander|321|U|{1}{G}{U}|Enchantment|||Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.|
Crackling Doom|Final Fantasy Commander|322|U|{R}{W}{B}|Instant|||Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.|
Summon: Bahamut|Final Fantasy|1|M|{9}|Enchantment Creature - Saga Dragon|9|9|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II -- Destroy up to one target nonland permanent.$III -- Draw two cards.$IV -- Mega Flare -- This creature deals damage equal to the total mana value of other permanents you control to each opponent.$Flying|
Aerith Gainsborough|Final Fantasy|4|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
Cloud, Midgar Mercenary|Final Fantasy|10|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|