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[TPR] Added Dracoplasm.
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parent
d0900ebf6f
commit
7292a1625c
7 changed files with 251 additions and 30 deletions
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@ -64,7 +64,6 @@ public class FeedbackPanel extends javax.swing.JPanel {
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INFORM, QUESTION, CONFIRM, CANCEL, SELECT, END
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}
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private boolean selected = false;
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private UUID gameId;
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private Session session;
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private FeedbackMode mode;
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@ -96,7 +95,6 @@ public class FeedbackPanel extends javax.swing.JPanel {
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this.lblMessage.setText(message);
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this.helper.setMessage(message);
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this.selected = false;
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this.mode = mode;
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switch (this.mode) {
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case INFORM:
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@ -270,7 +268,6 @@ public class FeedbackPanel extends javax.swing.JPanel {
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}
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private void btnRightActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_btnRightActionPerformed
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this.selected = true;
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if (connectedDialog != null) {
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connectedDialog.removeDialog();
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connectedDialog = null;
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@ -289,7 +286,6 @@ public class FeedbackPanel extends javax.swing.JPanel {
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}//GEN-LAST:event_btnRightActionPerformed
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private void btnLeftActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_btnLeftActionPerformed
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this.selected = true;
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session.sendPlayerBoolean(gameId, true);
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AudioManager.playButtonCancel();
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}//GEN-LAST:event_btnLeftActionPerformed
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@ -602,8 +602,8 @@ public final class GamePanel extends javax.swing.JPanel {
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if (game.getStep() != null) {
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updatePhases(game.getStep());
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this.txtStep.setText(game.getStep().toString());
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}
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else {
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} else {
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logger.debug("Step is empty");
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this.txtStep.setText("");
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}
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if (game.getSpellsCastCurrentTurn() > 0 && PreferencesDialog.getCachedValue(PreferencesDialog.KEY_GAME_SHOW_STORM_COUNTER, "true").equals("true")) {
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@ -749,18 +749,40 @@ public final class GamePanel extends javax.swing.JPanel {
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currentStep.setLocation(prevPoint);
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}
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switch (step) {
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case UNTAP: updateButton("Untap"); break;
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case UPKEEP: updateButton("Upkeep"); break;
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case DRAW: updateButton("Draw"); break;
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case PRECOMBAT_MAIN: updateButton("Main1"); break;
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case BEGIN_COMBAT: updateButton("Combat_Start"); break;
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case DECLARE_ATTACKERS: updateButton("Combat_Attack"); break;
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case DECLARE_BLOCKERS: updateButton("Combat_Block"); break;
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case UNTAP:
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updateButton("Untap");
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break;
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case UPKEEP:
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updateButton("Upkeep");
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break;
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case DRAW:
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updateButton("Draw");
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break;
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case PRECOMBAT_MAIN:
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updateButton("Main1");
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break;
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case BEGIN_COMBAT:
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updateButton("Combat_Start");
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break;
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case DECLARE_ATTACKERS:
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updateButton("Combat_Attack");
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break;
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case DECLARE_BLOCKERS:
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updateButton("Combat_Block");
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break;
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case FIRST_COMBAT_DAMAGE:
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case COMBAT_DAMAGE: updateButton("Combat_Damage"); break;
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case END_COMBAT: updateButton("Combat_End"); break;
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case POSTCOMBAT_MAIN: updateButton("Main2"); break;
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case END_TURN: updateButton("Cleanup"); break;
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case COMBAT_DAMAGE:
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updateButton("Combat_Damage");
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break;
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case END_COMBAT:
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updateButton("Combat_End");
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break;
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case POSTCOMBAT_MAIN:
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updateButton("Main2");
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break;
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case END_TURN:
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updateButton("Cleanup");
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break;
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}
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}
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