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tests: added verify check for wrong target tags usage, improved work with tagged targets (related to 8b2a81cb42)
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4 changed files with 121 additions and 36 deletions
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package org.mage.test.cards.single.ltr;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.player.TestPlayer;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class FriendlyRivalryTest extends CardTestPlayerBase {
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@Test
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public void test_target_both() {
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// Target creature you control and up to one other target legendary creature you control each deal damage
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// equal to their power to target creature you don't control.
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addCard(Zone.HAND, playerA, "Friendly Rivalry"); // {R}{G}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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//
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); // 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Aesi, Tyrant of Gyre Strait"); // legendary, 5/5
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addCard(Zone.BATTLEFIELD, playerB, "Agonasaur Rex"); // 8/8
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Friendly Rivalry");
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addTarget(playerA, "Grizzly Bears");
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addTarget(playerA, "Aesi, Tyrant of Gyre Strait");
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addTarget(playerA, "Agonasaur Rex");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertDamageReceived(playerB, "Agonasaur Rex", 2 + 5);
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}
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@Test
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public void test_target_single() {
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// Target creature you control and up to one other target legendary creature you control each deal damage
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// equal to their power to target creature you don't control.
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addCard(Zone.HAND, playerA, "Friendly Rivalry"); // {R}{G}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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//
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); // 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Aesi, Tyrant of Gyre Strait"); // legendary, 5/5
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addCard(Zone.BATTLEFIELD, playerB, "Agonasaur Rex"); // 8/8
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Friendly Rivalry");
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addTarget(playerA, "Grizzly Bears");
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addTarget(playerA, TestPlayer.TARGET_SKIP); // skip second target due "up to"
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addTarget(playerA, "Agonasaur Rex");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertDamageReceived(playerB, "Agonasaur Rex", 2);
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}
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}
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