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Thing in the Ice test for reported bug
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package org.mage.test.cards.single.soi;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*Defender
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Thing in the Ice enters the battlefield with four ice counters on it.
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Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
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When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class ThingInTheIceTest extends CardTestPlayerBase {
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/**
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* Reported bug: When Thing in the Ice transforms, it bounces Clue tokens.
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**/
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@Test
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public void testClueTokens() {
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addCard(Zone.BATTLEFIELD, playerA, "Tireless Tracker", 1);
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addCard(Zone.HAND, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Thing in the Ice", 1);
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addCard(Zone.HAND, playerB, "Expedite", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest"); // creates a clue
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Expedite");
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addTarget(playerB, "Thing in the Ice");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Expedite");
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addTarget(playerB, "Thing in the Ice");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Expedite");
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addTarget(playerB, "Thing in the Ice");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Expedite");
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addTarget(playerB, "Thing in the Ice"); // remove all 4 ice counters to transform it
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Clue", 1);
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assertHandCount(playerA, "Tireless Tracker", 1); // returned to hand
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assertPermanentCount(playerA, "Tireless Tracker", 0);
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assertPermanentCount(playerB, "Awoken Horror", 1); // transformed
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assertGraveyardCount(playerB, "Expedite", 4);
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}
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}
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