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implement [MH3] Disa the Restless
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package org.mage.test.cards.single.m3c;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class DisaTheRestlessTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.d.DisaTheRestless Disa the Restless} {2}{B}{R}{G}
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* Legendary Creature — Human Scout
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* Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.
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* Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
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* 5/6
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*/
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private static final String disa = "Disa the Restless";
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@Test
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public void test_Discard() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, disa);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
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addCard(Zone.HAND, playerA, "Tarmogoyf", 2);
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addCard(Zone.HAND, playerA, "Grizzly Bears", 2);
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addCard(Zone.HAND, playerA, "One with Nothing");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "One with Nothing");
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setChoice(playerA, "Whenever"); // stack triggers
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Tarmogoyf", 2);
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assertGraveyardCount(playerA, "Grizzly Bears", 2);
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}
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@Test
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public void test_Destroy() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, disa);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Tarmogoyf", 1);
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addCard(Zone.HAND, playerA, "Go for the Throat");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Go for the Throat", "Tarmogoyf");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Tarmogoyf", 0);
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assertGraveyardCount(playerA, "Tarmogoyf", 1);
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}
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}
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