[ACR] Implement Hidden Blade

This commit is contained in:
theelk801 2024-06-09 11:58:17 -04:00
parent ee479d24c9
commit 70f39341c0
2 changed files with 90 additions and 0 deletions

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@ -0,0 +1,89 @@
package mage.cards.h;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAttachToTarget;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostEquippedEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.DeathtouchAbility;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.FlashAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class HiddenBlade extends CardImpl {
public HiddenBlade(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}");
this.subtype.add(SubType.EQUIPMENT);
// Flash
this.addAbility(FlashAbility.getInstance());
// When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Ability ability = new EntersBattlefieldAttachToTarget();
ability.addEffect(new HiddenBladeEffect());
this.addAbility(ability);
// Equipped creature gets +1/+0 and has first strike.
ability = new SimpleStaticAbility(new BoostEquippedEffect(1, 0));
ability.addEffect(new GainAbilityAttachedEffect(
FirstStrikeAbility.getInstance(), AttachmentType.EQUIPMENT
).setText("and has first strike"));
this.addAbility(ability);
// Equip {2}
this.addAbility(new EquipAbility(2));
}
private HiddenBlade(final HiddenBlade card) {
super(card);
}
@Override
public HiddenBlade copy() {
return new HiddenBlade(this);
}
}
class HiddenBladeEffect extends OneShotEffect {
HiddenBladeEffect() {
super(Outcome.Benefit);
staticText = "if that creature is an Assassin, it gains deathtouch until end of turn";
}
private HiddenBladeEffect(final HiddenBladeEffect effect) {
super(effect);
}
@Override
public HiddenBladeEffect copy() {
return new HiddenBladeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent == null || !permanent.hasSubtype(SubType.ASSASSIN, game)) {
return false;
}
game.addEffect(new GainAbilityTargetEffect(
DeathtouchAbility.getInstance(), Duration.EndOfTurn
).setTargetPointer(new FixedTarget(permanent, game)), source);
return true;
}
}

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@ -27,6 +27,7 @@ public final class AssassinsCreed extends ExpansionSet {
cards.add(new SetCardInfo("Eivor, Battle-Ready", 274, Rarity.MYTHIC, mage.cards.e.EivorBattleReady.class));
cards.add(new SetCardInfo("Ezio, Blade of Vengeance", 275, Rarity.MYTHIC, mage.cards.e.EzioBladeOfVengeance.class));
cards.add(new SetCardInfo("Haystack", 175, Rarity.UNCOMMON, mage.cards.h.Haystack.class));
cards.add(new SetCardInfo("Hidden Blade", 73, Rarity.UNCOMMON, mage.cards.h.HiddenBlade.class));
cards.add(new SetCardInfo("Sword of Feast and Famine", 99, Rarity.MYTHIC, mage.cards.s.SwordOfFeastAndFamine.class));
cards.add(new SetCardInfo("Temporal Trespass", 86, Rarity.MYTHIC, mage.cards.t.TemporalTrespass.class));
cards.add(new SetCardInfo("The Spear of Leonidas", 165, Rarity.RARE, mage.cards.t.TheSpearOfLeonidas.class));