[M3C] remove vestigial target pointer from Benthic Anomaly

This commit is contained in:
theelk801 2024-06-07 21:47:30 -04:00
parent 45cf89aedd
commit 703fbf7d02

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@ -23,7 +23,6 @@ import mage.game.Game;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
import mage.players.Player; import mage.players.Player;
import mage.target.TargetPermanent; import mage.target.TargetPermanent;
import mage.target.targetpointer.EachTargetPointer;
import mage.util.RandomUtil; import mage.util.RandomUtil;
import java.util.HashSet; import java.util.HashSet;
@ -70,7 +69,6 @@ class BenthicAnomalyEffect extends OneShotEffect {
"except its power is equal to the total power of those creatures, " + "except its power is equal to the total power of those creatures, " +
"its toughness is equal to the total toughness of those creatures, " + "its toughness is equal to the total toughness of those creatures, " +
"and it's a colorless Eldrazi creature"; "and it's a colorless Eldrazi creature";
this.setTargetPointer(new EachTargetPointer());
} }
private BenthicAnomalyEffect(final BenthicAnomalyEffect effect) { private BenthicAnomalyEffect(final BenthicAnomalyEffect effect) {