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Tests: added verify test for wrong mdash usage and fixed related cards (#7457), added tests for (#7460);
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4 changed files with 49 additions and 7 deletions
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package org.mage.test.cards.single.xln;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class TreasureCoveTest extends CardTestPlayerBase {
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@Test
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public void test_CanDrawAfterSacrifice() {
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removeAllCardsFromHand(playerA);
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// {T}, Sacrifice a Treasure: Draw a card.
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addCard(Zone.BATTLEFIELD, playerA, "Treasure Cove", 1);
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//
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// saga: I, II — Create a Treasure token.
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addCard(Zone.BATTLEFIELD, playerA, "Forging the Tyrite Sword", 1);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkHandCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 0);
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checkPermanentCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Treasure", 2); // from saga
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// sacrifice and draw
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice");
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setChoice(playerA, "Treasure");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkHandCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 1);
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checkPermanentCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Treasure", 2 - 1);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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}
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