[DFT] Implement Far Fortune, End Boss

This commit is contained in:
theelk801 2025-02-04 10:27:09 -05:00
parent cc30159019
commit 6e98d9ea34
2 changed files with 100 additions and 0 deletions

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@ -0,0 +1,99 @@
package mage.cards.f;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksWithCreaturesTriggeredAbility;
import mage.abilities.common.MaxSpeedAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.DamagePlayersEffect;
import mage.abilities.keyword.StartYourEnginesAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.util.CardUtil;
import java.util.Set;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class FarFortuneEndBoss extends CardImpl {
public FarFortuneEndBoss(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{R}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.MERCENARY);
this.power = new MageInt(4);
this.toughness = new MageInt(5);
// Start your engines!
this.addAbility(new StartYourEnginesAbility());
// Whenever you attack, Far Fortune deals 1 damage to each opponent.
this.addAbility(new AttacksWithCreaturesTriggeredAbility(
new DamagePlayersEffect(1, TargetController.OPPONENT), 1
));
// Max speed -- If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
this.addAbility(new MaxSpeedAbility(new FarFortuneEndBossEffect()));
}
private FarFortuneEndBoss(final FarFortuneEndBoss card) {
super(card);
}
@Override
public FarFortuneEndBoss copy() {
return new FarFortuneEndBoss(this);
}
}
class FarFortuneEndBossEffect extends ReplacementEffectImpl {
FarFortuneEndBossEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "if a source you control would deal damage to an opponent " +
"or a permanent an opponent controls, it deals that much damage plus 1 instead";
}
private FarFortuneEndBossEffect(final FarFortuneEndBossEffect effect) {
super(effect);
}
@Override
public FarFortuneEndBossEffect copy() {
return new FarFortuneEndBossEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
switch (event.getType()) {
case DAMAGE_PERMANENT:
case DAMAGE_PLAYER:
return true;
default:
return false;
}
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (!source.isControlledBy(game.getControllerId(event.getSourceId()))) {
return false;
}
Set<UUID> opponents = game.getOpponents(source.getControllerId());
return opponents.contains(event.getTargetId())
&& opponents.contains(game.getControllerId(event.getTargetId()));
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
event.setAmount(CardUtil.overflowInc(event.getAmount(), 1));
return false;
}
}

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@ -90,6 +90,7 @@ public final class Aetherdrift extends ExpansionSet {
cards.add(new SetCardInfo("Endrider Spikespitter", 125, Rarity.UNCOMMON, mage.cards.e.EndriderSpikespitter.class)); cards.add(new SetCardInfo("Endrider Spikespitter", 125, Rarity.UNCOMMON, mage.cards.e.EndriderSpikespitter.class));
cards.add(new SetCardInfo("Engine Rat", 84, Rarity.COMMON, mage.cards.e.EngineRat.class)); cards.add(new SetCardInfo("Engine Rat", 84, Rarity.COMMON, mage.cards.e.EngineRat.class));
cards.add(new SetCardInfo("Fang Guardian", 162, Rarity.UNCOMMON, mage.cards.f.FangGuardian.class)); cards.add(new SetCardInfo("Fang Guardian", 162, Rarity.UNCOMMON, mage.cards.f.FangGuardian.class));
cards.add(new SetCardInfo("Far Fortune, End Boss", 203, Rarity.RARE, mage.cards.f.FarFortuneEndBoss.class));
cards.add(new SetCardInfo("Fearless Swashbuckler", 204, Rarity.RARE, mage.cards.f.FearlessSwashbuckler.class)); cards.add(new SetCardInfo("Fearless Swashbuckler", 204, Rarity.RARE, mage.cards.f.FearlessSwashbuckler.class));
cards.add(new SetCardInfo("Flood the Engine", 42, Rarity.COMMON, mage.cards.f.FloodTheEngine.class)); cards.add(new SetCardInfo("Flood the Engine", 42, Rarity.COMMON, mage.cards.f.FloodTheEngine.class));
cards.add(new SetCardInfo("Forest", 289, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Forest", 289, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));