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Implemented "Until your next end step" duration (#8831)
* initial implementation of until next end step duration * added test, reworked effect duration
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8 changed files with 160 additions and 90 deletions
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package org.mage.test.cards.continuous;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class UntilNextEndStepTest extends CardTestPlayerBase {
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public void doTest(int startTurnNum, PhaseStep startPhaseStep, int endTurnNum, PhaseStep endPhaseStep, boolean stillActive) {
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addCustomCardWithAbility(
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"tester", playerA,
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new SimpleActivatedAbility(new BoostSourceEffect(
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1, 1, Duration.UntilYourNextEndStep
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), new ManaCostsImpl<>("{0}")), null,
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CardType.CREATURE, "", Zone.BATTLEFIELD
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);
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activateAbility(startTurnNum, startPhaseStep, playerA, "{0}");
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setStrictChooseMode(true);
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setStopAt(endTurnNum, endPhaseStep);
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execute();
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assertAllCommandsUsed();
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int powerToughness = stillActive ? 2 : 1;
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assertPowerToughness(playerA, "tester", powerToughness, powerToughness);
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}
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@Test
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public void testSameTurnTrue() {
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doTest(1, PhaseStep.PRECOMBAT_MAIN, 1, PhaseStep.POSTCOMBAT_MAIN, true);
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}
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@Test
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public void testSameTurnFalse() {
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doTest(1, PhaseStep.PRECOMBAT_MAIN, 1, PhaseStep.END_TURN, false);
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}
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@Test
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public void testNextTurnTrue() {
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doTest(1, PhaseStep.END_TURN, 2, PhaseStep.PRECOMBAT_MAIN, true);
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}
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@Test
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public void testNextTurnFalse() {
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doTest(1, PhaseStep.PRECOMBAT_MAIN, 2, PhaseStep.PRECOMBAT_MAIN, false);
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}
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@Test
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public void testTurnCycleTrue() {
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doTest(1, PhaseStep.END_TURN, 3, PhaseStep.PRECOMBAT_MAIN, true);
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}
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@Test
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public void testTurnCycleFalse() {
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doTest(1, PhaseStep.END_TURN, 3, PhaseStep.END_TURN, false);
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}
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@Test
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public void testOpponentTurnTrue() {
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doTest(2, PhaseStep.PRECOMBAT_MAIN, 3, PhaseStep.PRECOMBAT_MAIN, true);
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}
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@Test
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public void testOpponentTurnFalse() {
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doTest(2, PhaseStep.PRECOMBAT_MAIN, 3, PhaseStep.END_TURN, false);
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}
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}
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