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[SPM] Implement Oscorp Industries
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4 changed files with 163 additions and 0 deletions
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package mage.abilities.keyword;
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import mage.MageIdentifier;
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import mage.abilities.PlayLandAbility;
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import mage.cards.Card;
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import mage.constants.Zone;
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import mage.game.Game;
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import java.util.Set;
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import java.util.UUID;
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public class MayhemLandAbility extends PlayLandAbility {
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private final String rule;
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public MayhemLandAbility(Card card) {
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super(card.getName());
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this.zone = Zone.GRAVEYARD;
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this.newId();
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this.name += " with Mayhem";
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this.addWatcher(new MayhemWatcher());
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this.setRuleAtTheTop(true);
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this.rule = "Mayhem " +
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" <i>(You may play this card from your graveyard if you discarded it this turn. " +
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"Timing rules still apply.)</i>";
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}
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protected MayhemLandAbility(final MayhemLandAbility ability) {
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super(ability);
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this.rule = ability.rule;
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}
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@Override
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public ActivationStatus canActivate(UUID playerId, Game game) {
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if (!Zone.GRAVEYARD.match(game.getState().getZone(getSourceId()))
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|| !MayhemWatcher.checkCard(getSourceId(), game)) {
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return ActivationStatus.getFalse();
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}
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return super.canActivate(playerId, game);
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}
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@Override
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public boolean activate(Game game, Set<MageIdentifier> allowedIdentifiers, boolean noMana) {
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if (!super.activate(game, allowedIdentifiers, noMana)) {
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return false;
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}
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this.setCostsTag(MayhemAbility.MAYHEM_ACTIVATION_VALUE_KEY, null);
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return true;
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}
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@Override
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public MayhemLandAbility copy() {
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return new MayhemLandAbility(this);
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}
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@Override
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public String getRule() {
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return rule;
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}
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}
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