mirror of
https://github.com/magefree/mage.git
synced 2025-12-26 21:42:07 -08:00
Ghostfire Blade - fixed that it can't be played without full available mana (#6698);
This commit is contained in:
parent
2a31e8063b
commit
6dccaee9a4
7 changed files with 127 additions and 48 deletions
|
|
@ -0,0 +1,43 @@
|
|||
package org.mage.test.cards.single;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author JayDi85
|
||||
*/
|
||||
|
||||
public class GhostfireBladeTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_CanPlayWithCostReduce() {
|
||||
// Equipped creature gets +2/+2.
|
||||
// Equip {3}
|
||||
// Ghostfire Blade’s equip ability costs {2} less to activate if it targets a colorless creature.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Ghostfire Blade", 1);
|
||||
//
|
||||
addCard(Zone.HAND, playerA, "Alpha Myr", 1); // {2}, 2/1
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
|
||||
checkPlayableAbility("can't play", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip {3}", false);
|
||||
|
||||
// add creature and activate cost reduce
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alpha Myr");
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
checkPlayableAbility("can't play wit no mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip {3}", false); // no mana after creature cast
|
||||
|
||||
// can play on next turn
|
||||
checkPlayableAbility("can play", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip {3}", true);
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip {3}", "Alpha Myr");
|
||||
|
||||
setStopAt(3, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, "Alpha Myr", 2 + 2, 1 + 2);
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue