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fix UntilYourNextTurnDelayedTriggeredAbility
was wrongly limited to triggering once.
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2 changed files with 30 additions and 5 deletions
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@ -44,6 +44,31 @@ public class JaceArchitectOfThoughtTest extends CardTestPlayerBase {
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}
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@Test
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public void test_DelayedTrigger_TriggerTwice() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.");
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attack(2, playerB, "Silvercoat Lion");
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attack(2, playerB, "Grizzly Bears");
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setChoice(playerA, "Until"); // stack triggers
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setStopAt(2, PhaseStep.END_COMBAT);
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execute();
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assertCounterCount("Jace, Architect of Thought", CounterType.LOYALTY, 5);
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assertPowerToughness(playerB, "Silvercoat Lion", 1, 2);
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assertLife(playerA, 20 - 2);
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assertLife(playerB, 20);
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}
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@Test
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public void testAbilit1lastOnlyUntilNextTurn() {
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setStrictChooseMode(true);
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@ -74,7 +99,7 @@ public class JaceArchitectOfThoughtTest extends CardTestPlayerBase {
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@Test
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public void testAbility1AfterJacesWasExiled() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought");
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// Sorcery {R}{B}
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