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Case the Joint - fixed that it doesn't look at other players library (related to #12151);
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@ -60,7 +60,7 @@ class CaseTheJointEffect extends OneShotEffect {
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return false;
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}
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for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
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Player player = game.getPlayer(source.getControllerId());
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Player player = game.getPlayer(playerId);
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if (player == null) {
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continue;
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}
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