* Mox Diamond - Fixed that the handling of token copys (e.g. by Mirrorworks) did not work correctly.

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LevelX2 2017-12-24 11:08:49 +01:00
parent cfadfe9942
commit 6c93ce9c27
2 changed files with 109 additions and 23 deletions

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package org.mage.test.cards.copy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class MirrorworksTest extends CardTestPlayerBase {
/**
* If you play Mox Diamond, with Mirrorworks in play, and create a token
* copy, and you have no lands in hand, the Mox will enter the battlefield
* as usual instead of the graveyard.
*/
@Test
public void TestCopyWithoutLand() {
addCard(Zone.HAND, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
// {T}: Add one mana of any color to your mana pool.
addCard(Zone.HAND, playerA, "Mox Diamond", 1); // Artifact {0}
// Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}.
// If you do, create a token that's a copy of that artifact.
addCard(Zone.BATTLEFIELD, playerA, "Mirrorworks", 1); // Artifact {5}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mox Diamond");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Mox Diamond", 1);
assertTappedCount("Island", true, 2);
assertGraveyardCount(playerA, "Mountain", 1);
}
@Test
public void TestCorrectCopy() {
addCard(Zone.HAND, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
// {T}: Add one mana of any color to your mana pool.
addCard(Zone.HAND, playerA, "Mox Diamond", 1); // Artifact {0}
// Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}.
// If you do, create a token that's a copy of that artifact.
addCard(Zone.BATTLEFIELD, playerA, "Mirrorworks", 1); // Artifact {5}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mox Diamond");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Mox Diamond", 2);
assertGraveyardCount(playerA, "Mountain", 2);
}
}