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(process game state for two-part effects with zone change in first part)
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32 changed files with 71 additions and 28 deletions
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@ -25,7 +25,6 @@ public class DecreeOfPainTest extends CardTestPlayerBase {
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* This is wrong since the draws occur after the creatures have been destroyed.
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*/
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@Test
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@Ignore
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public void testDrawHappensAfterDestruction(){
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// Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.
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addCard(Zone.HAND, playerA, "Decree of Pain");
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