(process game state for two-part effects with zone change in first part)
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xenohedron 2023-07-17 00:27:16 -04:00 committed by GitHub
parent 3eaf80cfa6
commit 6c6376d878
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32 changed files with 71 additions and 28 deletions

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@ -25,7 +25,6 @@ public class DecreeOfPainTest extends CardTestPlayerBase {
* This is wrong since the draws occur after the creatures have been destroyed.
*/
@Test
@Ignore
public void testDrawHappensAfterDestruction(){
// Destroy all creatures. They cant be regenerated. Draw a card for each creature destroyed this way.
addCard(Zone.HAND, playerA, "Decree of Pain");