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refactor: expose startingHandSize in GameImpl constructor. (#10629)
For now, it is 7 in every game mode.
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9 changed files with 20 additions and 13 deletions
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@ -752,7 +752,7 @@ class TestGame extends GameImpl {
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private int numPlayers;
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public TestGame(MultiplayerAttackOption attackOption, RangeOfInfluence range, Mulligan mulligan, int startLife) {
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super(attackOption, range, mulligan, startLife, 60);
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super(attackOption, range, mulligan, startLife, 60, 7);
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}
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public TestGame(final TestGame game) {
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