Made a change to the event handling to get Undying to work.

This commit is contained in:
LevelX2 2014-05-07 01:30:39 +02:00
parent 9364616517
commit 6b1e52d094
3 changed files with 6 additions and 4 deletions

View file

@ -69,7 +69,7 @@ public class UndyingTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Last Gasp", "Elite Vanguard");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Undying Evil", "Elite Vanguard");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
setStopAt(1, PhaseStep.END_COMBAT);
execute();
assertPermanentCount(playerA, "Elite Vanguard", 1);