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Made a change to the event handling to get Undying to work.
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3 changed files with 6 additions and 4 deletions
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@ -69,7 +69,7 @@ public class UndyingTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Last Gasp", "Elite Vanguard");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Undying Evil", "Elite Vanguard");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertPermanentCount(playerA, "Elite Vanguard", 1);
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