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* Pine Walker - Fixed that the turned face up ability did also trigger for other creatures if Pine Walker was face down (fixes #581).
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5 changed files with 61 additions and 6 deletions
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@ -30,9 +30,11 @@ package mage.abilities.common;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.Costs;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.AbilityType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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@ -46,9 +48,10 @@ import mage.players.Player;
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public class TurnFaceUpAbility extends ActivatedAbilityImpl {
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public TurnFaceUpAbility(Costs costs) {
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public TurnFaceUpAbility(Costs<Cost> costs) {
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super(Zone.BATTLEFIELD, new TurnFaceUpEffect(), costs);
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this.usesStack = false;
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this.abilityType = AbilityType.SPECIAL_ACTION;
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this.setRuleVisible(false); // will be made visible only to controller in CardView
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}
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@ -54,7 +54,7 @@ public class TurnedFaceUpAllTriggeredAbility extends TriggeredAbilityImpl {
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public TurnedFaceUpAllTriggeredAbility(Effect effect, FilterPermanent filter, boolean setTargetPointer) {
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super(Zone.BATTLEFIELD, effect);
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// has to be set so the ability triggers if card is turn faced up
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// has to be set so the ability triggers if card itself is turn faced up
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this.setWorksFaceDown(true);
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this.filter = filter;
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this.setTargetPointer = setTargetPointer;
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@ -75,6 +75,18 @@ public class TurnedFaceUpAllTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (EventType.TURNEDFACEUP.equals(event.getType())) {
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if (!event.getTargetId().equals(getSourceId())) {
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Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(getSourceId());
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if (sourcePermanent != null) {
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if (sourcePermanent.isFaceDown()) {
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// if face down and it's not itself that is turned face up, it does not trigger
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return false;
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}
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} else {
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// Permanent is and was not on the battlefield
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return false;
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}
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}
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (filter.match(permanent, getSourceId(), getControllerId(), game)) {
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if (setTargetPointer) {
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@ -26,9 +26,13 @@ public class TurnedFaceUpSourceTriggeredAbility extends TriggeredAbilityImpl {
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public TurnedFaceUpSourceTriggeredAbility(Effect effect) {
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this(effect, false);
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}
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public TurnedFaceUpSourceTriggeredAbility(Effect effect, boolean setTargetPointer) {
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super(Zone.BATTLEFIELD, effect);
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this(effect, setTargetPointer, false);
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}
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public TurnedFaceUpSourceTriggeredAbility(Effect effect, boolean setTargetPointer, boolean optional) {
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super(Zone.BATTLEFIELD, effect, optional);
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// has to be set so the ability triggers if card is turn faced up
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this.setWorksFaceDown(true);
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this.setTargetPointer = setTargetPointer;
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