* Mana Clash - Fixed use in available mana calculation (related to #6698).

This commit is contained in:
LevelX2 2020-08-12 13:58:06 +02:00
parent 674fd6b1a5
commit 6a65e5bb23
6 changed files with 61 additions and 15 deletions

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@ -1563,7 +1563,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
} }
private Abilities<ActivatedManaAbilityImpl> getManaAbilitiesSortedByManaCount(MageObject mageObject, final Game game) { private Abilities<ActivatedManaAbilityImpl> getManaAbilitiesSortedByManaCount(MageObject mageObject, final Game game) {
Abilities<ActivatedManaAbilityImpl> manaAbilities = mageObject.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, game); Abilities<ActivatedManaAbilityImpl> manaAbilities = mageObject.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, playerId, game);
if (manaAbilities.size() > 1) { if (manaAbilities.size() > 1) {
// Sort mana abilities by number of produced manas, to use ability first that produces most mana (maybe also conditional if possible) // Sort mana abilities by number of produced manas, to use ability first that produces most mana (maybe also conditional if possible)
Collections.sort(manaAbilities, new Comparator<ActivatedManaAbilityImpl>() { Collections.sort(manaAbilities, new Comparator<ActivatedManaAbilityImpl>() {
@ -1609,7 +1609,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
int score = 0; int score = 0;
for (ManaCost cost : unpaid) { for (ManaCost cost : unpaid) {
Abilities: Abilities:
for (ActivatedManaAbilityImpl ability : mageObject.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, game)) { for (ActivatedManaAbilityImpl ability : mageObject.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, playerId, game)) {
for (Mana netMana : ability.getNetMana(game)) { for (Mana netMana : ability.getNetMana(game)) {
if (cost.testPay(netMana)) { if (cost.testPay(netMana)) {
score++; score++;
@ -1619,7 +1619,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
} }
} }
if (score > 0) { // score mana producers that produce other mana types and have other uses higher if (score > 0) { // score mana producers that produce other mana types and have other uses higher
score += mageObject.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, game).size(); score += mageObject.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, playerId, game).size();
score += mageObject.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD).size(); score += mageObject.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD).size();
if (!mageObject.getCardType().contains(CardType.LAND)) { if (!mageObject.getCardType().contains(CardType.LAND)) {
score += 2; score += 2;

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@ -289,4 +289,49 @@ public class NonTappingManaAbilitiesTest extends CardTestPlayerBase {
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size()); Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
assertManaOptions("{B}{B}{B}{B}", manaOptions); assertManaOptions("{B}{B}{B}{B}", manaOptions);
} }
@Test
public void Test_ManaCache() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
// Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
addCard(Zone.BATTLEFIELD, playerA, "Mana Cache", 1);
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertCounterCount("Mana Cache", CounterType.CHARGE, 2);
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
assertManaOptions("{C}{C}{B}{B}", manaOptions);
}
@Test
public void Test_ManaCacheOpponent() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
// Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
addCard(Zone.BATTLEFIELD, playerA, "Mana Cache", 1);
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertCounterCount("Mana Cache", CounterType.CHARGE, 2);
ManaOptions manaOptions = playerB.getAvailableManaTest(currentGame);
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
assertManaOptions("{C}{C}", manaOptions);
}
} }

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@ -613,7 +613,7 @@ public class TestPlayer implements Player {
for (MageObject mageObject : manaObjects) { for (MageObject mageObject : manaObjects) {
if (mageObject instanceof Permanent) { if (mageObject instanceof Permanent) {
for (Ability manaAbility : ((Permanent) mageObject).getAbilities(game).getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, game)) { for (Ability manaAbility : ((Permanent) mageObject).getAbilities(game).getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, getId(), game)) {
if (hasAbilityTargetNameOrAlias(game, manaAbility, groups[0])) { if (hasAbilityTargetNameOrAlias(game, manaAbility, groups[0])) {
Ability newManaAbility = manaAbility.copy(); Ability newManaAbility = manaAbility.copy();
computerPlayer.activateAbility((ActivatedAbility) newManaAbility, game); computerPlayer.activateAbility((ActivatedAbility) newManaAbility, game);
@ -622,7 +622,7 @@ public class TestPlayer implements Player {
} }
} }
} else if (mageObject instanceof Card) { } else if (mageObject instanceof Card) {
for (Ability manaAbility : ((Card) mageObject).getAbilities(game).getAvailableActivatedManaAbilities(game.getState().getZone(mageObject.getId()), game)) { for (Ability manaAbility : ((Card) mageObject).getAbilities(game).getAvailableActivatedManaAbilities(game.getState().getZone(mageObject.getId()), getId(), game)) {
if (hasAbilityTargetNameOrAlias(game, manaAbility, groups[0])) { if (hasAbilityTargetNameOrAlias(game, manaAbility, groups[0])) {
Ability newManaAbility = manaAbility.copy(); Ability newManaAbility = manaAbility.copy();
computerPlayer.activateAbility((ActivatedAbility) newManaAbility, game); computerPlayer.activateAbility((ActivatedAbility) newManaAbility, game);
@ -631,7 +631,7 @@ public class TestPlayer implements Player {
} }
} }
} else { } else {
for (Ability manaAbility : mageObject.getAbilities().getAvailableActivatedManaAbilities(game.getState().getZone(mageObject.getId()), game)) { for (Ability manaAbility : mageObject.getAbilities().getAvailableActivatedManaAbilities(game.getState().getZone(mageObject.getId()), getId(), game)) {
if (hasAbilityTargetNameOrAlias(game, manaAbility, groups[0])) { if (hasAbilityTargetNameOrAlias(game, manaAbility, groups[0])) {
Ability newManaAbility = manaAbility.copy(); Ability newManaAbility = manaAbility.copy();
computerPlayer.activateAbility((ActivatedAbility) newManaAbility, game); computerPlayer.activateAbility((ActivatedAbility) newManaAbility, game);
@ -643,7 +643,7 @@ public class TestPlayer implements Player {
} }
List<Permanent> manaPermsWithCost = computerPlayer.getAvailableManaProducersWithCost(game); List<Permanent> manaPermsWithCost = computerPlayer.getAvailableManaProducersWithCost(game);
for (Permanent perm : manaPermsWithCost) { for (Permanent perm : manaPermsWithCost) {
for (ActivatedManaAbilityImpl manaAbility : perm.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, game)) { for (ActivatedManaAbilityImpl manaAbility : perm.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, getId(), game)) {
if (hasAbilityTargetNameOrAlias(game, manaAbility, groups[0]) if (hasAbilityTargetNameOrAlias(game, manaAbility, groups[0])
&& manaAbility.canActivate(computerPlayer.getId(), game).canActivate()) { && manaAbility.canActivate(computerPlayer.getId(), game).canActivate()) {
Ability newManaAbility = manaAbility.copy(); Ability newManaAbility = manaAbility.copy();

View file

@ -90,6 +90,7 @@ public interface Abilities<T extends Ability> extends List<T>, Serializable {
* *
* @param zone The {@link Zone} to search for * @param zone The {@link Zone} to search for
* {@link ActivatedManaAbilityImpl mana abilities}. * {@link ActivatedManaAbilityImpl mana abilities}.
* @param playerId The id of the player to check availability for
* @return All {@link ActivatedManaAbilityImpl mana abilities} for the given * @return All {@link ActivatedManaAbilityImpl mana abilities} for the given
* {@link Zone} that can be used. * {@link Zone} that can be used.
* *
@ -97,7 +98,7 @@ public interface Abilities<T extends Ability> extends List<T>, Serializable {
* @see mage.players.PlayerImpl#getManaAvailable(mage.game.Game) * @see mage.players.PlayerImpl#getManaAvailable(mage.game.Game)
* @see mage.players.PlayerImpl#getAvailableManaProducers(mage.game.Game) * @see mage.players.PlayerImpl#getAvailableManaProducers(mage.game.Game)
*/ */
Abilities<ActivatedManaAbilityImpl> getAvailableActivatedManaAbilities(Zone zone, Game game); Abilities<ActivatedManaAbilityImpl> getAvailableActivatedManaAbilities(Zone zone, UUID playerId, Game game);
/** /**
* Retrieves all {@link StaticAbility static abilities} in the given * Retrieves all {@link StaticAbility static abilities} in the given

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@ -131,11 +131,11 @@ public class AbilitiesImpl<T extends Ability> extends ArrayList<T> implements Ab
} }
@Override @Override
public Abilities<ActivatedManaAbilityImpl> getAvailableActivatedManaAbilities(Zone zone, Game game) { public Abilities<ActivatedManaAbilityImpl> getAvailableActivatedManaAbilities(Zone zone, UUID playerId, Game game) {
return stream() return stream()
.filter(ability -> ability instanceof ActivatedManaAbilityImpl) .filter(ability -> ability instanceof ActivatedManaAbilityImpl)
.filter(ability -> ability.getZone().match(zone)) .filter(ability -> ability.getZone().match(zone))
.filter(ability -> (((ActivatedManaAbilityImpl) ability).canActivate(ability.getControllerId(), game).canActivate())) .filter(ability -> (((ActivatedManaAbilityImpl) ability).canActivate(playerId, game).canActivate()))
.map(ability -> (ActivatedManaAbilityImpl) ability) .map(ability -> (ActivatedManaAbilityImpl) ability)
.collect(Collectors.toCollection(AbilitiesImpl::new)); .collect(Collectors.toCollection(AbilitiesImpl::new));

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@ -2891,18 +2891,18 @@ public abstract class PlayerImpl implements Player, Serializable {
List<Abilities<ActivatedManaAbilityImpl>> sourceWithoutManaCosts = new ArrayList<>(); List<Abilities<ActivatedManaAbilityImpl>> sourceWithoutManaCosts = new ArrayList<>();
List<Abilities<ActivatedManaAbilityImpl>> sourceWithCosts = new ArrayList<>(); List<Abilities<ActivatedManaAbilityImpl>> sourceWithCosts = new ArrayList<>();
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(playerId)) { for (Permanent permanent : game.getBattlefield().getActivePermanents(playerId, game)) { // Some permanents allow use of abilities from non controlling players. so check all permanents in range
Boolean canUse = null; Boolean canUse = null;
boolean canAdd = false; boolean canAdd = false;
boolean withCost = false; boolean withCost = false;
Abilities<ActivatedManaAbilityImpl> manaAbilities Abilities<ActivatedManaAbilityImpl> manaAbilities
= permanent.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, game); = permanent.getAbilities().getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, playerId, game); // returns ability only if canActivate is true
for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext();) { for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext();) {
ActivatedManaAbilityImpl ability = it.next(); ActivatedManaAbilityImpl ability = it.next();
if (canUse == null) { if (canUse == null) {
canUse = permanent.canUseActivatedAbilities(game); canUse = permanent.canUseActivatedAbilities(game);
} }
if (canUse && ability.canActivate(playerId, game).canActivate()) { if (canUse) {
// abilities without Tap costs have to be handled as separate sources, because they can be used also // abilities without Tap costs have to be handled as separate sources, because they can be used also
if (!ability.hasTapCost()) { if (!ability.hasTapCost()) {
it.remove(); it.remove();
@ -2985,7 +2985,7 @@ public abstract class PlayerImpl implements Player, Serializable {
// returns only mana producers that don't require mana payment // returns only mana producers that don't require mana payment
protected List<MageObject> getAvailableManaProducers(Game game) { protected List<MageObject> getAvailableManaProducers(Game game) {
List<MageObject> result = new ArrayList<>(); List<MageObject> result = new ArrayList<>();
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(playerId)) { for (Permanent permanent : game.getBattlefield().getActivePermanents(playerId, game)) { // Some permanents allow use of abilities from non controlling players. so check all permanents in range
Boolean canUse = null; Boolean canUse = null;
boolean canAdd = false; boolean canAdd = false;
for (ActivatedManaAbilityImpl ability : permanent.getAbilities().getActivatedManaAbilities(Zone.BATTLEFIELD)) { for (ActivatedManaAbilityImpl ability : permanent.getAbilities().getActivatedManaAbilities(Zone.BATTLEFIELD)) {
@ -3025,7 +3025,7 @@ public abstract class PlayerImpl implements Player, Serializable {
// returns only mana producers that require mana payment // returns only mana producers that require mana payment
public List<Permanent> getAvailableManaProducersWithCost(Game game) { public List<Permanent> getAvailableManaProducersWithCost(Game game) {
List<Permanent> result = new ArrayList<>(); List<Permanent> result = new ArrayList<>();
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(playerId)) { for (Permanent permanent : game.getBattlefield().getActivePermanents(playerId, game)) {
Boolean canUse = null; Boolean canUse = null;
for (ActivatedManaAbilityImpl ability : permanent.getAbilities().getActivatedManaAbilities(Zone.BATTLEFIELD)) { for (ActivatedManaAbilityImpl ability : permanent.getAbilities().getActivatedManaAbilities(Zone.BATTLEFIELD)) {
if (canUse == null) { if (canUse == null) {