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* Woodland Champion - fixed that it doesn't trigger on tokens put (#5871);
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5 changed files with 71 additions and 20 deletions
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package org.mage.test.cards.triggers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class WoodlandChampionTest extends CardTestPlayerBase {
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// Woodland Champion {1}{G}
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// Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
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@Test
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public void test_TriggerOnTwoTokens() {
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addCard(Zone.BATTLEFIELD, playerA, "Woodland Champion", 1);
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// Acorn Harvest {3}{G}
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// Create two 1/1 green Squirrel creature tokens.
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addCard(Zone.HAND, playerA, "Acorn Harvest", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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checkPermanentCounters("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Woodland Champion", CounterType.P1P1, 0);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Acorn Harvest");
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checkPermanentCount("after", 1, PhaseStep.BEGIN_COMBAT, playerA, "Squirrel", 2);
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checkPermanentCounters("after", 1, PhaseStep.BEGIN_COMBAT, playerA, "Woodland Champion", CounterType.P1P1, 2);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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}
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