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Added some tooltips to user table headers. History is shown in tournament player table now. Changed ratio column to numberic format.
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18 changed files with 239 additions and 89 deletions
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@ -120,4 +120,26 @@ public class WardenOfTheFirstTreeTest extends CardTestPlayerBase {
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* power/toughness instead of 1/1. I have had it enter with both 2/2 and
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* 4/4, neither of which are actual values the card can hold.
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*/
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@Test
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public void testTwoWarden() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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// {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
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// {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
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// {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
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addCard(Zone.HAND, playerA, "Warden of the First Tree", 2); // {G}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Warden of the First Tree");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{W/B}:");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}{W/B}{W/B}:");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Warden of the First Tree");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, "Warden of the First Tree", 1, 1, Filter.ComparisonScope.Any);
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assertPowerToughness(playerA, "Warden of the First Tree", 3, 3, Filter.ComparisonScope.Any);
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}
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}
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