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[WHO] Implement Vislor Turlough
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3 changed files with 134 additions and 5 deletions
129
Mage.Sets/src/mage/cards/v/VislorTurlough.java
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129
Mage.Sets/src/mage/cards/v/VislorTurlough.java
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package mage.cards.v;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.LoseLifeSourceControllerEffect;
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import mage.abilities.effects.common.combat.GoadTargetEffect;
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import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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import mage.abilities.keyword.DoctorsCompanionAbility;
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import mage.abilities.triggers.BeginningOfEndStepTriggeredAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetOpponent;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class VislorTurlough extends CardImpl {
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public VislorTurlough(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.ROGUE);
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this.power = new MageInt(2);
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this.toughness = new MageInt(5);
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// Deal with the Black Guardian -- When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new VislorTurloughEffect(), true)
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.withFlavorWord("Deal with the Black Guardian"));
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// At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.
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Ability ability = new BeginningOfEndStepTriggeredAbility(new DrawCardSourceControllerEffect(1));
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ability.addEffect(new LoseLifeSourceControllerEffect(CardsInControllerHandCount.ANY)
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.setText(", then you lose life equal to the number of cards in your hand"));
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this.addAbility(ability);
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// Doctor's companion
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this.addAbility(DoctorsCompanionAbility.getInstance());
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}
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private VislorTurlough(final VislorTurlough card) {
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super(card);
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}
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@Override
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public VislorTurlough copy() {
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return new VislorTurlough(this);
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}
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}
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class VislorTurloughEffect extends OneShotEffect {
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VislorTurloughEffect() {
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super(Outcome.Benefit);
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staticText = "have an opponent gain control of it. If you do, it's goaded for as long as they control it";
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}
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private VislorTurloughEffect(final VislorTurloughEffect effect) {
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super(effect);
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}
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@Override
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public VislorTurloughEffect copy() {
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return new VislorTurloughEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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if (player == null || permanent == null) {
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return false;
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}
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TargetPlayer target = new TargetOpponent(0, 1, true);
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player.choose(Outcome.GainControl, target, source, game);
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Player opponent = game.getPlayer(target.getFirstTarget());
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if (opponent == null) {
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return false;
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}
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game.addEffect(new GainControlTargetEffect(
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Duration.Custom, true, opponent.getId()
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).setTargetPointer(new FixedTarget(permanent, game)), source);
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game.addEffect(new VislorTurloughGoadEffect(opponent.getId(), permanent, game), source);
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return true;
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}
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}
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class VislorTurloughGoadEffect extends GoadTargetEffect {
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private final UUID controllerId;
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VislorTurloughGoadEffect(UUID controllerId, Permanent permanent, Game game) {
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super(Duration.Custom);
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this.controllerId = controllerId;
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this.setTargetPointer(new FixedTarget(permanent, game));
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}
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private VislorTurloughGoadEffect(final VislorTurloughGoadEffect effect) {
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super(effect);
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this.controllerId = effect.controllerId;
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}
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@Override
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public VislorTurloughGoadEffect copy() {
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return new VislorTurloughGoadEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (permanent != null && permanent.isControlledBy(controllerId)) {
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return super.apply(game, source);
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}
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discard();
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return false;
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}
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}
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@ -1150,10 +1150,10 @@ public final class DoctorWho extends ExpansionSet {
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cards.add(new SetCardInfo("Vineglimmer Snarl", 329, Rarity.RARE, mage.cards.v.VineglimmerSnarl.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Vineglimmer Snarl", 532, Rarity.RARE, mage.cards.v.VineglimmerSnarl.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Vineglimmer Snarl", 920, Rarity.RARE, mage.cards.v.VineglimmerSnarl.class, NON_FULL_USE_VARIOUS));
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//cards.add(new SetCardInfo("Vislor Turlough", 377, Rarity.RARE, mage.cards.v.VislorTurlough.class, NON_FULL_USE_VARIOUS));
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//cards.add(new SetCardInfo("Vislor Turlough", 679, Rarity.RARE, mage.cards.v.VislorTurlough.class, NON_FULL_USE_VARIOUS));
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//cards.add(new SetCardInfo("Vislor Turlough", 74, Rarity.RARE, mage.cards.v.VislorTurlough.class, NON_FULL_USE_VARIOUS));
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//cards.add(new SetCardInfo("Vislor Turlough", 968, Rarity.RARE, mage.cards.v.VislorTurlough.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Vislor Turlough", 377, Rarity.RARE, mage.cards.v.VislorTurlough.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Vislor Turlough", 679, Rarity.RARE, mage.cards.v.VislorTurlough.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Vislor Turlough", 74, Rarity.RARE, mage.cards.v.VislorTurlough.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Vislor Turlough", 968, Rarity.RARE, mage.cards.v.VislorTurlough.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Vrestin, Menoptra Leader", 1042, Rarity.RARE, mage.cards.v.VrestinMenoptraLeader.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Vrestin, Menoptra Leader", 166, Rarity.RARE, mage.cards.v.VrestinMenoptraLeader.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Vrestin, Menoptra Leader", 451, Rarity.RARE, mage.cards.v.VrestinMenoptraLeader.class, NON_FULL_USE_VARIOUS));
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@ -33,7 +33,7 @@ public class GoadTargetEffect extends ContinuousEffectImpl {
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super(duration, Layer.RulesEffects, SubLayer.NA, Outcome.Detriment);
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}
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private GoadTargetEffect(final GoadTargetEffect effect) {
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protected GoadTargetEffect(final GoadTargetEffect effect) {
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super(effect);
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}
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