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Implemented Leviathan
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Mage.Sets/src/mage/cards/l/Leviathan.java
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Mage.Sets/src/mage/cards/l/Leviathan.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.l;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTappedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.effects.PayCostToAttackBlockEffectImpl;
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import mage.abilities.effects.common.DoIfCostPaid;
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import mage.abilities.effects.common.DontUntapInControllersUntapStepSourceEffect;
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import mage.abilities.effects.common.UntapSourceEffect;
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import mage.abilities.effects.common.combat.CantAttackUnlessPaysAttachedEffect;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.target.common.TargetControlledPermanent;
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//import mage.abilities.decorator.ConditionalTriggeredAbility;
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/**
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*
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* @author L_J
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*/
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public class Leviathan extends CardImpl {
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private static final FilterControlledPermanent filter = new FilterControlledPermanent("two Islands");
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static {
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filter.add(new SubtypePredicate(SubType.ISLAND));
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}
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public Leviathan(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{U}{U}{U}{U}");
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this.subtype.add(SubType.LEVIATHAN);
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this.power = new MageInt(10);
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this.toughness = new MageInt(10);
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// Leviathan enters the battlefield tapped and doesn't untap during your untap step.
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Ability abilityTapped = new EntersBattlefieldTappedAbility(
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"{this} enters the battlefield tapped and doesn't untap during your untap step.");
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abilityTapped.addEffect(new DontUntapInControllersUntapStepSourceEffect());
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this.addAbility(abilityTapped);
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// At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(
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Zone.BATTLEFIELD,
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new DoIfCostPaid(new UntapSourceEffect(),
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new SacrificeTargetCost(new TargetControlledPermanent(2, 2, filter, false))),
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TargetController.YOU,
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false));
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// Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new LeviathanCostToAttackBlockEffect()));
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}
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public Leviathan(final Leviathan card) {
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super(card);
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}
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@Override
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public Leviathan copy() {
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return new Leviathan(this);
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}
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}
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class LeviathanCostToAttackBlockEffect extends PayCostToAttackBlockEffectImpl {
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private static final FilterControlledPermanent filter = new FilterControlledPermanent("two Islands");
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static {
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filter.add(new SubtypePredicate(SubType.ISLAND));
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}
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LeviathanCostToAttackBlockEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment, RestrictType.ATTACK,
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new SacrificeTargetCost(new TargetControlledPermanent(2, 2, filter, false)));
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staticText = "{this} can't attack unless you sacrifice two Islands <i>(This cost is paid as attackers are declared.)</i>";
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}
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LeviathanCostToAttackBlockEffect(LeviathanCostToAttackBlockEffect effect) {
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super(effect);
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return source.getSourceId().equals(event.getSourceId());
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}
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@Override
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public LeviathanCostToAttackBlockEffect copy() {
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return new LeviathanCostToAttackBlockEffect(this);
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}
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}
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