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Implement Chamber Sentry
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Mage.Sets/src/mage/cards/c/ChamberSentry.java
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57
Mage.Sets/src/mage/cards/c/ChamberSentry.java
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package mage.cards.c;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.dynamicvalue.common.ManacostVariableValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.ReturnSourceFromGraveyardToHandEffect;
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import mage.abilities.keyword.SunburstAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.target.common.TargetAnyTarget;
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import java.util.UUID;
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/**
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*
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* @author jmharmon
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*/
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public final class ChamberSentry extends CardImpl {
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public ChamberSentry(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT,CardType.CREATURE}, "{X}");
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this.subtype.add(SubType.CONSTRUCT);
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this.power = new MageInt(0);
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this.toughness = new MageInt(0);
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// Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
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this.addAbility(new SunburstAbility(this));
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// {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(new ManacostVariableValue()), new ManaCostsImpl("{X}"));
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ability.addCost(new TapSourceCost());
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ability.addTarget(new TargetAnyTarget());
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this.addAbility(ability);
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// {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.
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this.addAbility(new SimpleActivatedAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToHandEffect(), new ManaCostsImpl("{W}{U}{B}{R}{G}")));
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}
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public ChamberSentry(final ChamberSentry card) {
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super(card);
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}
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@Override
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public ChamberSentry copy() {
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return new ChamberSentry(this);
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}
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}
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