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* Removed effect's ApplyEffectsAfter functionality. It's now always applied.
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36 changed files with 92 additions and 162 deletions
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@ -220,10 +220,8 @@ public abstract class AbilityImpl implements Ability {
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* too late Example:
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* {@link org.mage.test.cards.replacement.DryadMilitantTest#testDiesByDestroy testDiesByDestroy}
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*/
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if (effect.applyEffectsAfter()) {
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game.applyEffects();
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game.getState().getTriggers().checkStateTriggers(game);
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}
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game.applyEffects();
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game.getState().getTriggers().checkStateTriggers(game);
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}
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}
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return result;
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