* Removed effect's ApplyEffectsAfter functionality. It's now always applied.

This commit is contained in:
LevelX2 2018-03-17 13:43:31 +01:00
parent d9ede35857
commit 66bd5294e8
36 changed files with 92 additions and 162 deletions

View file

@ -220,10 +220,8 @@ public abstract class AbilityImpl implements Ability {
* too late Example:
* {@link org.mage.test.cards.replacement.DryadMilitantTest#testDiesByDestroy testDiesByDestroy}
*/
if (effect.applyEffectsAfter()) {
game.applyEffects();
game.getState().getTriggers().checkStateTriggers(game);
}
game.applyEffects();
game.getState().getTriggers().checkStateTriggers(game);
}
}
return result;