mirror of
https://github.com/magefree/mage.git
synced 2025-12-25 13:02:06 -08:00
AI fixes and deck construction
This commit is contained in:
parent
4f74ae204d
commit
659f790325
27 changed files with 271 additions and 119 deletions
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@ -33,11 +33,10 @@ import java.io.IOException;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.ColoredManaSymbol;
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import mage.Constants.Outcome;
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import mage.Constants.RangeOfInfluence;
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import mage.Constants.Zone;
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@ -83,6 +82,7 @@ import mage.game.tournament.Tournament;
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import mage.player.ai.utils.RateCard;
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import mage.players.Player;
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import mage.players.PlayerImpl;
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import mage.sets.Sets;
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import mage.target.Target;
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import mage.target.TargetAmount;
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import mage.target.TargetCard;
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@ -93,8 +93,8 @@ import mage.target.common.TargetDiscard;
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import mage.target.common.TargetControlledPermanent;
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import mage.target.common.TargetCreatureOrPlayerAmount;
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import mage.util.Copier;
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import mage.util.Logging;
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import mage.util.TreeNode;
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import org.apache.log4j.Logger;
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/**
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*
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@ -104,7 +104,7 @@ import mage.util.TreeNode;
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*/
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public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> implements Player {
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private final static transient Logger logger = Logging.getLogger(ComputerPlayer.class.getName());
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private final static transient Logger logger = Logger.getLogger(ComputerPlayer.class);
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private transient Map<Mana, Card> unplayable = new TreeMap<Mana, Card>();
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private transient List<Card> playableNonInstant = new ArrayList<Card>();
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private transient List<Card> playableInstant = new ArrayList<Card>();
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@ -127,7 +127,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean chooseMulligan(Game game) {
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logger.fine("chooseMulligan");
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logger.debug("chooseMulligan");
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if (hand.size() < 6)
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return false;
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Set<Card> lands = hand.getCards(new FilterLandCard(), game);
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@ -143,8 +143,8 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean choose(Outcome outcome, Target target, Game game, Map<String, Serializable> options) {
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if (logger.isLoggable(Level.FINE))
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logger.fine("chooseTarget: " + outcome.toString() + ":" + target.toString());
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if (logger.isDebugEnabled())
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logger.debug("chooseTarget: " + outcome.toString() + ":" + target.toString());
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (target instanceof TargetPlayer) {
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if (outcome.isGood()) {
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@ -209,8 +209,8 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
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if (logger.isLoggable(Level.FINE))
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logger.fine("chooseTarget: " + outcome.toString() + ":" + target.toString());
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if (logger.isDebugEnabled())
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logger.debug("chooseTarget: " + outcome.toString() + ":" + target.toString());
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (target instanceof TargetPlayer) {
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if (outcome.isGood()) {
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@ -303,8 +303,8 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
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if (logger.isLoggable(Level.FINE))
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logger.fine("chooseTarget: " + outcome.toString() + ":" + target.toString());
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if (logger.isDebugEnabled())
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logger.debug("chooseTarget: " + outcome.toString() + ":" + target.toString());
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (target instanceof TargetCreatureOrPlayerAmount) {
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if (game.getPlayer(opponentId).getLife() <= target.getAmountRemaining()) {
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@ -332,7 +332,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public void priority(Game game) {
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logger.fine("priority");
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logger.debug("priority");
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (game.getActivePlayerId().equals(playerId)) {
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if (game.isMainPhase() && game.getStack().isEmpty()) {
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@ -418,7 +418,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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protected void playLand(Game game) {
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logger.fine("playLand");
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logger.debug("playLand");
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Set<Card> lands = hand.getCards(new FilterLandCard(), game);
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while (lands.size() > 0 && this.landsPlayed < this.landsPerTurn) {
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if (lands.size() == 1)
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@ -430,7 +430,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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protected void playALand(Set<Card> lands, Game game) {
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logger.fine("playALand");
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logger.debug("playALand");
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//play a land that will allow us to play an unplayable
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for (Mana mana: unplayable.keySet()) {
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for (Card card: lands) {
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@ -538,19 +538,19 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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}
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}
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if (logger.isLoggable(Level.FINE))
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logger.fine("findPlayables: " + playableInstant.toString() + "---" + playableNonInstant.toString() + "---" + playableAbilities.toString() );
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if (logger.isDebugEnabled())
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logger.debug("findPlayables: " + playableInstant.toString() + "---" + playableNonInstant.toString() + "---" + playableAbilities.toString() );
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}
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@Override
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protected ManaOptions getManaAvailable(Game game) {
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// logger.fine("getManaAvailable");
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// logger.debug("getManaAvailable");
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return super.getManaAvailable(game);
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}
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@Override
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public boolean playMana(ManaCost unpaid, Game game) {
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// logger.fine("playMana");
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// logger.debug("playMana");
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ManaCost cost;
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List<Permanent> producers;
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if (unpaid instanceof ManaCosts) {
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@ -627,8 +627,14 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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}
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}
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if (score > 0) // score mana producers that produce other types higher
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if (score > 0) { // score mana producers that produce other mana types and have other uses higher
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score += permanent.getAbilities().getManaAbilities(Zone.BATTLEFIELD).size();
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score += permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD).size();
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if (!permanent.getCardType().contains(CardType.LAND))
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score+=2;
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else if(permanent.getCardType().contains(CardType.CREATURE))
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score+=2;
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}
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scored.put(permanent, score);
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}
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return sortByValue(scored);
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@ -652,7 +658,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean playXMana(VariableManaCost cost, Game game) {
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logger.fine("playXMana");
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logger.debug("playXMana");
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//put everything into X
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for (Permanent perm: this.getAvailableManaProducers(game)) {
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for (ManaAbility ability: perm.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
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@ -671,14 +677,14 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean chooseUse(Outcome outcome, String message, Game game) {
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logger.fine("chooseUse");
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logger.debug("chooseUse");
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//TODO: improve this
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return outcome.isGood();
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}
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@Override
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public boolean choose(Outcome outcome, Choice choice, Game game) {
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logger.fine("choose");
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logger.debug("choose");
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//TODO: improve this
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choice.setChoice(choice.getChoices().iterator().next());
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return true;
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@ -686,7 +692,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean chooseTarget(Cards cards, TargetCard target, Ability source, Game game) {
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logger.fine("chooseTarget");
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logger.debug("chooseTarget");
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//TODO: improve this
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//return first match
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if (!target.doneChosing()) {
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@ -702,7 +708,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean choose(Cards cards, TargetCard target, Game game) {
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logger.fine("choose");
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logger.debug("choose");
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//TODO: improve this
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//return first match
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if (!target.doneChosing()) {
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@ -718,7 +724,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public void selectAttackers(Game game) {
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logger.fine("selectAttackers");
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logger.debug("selectAttackers");
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UUID opponentId = game.getCombat().getDefenders().iterator().next();
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Attackers attackers = getPotentialAttackers(game);
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List<Permanent> blockers = getOpponentBlockers(opponentId, game);
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@ -745,7 +751,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public void selectBlockers(Game game) {
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logger.fine("selectBlockers");
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logger.debug("selectBlockers");
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List<Permanent> blockers = getAvailableBlockers(game);
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@ -761,14 +767,14 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public int chooseEffect(List<ReplacementEffect> rEffects, Game game) {
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logger.fine("chooseEffect");
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logger.debug("chooseEffect");
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//TODO: implement this
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return 0;
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}
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@Override
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public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
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logger.fine("chooseTriggeredAbility");
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logger.debug("chooseTriggeredAbility");
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//TODO: improve this
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if (abilities.size() > 0)
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return abilities.get(0);
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@ -777,21 +783,21 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public void assignDamage(int damage, List<UUID> targets, UUID sourceId, Game game) {
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logger.fine("assignDamage");
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logger.debug("assignDamage");
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//TODO: improve this
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game.getPermanent(targets.get(0)).damage(damage, sourceId, game, true, false);
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}
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@Override
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public int getAmount(int min, int max, String message, Game game) {
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logger.fine("getAmount");
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logger.debug("getAmount");
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//TODO: improve this
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return min;
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}
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@Override
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protected List<Permanent> getAvailableManaProducers(Game game) {
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// logger.fine("getAvailableManaProducers");
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// logger.debug("getAvailableManaProducers");
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return super.getAvailableManaProducers(game);
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}
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@ -803,12 +809,73 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public void construct(Tournament tournament, Deck deck) {
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//TODO: improve this
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if (deck.getCards().size() < 40) {
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while (deck.getCards().size() < 40) {
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Card card = deck.getSideboard().iterator().next();
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deck.getCards().add(card);
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deck.getSideboard().remove(card);
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//pick the top 23 cards
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if (chosenColors == null) {
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for (Card card: deck.getSideboard()) {
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rememberPick(card, RateCard.rateCard(card, null));
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}
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chosenColors = chooseDeckColorsIfPossible();
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}
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List<Card> sortedCards = new ArrayList<Card>(deck.getSideboard());
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Collections.sort(sortedCards, new Comparator<Card>() {
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@Override
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public int compare(Card o1, Card o2) {
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Integer score1 = RateCard.rateCard(o1, chosenColors);
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Integer score2 = RateCard.rateCard(o2, chosenColors);
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return score2.compareTo(score1);
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}
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});
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int cardNum = 0;
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while (deck.getCards().size() < 23 && sortedCards.size() > cardNum) {
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Card card = sortedCards.get(cardNum);
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if (!card.getSupertype().contains("Basic")) {
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deck.getCards().add(card);
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deck.getSideboard().remove(card);
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}
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cardNum++;
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}
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// add basic lands
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// TODO: compensate for non basic lands
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Mana mana = new Mana();
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for (Card card: deck.getCards()) {
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mana.add(card.getManaCost().getMana());
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}
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double total = mana.getBlack() + mana.getBlue() + mana.getGreen() + mana.getRed() + mana.getWhite();
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if (mana.getGreen() > 0) {
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int numGreen = (int) Math.round(mana.getGreen() / total * 17);
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for (int i = 0; i < numGreen; i++) {
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Card land = Sets.findCard("Forest", true);
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deck.getCards().add(land);
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}
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}
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if (mana.getBlack() > 0) {
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int numBlack = (int) Math.round(mana.getBlack() / total * 17);
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for (int i = 0; i < numBlack; i++) {
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Card land = Sets.findCard("Swamp", true);
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deck.getCards().add(land);
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}
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}
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if (mana.getBlue() > 0) {
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int numBlue = (int) Math.round(mana.getBlue() / total * 17);
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for (int i = 0; i < numBlue; i++) {
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Card land = Sets.findCard("Island", true);
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deck.getCards().add(land);
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}
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}
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if (mana.getWhite() > 0) {
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int numWhite = (int) Math.round(mana.getWhite() / total * 17);
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for (int i = 0; i < numWhite; i++) {
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Card land = Sets.findCard("Plains", true);
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deck.getCards().add(land);
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}
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}
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if (mana.getRed() > 0) {
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int numRed = (int) Math.round(mana.getRed() / total * 17);
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for (int i = 0; i < numRed; i++) {
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Card land = Sets.findCard("Mountain", true);
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deck.getCards().add(land);
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}
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}
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}
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tournament.submitDeck(playerId, deck);
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@ -926,7 +993,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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protected Attackers getPotentialAttackers(Game game) {
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logger.fine("getAvailableAttackers");
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logger.debug("getAvailableAttackers");
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Attackers attackers = new Attackers();
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List<Permanent> creatures = super.getAvailableAttackers(game);
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for (Permanent creature: creatures) {
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@ -942,7 +1009,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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protected int combatPotential(Permanent creature, Game game) {
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logger.fine("combatPotential");
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logger.debug("combatPotential");
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if (!creature.canAttack(game))
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return 0;
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int potential = creature.getPower().getValue();
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@ -955,21 +1022,21 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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// protected List<Permanent> getAvailableBlockers(Game game) {
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// logger.fine("getAvailableBlockers");
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// logger.debug("getAvailableBlockers");
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// FilterCreatureForCombat blockFilter = new FilterCreatureForCombat();
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// List<Permanent> blockers = game.getBattlefield().getAllActivePermanents(blockFilter, playerId);
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// return blockers;
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// }
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protected List<Permanent> getOpponentBlockers(UUID opponentId, Game game) {
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logger.fine("getOpponentBlockers");
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logger.debug("getOpponentBlockers");
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FilterCreatureForCombat blockFilter = new FilterCreatureForCombat();
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List<Permanent> blockers = game.getBattlefield().getAllActivePermanents(blockFilter, opponentId);
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return blockers;
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}
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protected CombatSimulator simulateAttack(Attackers attackers, List<Permanent> blockers, UUID opponentId, Game game) {
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logger.fine("simulateAttack");
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logger.debug("simulateAttack");
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List<Permanent> attackersList = attackers.getAttackers();
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CombatSimulator best = new CombatSimulator();
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int bestResult = 0;
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@ -1000,7 +1067,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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protected CombatSimulator simulateBlock(CombatSimulator combat, List<Permanent> blockers, Game game) {
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logger.fine("simulateBlock");
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logger.debug("simulateBlock");
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TreeNode<CombatSimulator> simulations;
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@ -1073,8 +1140,8 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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protected void logState(Game game) {
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if (logger.isLoggable(Level.FINE))
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logList("computer player hand: ", new ArrayList(hand.getCards(game)));
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if (logger.isDebugEnabled())
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logList("computer player " + name + " hand: ", new ArrayList(hand.getCards(game)));
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}
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protected void logList(String message, List<MageObject> list) {
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@ -1083,7 +1150,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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for (MageObject object: list) {
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sb.append(object.getName()).append(",");
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}
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logger.fine(sb.toString());
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logger.debug(sb.toString());
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}
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protected void logAbilityList(String message, List<Ability> list) {
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@ -1092,7 +1159,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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for (Ability ability: list) {
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sb.append(ability.getRule()).append(",");
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}
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logger.fine(sb.toString());
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logger.debug(sb.toString());
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}
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||||
|
||||
private void playRemoval(List<UUID> creatures, Game game) {
|
||||
|
|
@ -1146,4 +1213,3 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue