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[Refactor] Added DamageWithPowerEffect and change some cards
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5 changed files with 90 additions and 155 deletions
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author Styxo
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*/
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public class DamageWithPowerTargetEffect extends OneShotEffect {
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public DamageWithPowerTargetEffect() {
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super(Outcome.Damage);
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staticText = "Target creature you control deals damage equal to its power to target creature you don't control";
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}
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public DamageWithPowerTargetEffect(final DamageWithPowerTargetEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent controlledCreature = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
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Permanent targetCreature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
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if (controller != null) {
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if (targetCreature != null && controlledCreature != null) {
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targetCreature.damage(controlledCreature.getPower().getValue(), controlledCreature.getId(), game, false, true);
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}
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return true;
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}
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return false;
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}
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@Override
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public DamageWithPowerTargetEffect copy() {
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return new DamageWithPowerTargetEffect(this);
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}
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}
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