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refactor: simplified extra turn code, fixed NPE error on usage (Alchemist's Gambit)
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parent
ad461498b0
commit
6529ead72f
9 changed files with 100 additions and 107 deletions
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@ -1003,6 +1003,8 @@ public class HumanPlayer extends PlayerImpl {
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}
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}
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// TODO: check that all skips and stops used from real controlling player
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// like holdingPriority (is it a bug here?)
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if (getJustActivatedType() != null && !holdingPriority) {
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if (controllingPlayer.getUserData().isPassPriorityCast()
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&& getJustActivatedType() == AbilityType.SPELL) {
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@ -1212,8 +1212,8 @@ public class GameController implements GameCallback {
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sb.append(state.getStepNum());
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sb.append("<br>getTurn: ");
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sb.append(state.getTurn());
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sb.append("<br>getTurnId: ");
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sb.append(state.getTurnId());
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sb.append("<br>getExtraTurnId: ");
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sb.append(state.getExtraTurnId());
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sb.append("<br>getTurnMods: ");
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sb.append(state.getTurnMods());
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sb.append("<br>getTurnNum: ");
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@ -93,6 +93,6 @@ class AlchemistsGambitEffect extends ReplacementEffectImpl {
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return game.getState().getTurnId().equals(turnId);
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return this.turnId != null && turnId.equals(game.getState().getExtraTurnId());
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}
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}
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@ -2,104 +2,92 @@ package org.mage.test.turnmod;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.players.Player;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.player.TestPlayer;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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* @author LevelX2, JayDi85
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*/
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public class ExtraTurnsTest extends CardTestPlayerBase {
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/**
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* Emrakul, the Promised End not giving an extra turn when cast in the
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* opponent's turn
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*/
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@Test
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public void testEmrakulCastOnOpponentsTurnCheckTurn3() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
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addCard(Zone.GRAVEYARD, playerA, "Island", 1);
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// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
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// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
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// Flying
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// Trample
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// Protection from instants
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addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
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// Flash (You may cast this spell any time you could cast an instant.)
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// Creature cards you own that aren't on the battlefield have flash.
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// Each opponent can cast spells only any time they could cast a sorcery.
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addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
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// Turn 4 is the next turn of opponent (player B) that player A controls
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// So Turn 5 is the extra turn for player B after Turn 4
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setStopAt(3, PhaseStep.DRAW);
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execute();
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assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
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Assert.assertTrue("Turn 3 is no extra turn ", !currentGame.getState().isExtraTurn());
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Assert.assertEquals("For turn " + currentGame.getTurnNum() + ", playerA has to be the active player but active player is: "
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+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId(), playerA.getId());
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private void checkTurnControl(int turn, TestPlayer needTurnController, boolean isExtraTurn) {
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runCode("checking turn " + turn, turn, PhaseStep.POSTCOMBAT_MAIN, playerA, (info, player, game) -> {
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Player defaultTurnController = game.getPlayer(game.getActivePlayerId());
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Player realTurnController = defaultTurnController.getTurnControlledBy() == null ? defaultTurnController : game.getPlayer(defaultTurnController.getTurnControlledBy());
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Assert.assertEquals(String.format("turn %d must be controlled by %s", turn, needTurnController.getName()),
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needTurnController.getName(), realTurnController.getName());
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Assert.assertEquals(String.format("turn %d must be %s", turn, (isExtraTurn ? "extra turn" : "normal turn")),
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isExtraTurn, game.getState().isExtraTurn());
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});
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}
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@Test
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public void testEmrakulCastOnOpponentsTurnCheckTurn4() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
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addCard(Zone.GRAVEYARD, playerA, "Island", 1);
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public void test_EmrakulMustGiveExtraTurn_OnOwnTurn() {
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// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
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// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
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// Flying
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// Trample
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// Protection from instants
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addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
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// Flash (You may cast this spell any time you could cast an instant.)
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// Creature cards you own that aren't on the battlefield have flash.
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// Each opponent can cast spells only any time they could cast a sorcery.
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addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
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addCard(Zone.GRAVEYARD, playerA, "Island", 1);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
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// cast emrakul on own turn and take extra turn
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
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addTarget(playerA, playerB);
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// checks for all turns
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// Turn 4 is the next turn of opponent (player B) that player A controls
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// So Turn 5 is the extra turn for player B after Turn 4
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setStopAt(4, PhaseStep.DRAW);
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execute();
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checkTurnControl(1, playerA, false);
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checkTurnControl(2, playerB, false);
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checkTurnControl(3, playerA, false);
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checkTurnControl(4, playerA, false); // A take control of B's turn
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checkTurnControl(5, playerB, true); // B take extra turn
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checkTurnControl(6, playerA, false);
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checkTurnControl(7, playerB, false);
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assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
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Assert.assertTrue("Turn 4 is a controlled turn ", !playerB.isGameUnderControl());
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Assert.assertEquals("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
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+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId(), playerB.getId());
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setStrictChooseMode(true);
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setStopAt(8, PhaseStep.END_TURN);
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execute();
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}
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@Test
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public void testEmrakulCastOnOpponentsTurnCheckTurn5() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
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addCard(Zone.GRAVEYARD, playerA, "Island", 1);
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public void test_EmrakulMustGiveExtraTurn_OnOpponentTurn() {
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// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
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// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
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// Flying
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// Trample
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// Protection from instants
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addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
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addCard(Zone.GRAVEYARD, playerA, "Island", 1);
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//
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// Flash (You may cast this spell any time you could cast an instant.)
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// Creature cards you own that aren't on the battlefield have flash.
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// Each opponent can cast spells only any time they could cast a sorcery.
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addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
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// cast emrakul on opponent's turn and take extra turn
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
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addTarget(playerA, playerB);
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// checks for all turns
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// Turn 4 is the next turn of opponent (player B) that player A controls
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// So Turn 5 is the extra turn for player B after Turn 4
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setStopOnTurn(5);
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execute();
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checkTurnControl(1, playerA, false);
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checkTurnControl(2, playerB, false);
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checkTurnControl(3, playerA, false);
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checkTurnControl(4, playerA, false); // A take control of B's turn
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checkTurnControl(5, playerB, true); // B take extra turn
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checkTurnControl(6, playerA, false);
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checkTurnControl(7, playerB, false);
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assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
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Assert.assertTrue("Turn 5 is an extra turn ", currentGame.getState().isExtraTurn());
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Assert.assertEquals("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
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+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId(), playerB.getId());
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setStrictChooseMode(true);
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setStopAt(8, PhaseStep.END_TURN);
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execute();
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}
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/**
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* https://github.com/magefree/mage/issues/6824
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*
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* <p>
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* When you cast miracled Temporal Mastery with God-Eternal Kefnet on the
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* battlefield and copy it with it's ability you get only 1 extra turn. It
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* should be 2, since you cast Temporal Mastery with it's miracle ability +
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@ -107,9 +95,7 @@ public class ExtraTurnsTest extends CardTestPlayerBase {
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* proceeds to next player.
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*/
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@Test
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public void testCopyMiracledTemporalMastery4TwoExtraTurns() {
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setStrictChooseMode(true);
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public void test_MiracledTemporalMastery_MustGives2ExtraTurnsWithCopy() {
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addCard(Zone.BATTLEFIELD, playerB, "Island", 7);
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// Flying
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// You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way,
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@ -129,15 +115,18 @@ public class ExtraTurnsTest extends CardTestPlayerBase {
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setChoice(playerB, false); // Would you like to reveal first drawn card? (Turn 3)
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setChoice(playerB, false); // Would you like to reveal first drawn card? (Turn 4)
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// turn checks
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// Turn 3 + 4 are extra turns
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setStopAt(4, PhaseStep.PRECOMBAT_MAIN);
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checkTurnControl(1, playerA, false);
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checkTurnControl(2, playerB, false);
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checkTurnControl(3, playerB, true); // extra turn for B
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checkTurnControl(4, playerB, true); // extra turn for B
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checkTurnControl(5, playerA, false);
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setStrictChooseMode(true);
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setStopAt(5, PhaseStep.END_TURN);
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execute();
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assertExileCount(playerB, "Temporal Mastery", 1);
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Assert.assertTrue("Turn 4 is an extra turn ", currentGame.getState().isExtraTurn());
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Assert.assertEquals("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
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+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId(), playerB.getId());
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}
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}
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@ -82,16 +82,16 @@ public class AddExtraTurnControllerEffect extends OneShotEffect {
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class LoseGameDelayedTriggeredAbility extends DelayedTriggeredAbility {
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private final UUID connectedTurnMod;
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private final UUID turnId;
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public LoseGameDelayedTriggeredAbility(UUID connectedTurnMod) {
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public LoseGameDelayedTriggeredAbility(UUID turnId) {
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super(new LoseGameSourceControllerEffect(), Duration.EndOfGame);
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this.connectedTurnMod = connectedTurnMod;
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this.turnId = turnId;
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}
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public LoseGameDelayedTriggeredAbility(final LoseGameDelayedTriggeredAbility ability) {
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super(ability);
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this.connectedTurnMod = ability.connectedTurnMod;
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this.turnId = ability.turnId;
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}
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@Override
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@ -106,7 +106,7 @@ class LoseGameDelayedTriggeredAbility extends DelayedTriggeredAbility {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return connectedTurnMod != null && connectedTurnMod.equals(game.getState().getTurnId());
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return this.turnId != null && this.turnId.equals(game.getState().getExtraTurnId());
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}
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@Override
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@ -206,6 +206,8 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
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/**
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* Id of the player the current turn it is.
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*
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* Player can be under control of another player, so search a real GUI's controller by Player->getTurnControlledBy
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*
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* @return
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*/
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UUID getActivePlayerId();
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@ -1033,13 +1033,13 @@ public abstract class GameImpl implements Game {
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private boolean playExtraTurns() {
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//20091005 - 500.7
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TurnMod extraTurn = getNextExtraTurn();
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try {
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while (extraTurn != null) {
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GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, extraTurn.getPlayerId());
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if (!replaceEvent(event)) {
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Player extraPlayer = this.getPlayer(extraTurn.getPlayerId());
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if (extraPlayer != null && extraPlayer.canRespond()) {
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state.setExtraTurn(true);
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state.setTurnId(extraTurn.getId());
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state.setExtraTurnId(extraTurn.getId());
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if (!this.isSimulation()) {
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informPlayers(extraPlayer.getLogName() + " takes an extra turn");
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}
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@ -1050,8 +1050,9 @@ public abstract class GameImpl implements Game {
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}
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extraTurn = getNextExtraTurn();
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}
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state.setTurnId(null);
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state.setExtraTurn(false);
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} finally {
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state.setExtraTurnId(null);
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}
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return true;
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}
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@ -91,8 +91,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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private Battlefield battlefield;
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private int turnNum = 1;
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private int stepNum = 0;
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private UUID turnId = null;
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private boolean extraTurn = false;
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private UUID extraTurnId = null; // id of the current extra turn (null on normal turn or after game stopped)
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private boolean gameOver;
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private boolean paused;
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private ContinuousEffects effects;
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@ -162,7 +161,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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this.battlefield = state.battlefield.copy();
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this.turnNum = state.turnNum;
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this.stepNum = state.stepNum;
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this.extraTurn = state.extraTurn;
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this.extraTurnId = state.extraTurnId;
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this.effects = state.effects.copy();
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for (TriggeredAbility trigger : state.triggered) {
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this.triggered.add(trigger.copy());
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@ -229,7 +228,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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companion.clear();
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turnNum = 1;
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stepNum = 0;
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extraTurn = false;
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extraTurnId = null;
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gameOver = false;
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specialActions.clear();
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cardState.clear();
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@ -265,7 +264,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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this.battlefield = state.battlefield;
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this.turnNum = state.turnNum;
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this.stepNum = state.stepNum;
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this.extraTurn = state.extraTurn;
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this.extraTurnId = state.extraTurnId;
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this.effects = state.effects;
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this.triggered = state.triggered;
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this.triggers = state.triggers;
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@ -616,20 +615,16 @@ public class GameState implements Serializable, Copyable<GameState> {
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this.turnNum = turnNum;
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}
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public UUID getTurnId() {
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return this.turnId;
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public UUID getExtraTurnId() {
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return this.extraTurnId;
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}
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public void setTurnId(UUID turnId) {
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this.turnId = turnId;
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public void setExtraTurnId(UUID extraTurnId) {
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this.extraTurnId = extraTurnId;
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}
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public boolean isExtraTurn() {
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return extraTurn;
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}
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public void setExtraTurn(boolean extraTurn) {
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this.extraTurn = extraTurn;
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return this.extraTurnId != null;
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}
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public boolean isGameOver() {
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@ -9,6 +9,10 @@ import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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/**
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* Game's step
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*
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* Warning, don't use a changeable data in step's implementations
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* TODO: implement copyable<> interface and copy usage in GameState
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*
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* @author BetaSteward_at_googlemail.com
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*/
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