refactor: simplified extra turn code, fixed NPE error on usage (Alchemist's Gambit)

This commit is contained in:
Oleg Agafonov 2023-06-30 06:26:48 +04:00
parent ad461498b0
commit 6529ead72f
9 changed files with 100 additions and 107 deletions

View file

@ -82,16 +82,16 @@ public class AddExtraTurnControllerEffect extends OneShotEffect {
class LoseGameDelayedTriggeredAbility extends DelayedTriggeredAbility {
private final UUID connectedTurnMod;
private final UUID turnId;
public LoseGameDelayedTriggeredAbility(UUID connectedTurnMod) {
public LoseGameDelayedTriggeredAbility(UUID turnId) {
super(new LoseGameSourceControllerEffect(), Duration.EndOfGame);
this.connectedTurnMod = connectedTurnMod;
this.turnId = turnId;
}
public LoseGameDelayedTriggeredAbility(final LoseGameDelayedTriggeredAbility ability) {
super(ability);
this.connectedTurnMod = ability.connectedTurnMod;
this.turnId = ability.turnId;
}
@Override
@ -106,7 +106,7 @@ class LoseGameDelayedTriggeredAbility extends DelayedTriggeredAbility {
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return connectedTurnMod != null && connectedTurnMod.equals(game.getState().getTurnId());
return this.turnId != null && this.turnId.equals(game.getState().getExtraTurnId());
}
@Override

View file

@ -206,6 +206,8 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
/**
* Id of the player the current turn it is.
*
* Player can be under control of another player, so search a real GUI's controller by Player->getTurnControlledBy
*
* @return
*/
UUID getActivePlayerId();

View file

@ -1033,25 +1033,26 @@ public abstract class GameImpl implements Game {
private boolean playExtraTurns() {
//20091005 - 500.7
TurnMod extraTurn = getNextExtraTurn();
while (extraTurn != null) {
GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, extraTurn.getPlayerId());
if (!replaceEvent(event)) {
Player extraPlayer = this.getPlayer(extraTurn.getPlayerId());
if (extraPlayer != null && extraPlayer.canRespond()) {
state.setExtraTurn(true);
state.setTurnId(extraTurn.getId());
if (!this.isSimulation()) {
informPlayers(extraPlayer.getLogName() + " takes an extra turn");
}
if (!playTurn(extraPlayer)) {
return false;
try {
while (extraTurn != null) {
GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, extraTurn.getPlayerId());
if (!replaceEvent(event)) {
Player extraPlayer = this.getPlayer(extraTurn.getPlayerId());
if (extraPlayer != null && extraPlayer.canRespond()) {
state.setExtraTurnId(extraTurn.getId());
if (!this.isSimulation()) {
informPlayers(extraPlayer.getLogName() + " takes an extra turn");
}
if (!playTurn(extraPlayer)) {
return false;
}
}
}
extraTurn = getNextExtraTurn();
}
extraTurn = getNextExtraTurn();
} finally {
state.setExtraTurnId(null);
}
state.setTurnId(null);
state.setExtraTurn(false);
return true;
}

View file

@ -91,8 +91,7 @@ public class GameState implements Serializable, Copyable<GameState> {
private Battlefield battlefield;
private int turnNum = 1;
private int stepNum = 0;
private UUID turnId = null;
private boolean extraTurn = false;
private UUID extraTurnId = null; // id of the current extra turn (null on normal turn or after game stopped)
private boolean gameOver;
private boolean paused;
private ContinuousEffects effects;
@ -162,7 +161,7 @@ public class GameState implements Serializable, Copyable<GameState> {
this.battlefield = state.battlefield.copy();
this.turnNum = state.turnNum;
this.stepNum = state.stepNum;
this.extraTurn = state.extraTurn;
this.extraTurnId = state.extraTurnId;
this.effects = state.effects.copy();
for (TriggeredAbility trigger : state.triggered) {
this.triggered.add(trigger.copy());
@ -229,7 +228,7 @@ public class GameState implements Serializable, Copyable<GameState> {
companion.clear();
turnNum = 1;
stepNum = 0;
extraTurn = false;
extraTurnId = null;
gameOver = false;
specialActions.clear();
cardState.clear();
@ -265,7 +264,7 @@ public class GameState implements Serializable, Copyable<GameState> {
this.battlefield = state.battlefield;
this.turnNum = state.turnNum;
this.stepNum = state.stepNum;
this.extraTurn = state.extraTurn;
this.extraTurnId = state.extraTurnId;
this.effects = state.effects;
this.triggered = state.triggered;
this.triggers = state.triggers;
@ -616,20 +615,16 @@ public class GameState implements Serializable, Copyable<GameState> {
this.turnNum = turnNum;
}
public UUID getTurnId() {
return this.turnId;
public UUID getExtraTurnId() {
return this.extraTurnId;
}
public void setTurnId(UUID turnId) {
this.turnId = turnId;
public void setExtraTurnId(UUID extraTurnId) {
this.extraTurnId = extraTurnId;
}
public boolean isExtraTurn() {
return extraTurn;
}
public void setExtraTurn(boolean extraTurn) {
this.extraTurn = extraTurn;
return this.extraTurnId != null;
}
public boolean isGameOver() {

View file

@ -9,6 +9,10 @@ import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
/**
* Game's step
*
* Warning, don't use a changeable data in step's implementations
* TODO: implement copyable<> interface and copy usage in GameState
*
* @author BetaSteward_at_googlemail.com
*/