From 6508b5bfaa8321eaa34b774d2a7686157762c9af Mon Sep 17 00:00:00 2001 From: theelk801 Date: Thu, 20 Jun 2024 09:36:17 -0400 Subject: [PATCH] [ACR] update spoiler and reprints --- Mage.Sets/src/mage/sets/AssassinsCreed.java | 11 +++++ Utils/mtg-cards-data.txt | 55 +++++++++++++++++++-- 2 files changed, 63 insertions(+), 3 deletions(-) diff --git a/Mage.Sets/src/mage/sets/AssassinsCreed.java b/Mage.Sets/src/mage/sets/AssassinsCreed.java index 8a087f60792..7cf7e1af27b 100644 --- a/Mage.Sets/src/mage/sets/AssassinsCreed.java +++ b/Mage.Sets/src/mage/sets/AssassinsCreed.java @@ -27,6 +27,7 @@ public final class AssassinsCreed extends ExpansionSet { cards.add(new SetCardInfo("Aya of Alexandria", 48, Rarity.RARE, mage.cards.a.AyaOfAlexandria.class)); cards.add(new SetCardInfo("Basim Ibn Ishaq", 49, Rarity.RARE, mage.cards.b.BasimIbnIshaq.class)); cards.add(new SetCardInfo("Bayek of Siwa", 50, Rarity.RARE, mage.cards.b.BayekOfSiwa.class)); + cards.add(new SetCardInfo("Black Market Connections", 87, Rarity.RARE, mage.cards.b.BlackMarketConnections.class)); cards.add(new SetCardInfo("Cathartic Reunion", 94, Rarity.UNCOMMON, mage.cards.c.CatharticReunion.class)); cards.add(new SetCardInfo("Chain Assassination", 23, Rarity.UNCOMMON, mage.cards.c.ChainAssassination.class)); cards.add(new SetCardInfo("Cleopatra, Exiled Pharaoh", 52, Rarity.MYTHIC, mage.cards.c.CleopatraExiledPharaoh.class)); @@ -37,27 +38,37 @@ public final class AssassinsCreed extends ExpansionSet { cards.add(new SetCardInfo("Eivor, Battle-Ready", 274, Rarity.MYTHIC, mage.cards.e.EivorBattleReady.class)); cards.add(new SetCardInfo("Escarpment Fortress", 278, Rarity.RARE, mage.cards.e.EscarpmentFortress.class)); cards.add(new SetCardInfo("Ezio, Blade of Vengeance", 275, Rarity.MYTHIC, mage.cards.e.EzioBladeOfVengeance.class)); + cards.add(new SetCardInfo("Fatal Push", 90, Rarity.UNCOMMON, mage.cards.f.FatalPush.class)); cards.add(new SetCardInfo("Fiery Islet", 112, Rarity.RARE, mage.cards.f.FieryIslet.class)); + cards.add(new SetCardInfo("Go for the Throat", 91, Rarity.UNCOMMON, mage.cards.g.GoForTheThroat.class)); cards.add(new SetCardInfo("Haystack", 5, Rarity.UNCOMMON, mage.cards.h.Haystack.class)); cards.add(new SetCardInfo("Hidden Blade", 73, Rarity.UNCOMMON, mage.cards.h.HiddenBlade.class)); + cards.add(new SetCardInfo("Hired Blade", 299, Rarity.COMMON, mage.cards.h.HiredBlade.class)); cards.add(new SetCardInfo("Hunter's Bow", 41, Rarity.UNCOMMON, mage.cards.h.HuntersBow.class)); cards.add(new SetCardInfo("Lydia Frye", 60, Rarity.UNCOMMON, mage.cards.l.LydiaFrye.class)); cards.add(new SetCardInfo("Mary Read and Anne Bonny", 61, Rarity.RARE, mage.cards.m.MaryReadAndAnneBonny.class)); + cards.add(new SetCardInfo("Mortify", 96, Rarity.UNCOMMON, mage.cards.m.Mortify.class)); cards.add(new SetCardInfo("Murder", 92, Rarity.COMMON, mage.cards.m.Murder.class)); cards.add(new SetCardInfo("Nurturing Peatland", 114, Rarity.RARE, mage.cards.n.NurturingPeatland.class)); cards.add(new SetCardInfo("Origin of the Hidden Ones", 36, Rarity.UNCOMMON, mage.cards.o.OriginOfTheHiddenOnes.class)); + cards.add(new SetCardInfo("Path to Exile", 81, Rarity.UNCOMMON, mage.cards.p.PathToExile.class)); + cards.add(new SetCardInfo("Propaganda", 85, Rarity.UNCOMMON, mage.cards.p.Propaganda.class)); cards.add(new SetCardInfo("Raven Clan War-Axe", 297, Rarity.RARE, mage.cards.r.RavenClanWarAxe.class)); + cards.add(new SetCardInfo("Reconnaissance", 82, Rarity.UNCOMMON, mage.cards.r.Reconnaissance.class)); cards.add(new SetCardInfo("Reconstruct History", 97, Rarity.UNCOMMON, mage.cards.r.ReconstructHistory.class)); cards.add(new SetCardInfo("Rest in Peace", 83, Rarity.RARE, mage.cards.r.RestInPeace.class)); cards.add(new SetCardInfo("Restart Sequence", 30, Rarity.UNCOMMON, mage.cards.r.RestartSequence.class)); cards.add(new SetCardInfo("Royal Assassin", 93, Rarity.RARE, mage.cards.r.RoyalAssassin.class)); cards.add(new SetCardInfo("Silent Clearing", 115, Rarity.RARE, mage.cards.s.SilentClearing.class)); + cards.add(new SetCardInfo("Stone Quarry", 300, Rarity.UNCOMMON, mage.cards.s.StoneQuarry.class)); + cards.add(new SetCardInfo("Submerged Boneyard", 301, Rarity.UNCOMMON, mage.cards.s.SubmergedBoneyard.class)); cards.add(new SetCardInfo("Sunbaked Canyon", 111, Rarity.RARE, mage.cards.s.SunbakedCanyon.class)); cards.add(new SetCardInfo("Surtr, Fiery Jotun", 293, Rarity.RARE, mage.cards.s.SurtrFieryJotun.class)); cards.add(new SetCardInfo("Sword of Feast and Famine", 99, Rarity.MYTHIC, mage.cards.s.SwordOfFeastAndFamine.class)); cards.add(new SetCardInfo("Sword of Light and Shadow", 100, Rarity.MYTHIC, mage.cards.s.SwordOfLightAndShadow.class)); cards.add(new SetCardInfo("Templar Knight", 10, Rarity.UNCOMMON, mage.cards.t.TemplarKnight.class)); cards.add(new SetCardInfo("Temporal Trespass", 86, Rarity.MYTHIC, mage.cards.t.TemporalTrespass.class)); + cards.add(new SetCardInfo("Terminate", 98, Rarity.UNCOMMON, mage.cards.t.Terminate.class)); cards.add(new SetCardInfo("The Animus", 69, Rarity.RARE, mage.cards.t.TheAnimus.class)); cards.add(new SetCardInfo("The Spear of Leonidas", 38, Rarity.RARE, mage.cards.t.TheSpearOfLeonidas.class)); cards.add(new SetCardInfo("Waterlogged Grove", 116, Rarity.RARE, mage.cards.w.WaterloggedGrove.class)); diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index 01741badff3..6c76fcde22e 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -53077,32 +53077,46 @@ Mabel, Heir to Cragflame|Bloomburrow|224|R|{1}{R}{W}|Legendary Creature - Mouse Mountain|Bloomburrow|274|C||Basic Land - Mountain|||({T}: Add {R}.)| Bria, Riptide Rogue|Bloomburrow|379|M|{2}{U}{R}|Legendary Creature - Otter Rogue|3|3|Prowess$Other creatures you control have prowess.$Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.| Byrke, Long Ear of the Law|Bloomburrow|380|M|{4}{G}{W}|Legendary Creature - Rabbit Soldier|4|4|Vigilance$When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.$Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.| -The Capitoline Triad|Assassin's Creed|1|M|{10}|Legendary Creature - God Artificer|7|7|Those Who Came Before - This spell costs 1 less to cast for each historic card in your graveyard.$Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."| +The Capitoline Triad|Assassin's Creed|1|M|{10}|Legendary Creature - God Artificer|7|7|Those Who Came Before -- This spell costs {1} less to cast for each historic card in your graveyard.$Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."| Caduceus, Staff of Hermes|Assassin's Creed|2|R|{2}{W}|Legendary Artifact - Equipment|||Equipped creature has lifelink.$As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip {W}{W}| Distract the Guards|Assassin's Creed|3|U|{1}{W}{W}|Sorcery|||Freerunning {1}{W}$Create three 1/1 white Human Rogue creature tokens.| +Fall of the First Civilization|Assassin's Creed|4|U|{2}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- You and target I opponent each draw two cards.$II -- Exile target artifact an opponent controls.$III -- Each player chooses three nonland permanents they control. Destroy all other nonland permanents.| Haystack|Assassin's Creed|5|U|{1}{W}|Artifact|||{2}, {T}: Target creature you control phases out.| Hookblade|Assassin's Creed|6|U|{1}{W}|Artifact - Equipment|||When Hookblade enters the battlefield, attach it to target creature you control.$Equipped creature gets +1/+0.$As long as it's your turn, equipped creature has flying.$Equip {2}| Layla Hassan|Assassin's Creed|7|R|{3}{W}|Legendary Creature - Human Assassin A|3|4|First strike$When Layla Hassan enters the battlefield and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.| Senu, Keen-Eyed Protector|Assassin's Creed|8|R|{1}{W}|Legendary Creature - Bird Scout|2|1|Flying, vigilance${T}, Exile Senu, Keen-Eyed Protector: You gain 2 life and scry {2}.$When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.| +Tax Collector|Assassin's Creed|9|U|{1}{W}|Creature - Human Advisor|2|2|When Tax Collector enters the battlefield, choose one$* Tax -- Until your next turn, spells your opponents cast cost {1} more to cast.$* Arrest -- Detain target creature an Arrest opponent controls.| Templar Knight|Assassin's Creed|10|U|{1}{W}|Creature - Human Knight|3|1|Vigilance${W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.$A deck can have any number of cards named Templar Knight.| +What Must Be Done|Assassin's Creed|11|R|{3}{W}{W}|Sorcery|||Choose one --$* Let the World Burn -- Destroy all artifacts and creatures.$* Release Juno -- Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.| +Ballad of the Black Flag|Assassin's Creed|13|U|{1}{U}{U}|Enchantment - Saga|||I, II, III -- Mill three cards. You may put a historic card from among them into your hand.$IV - Historic spells you cast this turn cost {2} less to cast.| Become Anonymous|Assassin's Creed|14|U|{2}{U}{U}|Instant|||Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter the battlefield tapped.| Crystal Skull, Isu Spyglass|Assassin's Creed|15|R|{2}{U}{U}|Legendary Artifact|||You may look at the top card of your library any time.$You may play historic lands and cast historic spells from the top of your library.${T}: Add {U}.| +Desynchronization|Assassin's Creed|16|R|{2}{U}{U}|Instant|||Return each nonland permanent that's not historic to its owner's hand.| Eagle Vision|Assassin's Creed|17|U|{4}{U}|Sorcery|||Freerunning {1}{U} Draw three cards.| +Escape Detection|Assassin's Creed|18|U|{1}{U}{U}|Instant|||Freerunning--Return a blue creature you control to its owner's hand.$Return target creature to its owner's hand.$Draw a card.| Evie Frye|Assassin's Creed|19|R|{1}{U}|Legendary Creature - Human Assassin|2|1|Partner with Jacob Frye${1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.| Leonardo da Vinci|Assassin's Creed|20|M|{2}{U}|Legendary Creature - Human Artificer|3|3|{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.${2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.| +Assassin Initiate|Assassin's Creed|22|U|{B}|Creature - Human Assassin|1|1|{1}: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn.| Chain Assassination|Assassin's Creed|23|U|{2}{B}{B}|Instant|||Freerunning {1}{B}$Destroy target creature. If another creature died this turn, draw a card.| Desmond Miles|Assassin's Creed|24|R|{1}{B}|Legendary Creature - Human Assassin|1|3|Menace$Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.$Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.| Ezio Auditore da Firenze|Assassin's Creed|25|M|{1}{B}|Legendary Creature - Human Assassin|3|2|Menace$Assassin spells you cast have freerunning {B}{B}.$Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.| +Hemlock Vial|Assassin's Creed|26|U|{1}{B}|Artifact|||When Hemlock Vial enters the battlefield, you draw a card and you lose 1 life.${B}, {T}, Sacrifice Hemlock Vial: Each equipped creature and Equipment you control gains deathtouch until end of turn.| Petty Larceny|Assassin's Creed|28|U|{3}{B}|Sorcery|||Freerunning {1}{B}$Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.| +Phantom Blade|Assassin's Creed|29|U|{4}{B}|Artifact - Equipment|||When Phantom Blade enters the battlefield, attach it to up to one target creature you control. Destroy up to one other target creature.$Equipped creature gets +1/+1 and has menace.$Equip {2}| Restart Sequence|Assassin's Creed|30|U|{3}{B}|Sorcery|||Freerunning {1}{B}$Return target creature card from your graveyard to the battlefield.| -The Revelations of Ezio|Assassin's Creed|31|U|{2}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Destroy target I tapped creature an opponent controls.$II -- Whenever an Assassin you II control attacks this turn, put a +1/+1 counter on it.$III -- Return target Assassin creature card from your III graveyard to the battlefield with an additional +1/+1 counter on it.| +The Revelations of Ezio|Assassin's Creed|31|U|{2}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Destroy target tapped creature an opponent controls.$II -- Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.$III -- Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.| Roshan, Hidden Magister|Assassin's Creed|32|U|{3}{B}|Legendary Creature - Human Assassin|4|4|Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.$Face-down creatures you control have menace.$Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.| +Hidden Footblade|Assassin's Creed|34|U|{R}|Artifact - Equipment|||Flash$When Hidden Footblade enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.$Equipped creature gets +1/+0 and has haste.$Equip {2}| Origin of the Hidden Ones|Assassin's Creed|36|U|{3}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Origin of the Hidden Ones deals 4 damage to any target.$II -- Create two 1/1 black Assassin creature tokens with menace.$III -- Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.| The Spear of Leonidas|Assassin's Creed|38|R|{2}{R}|Legendary Artifact - Equipment|||Whenever equipped creature attacks, choose one --$* Bull Rush -- It gains double strike until end of turn.$* Summon -- Create Phobos, a legendary 3/2 red Horse creature token.$* Revelation -- Discard two cards, then draw two cards.$Equip {2}| +The Aesir Escape Valhalla|Assassin's Creed|39|U|{2}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter.)$I -- Exile a permanent card from your I graveyard. You gain life equal to its mana value.$II -- Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.$III -- Return The Aesir Escape Valhalla and the exiled card to their owner's hand.| +Aveline de Grandpre|Assassin's Creed|40|R|{2}{G}{G}|Legendary Creature - Human Assassin|3|3|Deathtouch$Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.$Disguise {B}{G}| Hunter's Bow|Assassin's Creed|41|U|{1}{G}|Artifact|||When Hunter's Bow enters the battlefield, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.$Equipped creature has reach and ward {2}. Equip {1}| +Palazzo Archers|Assassin's Creed|42|U|{2}{G}|Creature - Human Archer|2|3|Reach$Whenever a creature with flying attacks you or a planeswalker you control, Palazzo Archers deals damage equal to its power to that creature.| Viewpoint Synchronization|Assassin's Creed|43|U|{4}{G}|Sorcery|||Freerunning {2}{G}$Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.| Adewale, Breaker of Chains|Assassin's Creed|44|U|{1}{U}{B}|Legendary Creature - Human Assassin Pirate|4|1|When Adewale enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.$Whenever a Vehicle you control deals combat damage to a player, you may return Adewale from your graveyard to your hand.| Altair Ibn-La'Ahad|Assassin's Creed|45|M|{R}{W}{B}|Legendary Creature - Human Assassin|3|3|First strike$Whenever Altair Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.| +Arbaaz Mir|Assassin's Creed|46|U|{R}{W}|Legendary Creature - Human Assassin|2|2|Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life.| Aya of Alexandria|Assassin's Creed|48|R|{2}{R}{W}|Legendary Creature - Human Assassin|4|3|Menace, lifelink$Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace.| Basim Ibn Ishaq|Assassin's Creed|49|R|{U}{B}|Legendary Creature - Human Assassin|2|2|Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn.$Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.| Bayek of Siwa|Assassin's Creed|50|R|{3}{R}{W}|Legendary Creature - Human Assassin|3|4|Double strike$As long as it's your turn, other historic creatures you control have double strike.$Disguise {1}{R}{W}| @@ -53111,31 +53125,47 @@ Cleopatra, Exiled Pharaoh|Assassin's Creed|52|M|{2}{B}{G}|Legendary Creature - H Edward Kenway|Assassin's Creed|53|M|{2}{U}{B}{R}|Legendary Creature - Human Assassin Pirate|5|5|At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.$Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.| Eivor, Wolf-Kissed|Assassin's Creed|54|M|{3}{R}{G}{W}|Legendary Creature - Human Assassin Warrior|7|6|Trample, haste$Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.| Ezio, Brash Novice|Assassin's Creed|55|U|{1}{R/W}|Legendary Creature - Human|1|1|Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it.$As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.| +Havi, the All-Father|Assassin's Creed|56|R|{3}{R}{G}{W}|Legendary Creature - God Warrior|6|6|As long as there are four or more historic cards in your graveyard, Havi, the All-Father has indestructible.$Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.| Haytham Kenway|Assassin's Creed|57|R|{2}{W}{U}|Legendary Creature - Human Knigh|3|3|Protection from Assassins$Other Knights you control get +2/+2 and have protection from Assassins.$When Haytham Kenway enters the battlefield, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.| Jackdaw|Assassin's Creed|58|R|{1}{U}{R}|Legendary Artifact - Vehicle|4|4|Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.$Crew 3| Kassandra, Eagle Bearer|Assassin's Creed|59|M|{1}{R}{W}|Legendary Creature - Human Assassin Warrior|2|2|Haste$When Kassandra enters the battlefield, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.$Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.| Lydia Frye|Assassin's Creed|60|U|{2}{U/B}|Legendary Creature - Human Assassin|3|2|Lydia Frye can't be blocked by creatures with power 3 or greater.$At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control.| Mary Read and Anne Bonny|Assassin's Creed|61|R|{1}{U}{R}|Legendary Creature - Human Assassin Pirate|3|3|Haste${T}: Draw a card, then discard a card.$Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.| Ratonhnhaketon|Assassin's Creed|62|R|{W}{U}{B}|Legendary Creature - Human Assassin|3|3|As long as Ratonhnhaketon hasn't dealt damage yet, it has hexproof and can't be blocked.$Whenever Ratonhnhaketon deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.| +Shao Jun|Assassin's Creed|63|U|{1}{U}{R}|Legendary Creature - Human Assassin|3|3|Leap Strike -- As long as it's your turn, Shao Jun has flying and first strike.$Rope Dart -- Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.| Shaun & Rebecca, Agents|Assassin's Creed|64|R|{1}{G}{W}{U}|Legendary Creature - Human Assassin Scientist|4|4|Vigilance$When Shaun & Rebecca, Agents enters the battlefield, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.${T}: Add {C}. When you do, mill two cards.| Shay Cormac|Assassin's Creed|65|U|{W}{B}|Legendary Creature - Human Knight Rogue|1|1|{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.$Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.$Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay| Sigurd, Jarl of Ravensthorpe|Assassin's Creed|66|R|{R}{G}{W}|Legendary Creature - Human Warrior A|3|3|Vigilance, trample, lifelink$Boast -- {1}: Put a lore counter on target Saga you control or remove one from it.$Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.| Sokrates, Athenian Teacher|Assassin's Creed|67|R|{1}{W}{U}|Legendary Creature - Human Advisor|0|4|Defender$Sokrates, Athenian Teacher has hexproof as long as it's untapped.$Sokratic Dialogue -- {T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."| +Adrestia|Assassin's Creed|68|U|{3}|Legendary Artifact - Vehicle|4|3|Islandwalk$Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.$Crew 1| The Animus|Assassin's Creed|69|R|{2}|Legendary Artifact|||At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.${T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.| Apple of Eden, Isu Relic|Assassin's Creed|70|M|{4}|Legendary Artifact|||{T}, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.| +Brotherhood Regalia|Assassin's Creed|71|U|{2}|Artifact - Equipment|||Equipped creature has ward {2}, is an Assassin in addition to its other types, and it can't be blocked.$Equip legendary creature {1}$Equip {3}| +Excalibur, Sword of Eden|Assassin's Creed|72|R|{12}|Legendary Artifact - Equipment|||This spell costs {X} less to cast, where X is the total mana value of historic permanents you control.$Equipped creature gets +10/+10 and has vigilance.$Equip legendary creature {2}| Hidden Blade|Assassin's Creed|73|U|{2}|Artifact - Equipment|||Flash$When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.$Equipped creature gets +1/+0 and has first strike.$Equip {2}| Mjolnir, Storm Hammer|Assassin's Creed|74|R|{4}|Legendary Artifact - Equipment|||When Mjolnir enters the battlefield, attach it to target legendary creature you control.$Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjolnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.$Equip {4}| +Smoke Bomb|Assassin's Creed|75|U|{3}|Artifact|||Flash$All creatures have shroud.$At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can't be blocked this turn.| +Staff of Eden, Vault's Key|Assassin's Creed|76|M|{6}|Legendary Artifact|||When Staff of Eden, Vault's Key enters the battlefield, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.${T}: Draw a card for each permanent you control but don't own.| +Towering Viewpoint|Assassin's Creed|77|U|{2}|Artifact Creature - Wall|0|4|Defender, reach$Leap of Faith -- {3}: Target creature gains flying until end of turn.| Abstergo Entertainment|Assassin's Creed|79|R||Legendary Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards.| -Brotherhood Headquarters|Assassin's Creed|80|U||Land|||{T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.$"Monteriggioni will outlast her enemies."$--Mario Auditore| +Brotherhood Headquarters|Assassin's Creed|80|U||Land|||{T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.| +Path to Exile|Assassin's Creed|81|U|{W}|Instant|||Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.| +Reconnaissance|Assassin's Creed|82|U|{W}|Enchantment|||{0}: Remove target attacking creature you control from combat and untap it.| Rest in Peace|Assassin's Creed|83|R|{1}{W}|Enchantment|||When Rest in Peace enters the battlefield, exile all graveyards.$If a card or token would be put into a graveyard from anywhere, exile it instead.| Coastal Piracy|Assassin's Creed|84|U|{2}{U}{U}|Enchantment|||Whenever a creature you control deals combat damage to an opponent, you may draw a card.| +Propaganda|Assassin's Creed|85|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.| Temporal Trespass|Assassin's Creed|86|M|{8}{U}{U}{U}|Sorcery|||Delve$Take an extra turn after this one. Exile Temporal Trespass.| +Black Market Connections|Assassin's Creed|87|R|{2}{B}|Enchantment|||At the beginning of your precombat main phase, choose one or more --$* Sell Contraband -- Create a Treasure token. You lose 1 life.$* Buy Information -- Draw a card. You lose 2 life.$* Hire a Mercenary -- Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.| Conspiracy|Assassin's Creed|88|R|{3}{B}{B}|Enchantment|||As Conspiracy enters the battlefield, choose a creature type.$Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.| Cover of Darkness|Assassin's Creed|89|R|{1}{B}|Enchantment|||As Cover of Darkness enters the battlefield, choose a creature type.$Creatures of the chosen type have fear.| +Fatal Push|Assassin's Creed|90|U|{B}|Instant|||Destroy target creature if it has mana value 2 or less.$Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.| +Go for the Throat|Assassin's Creed|91|U|{1}{B}|Instant|||Destroy target nonartifact creature.| Murder|Assassin's Creed|92|C|{1}{B}{B}|Instant|||Destroy target creature.| Royal Assassin|Assassin's Creed|93|R|{1}{B}{B}|Creature - Human Assassin|1|1|{T}: Destroy target tapped creature.| Cathartic Reunion|Assassin's Creed|94|U|{1}{R}|Sorcery|||As an additional cost to cast this spell, discard two cards.$Draw three cards.| +Mortify|Assassin's Creed|96|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Reconstruct History|Assassin's Creed|97|U|{2}{R}{W}|Sorcery|||Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.$Exile Reconstruct History.| +Terminate|Assassin's Creed|98|U|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Sword of Feast and Famine|Assassin's Creed|99|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from black and from green.$Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.$Equip {2}| Sword of Light and Shadow|Assassin's Creed|100|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from white and from black.$Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.$Equip {2}| Sunbaked Canyon|Assassin's Creed|111|R||Land|||{T}, Pay 1 life: Add {R} or {W}.${1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.| @@ -53146,12 +53176,31 @@ Waterlogged Grove|Assassin's Creed|116|R||Land|||{T}, Pay 1 life: Add {G} or {U} Assassin's Trophy|Assassin's Creed|166|R|{B}{G}|Instant|||Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.| Eivor, Battle-Ready|Assassin's Creed|274|M|{3}{R}{W}|Legendary Creature - Human Assassin Warrior|5|5|Vigilance$Haste$Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.| Ezio, Blade of Vengeance|Assassin's Creed|275|M|{3}{U}{B}|Legendary Creature - Human Assassin|5|5|Deathtouch$Whenever an Assassin you control deals combat damage to a player, draw a card.| +Battlefield Improvisation|Assassin's Creed|276|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.| +Detained by Legionnaires|Assassin's Creed|277|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Escarpment Fortress|Assassin's Creed|278|R|{4}{W}|Creature - Wall|3|5|Defender$Reach$Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card.| +Keen-Eyed Raven|Assassin's Creed|279|U|{2}{W}|Creature - Bird|2|2|Flying$When Keen-Eyed Raven enters the battlefield, put a +1/+1 counter on another target creature you control. -| +Settlement Blacksmith|Assassin's Creed|280|U|{2}{W}|Creature - Human Artificer|3|3|When Settlement Blacksmith enters the battlefield, if you control an Equipment, draw a card.| +Assassin Den|Assassin's Creed|281|U|{3}{U}|Creature - Wall|2|4|Defender${3}{U}: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.| +Brotherhood Spy|Assassin's Creed|282|U|{1}{U}|Creature - Human Assassin|1|3|At the beginning of combat on your turn, if you control a legendary Assassin, Brotherhood Spy gets +1/+0 until end of turn and can't be blocked this turn.| +Hookblade Veteran|Assassin's Creed|283|C|{U}|Creature - Human Assassin|1|2|As long as it's your turn, Hookblade Veteran has flying.| +Tranquilize|Assassin's Creed|284|C|{1}{U}|Sorcery|||Tap target creature an opponent controls and put three stun counters on it.| +Brotherhood Ambushers|Assassin's Creed|285|U|{4}{B}|Creature - Human Assassin|6|3|Freerunning {3}{B}| +Merciless Harlequin|Assassin's Creed|287|C|{2}{B}|Creature - Human Assassin|2|1|Freerunning {1}{B}$When Merciless Harlequin enters the battlefield, you draw a card and you lose 1 life.| +Poison-Blade Mentor|Assassin's Creed|288|U|{1}{B}|Creature - Human Assassin|2|1|Deathtouch$Whenever Poison-Blade Mentor attacks, another target Assassin you control gains deathtouch until end of turn.| +Headsplitter|Assassin's Creed|289|C|{1}{R}|Artifact - Equipment|||When Headsplitter enters the battlefield, create a 1/1 black Assassin creature token with menace, then attach Headsplitter to it.$Equipped creature gets +1/+0.$Equip {2}| +Labyrinth Adversary|Assassin's Creed|290|U|{3}{R}|Creature - Minotaur|4|3|Trample$Whenever you attack, you may pay {1}{R}. When you do, target creature can't block this turn.| +Misthios's Fury|Assassin's Creed|291|C|{1}{R}|Instant|||Misthios's Fury deals 3 damage to target creature. If you control an Equipment, Misthios's Fury also deals 2 damage to that creature's controller.| +Spartan Veteran|Assassin's Creed|292|C|{R}|Creature - Human Soldier|1|1|As long as it's your turn, Spartan Veteran has first strike.${2}: Spartan Veteran gets +1/+0 until end of turn.| Surtr, Fiery Jotun|Assassin's Creed|293|R|{3}{R}{R}|Legendary Creature - Giant God Warrior|5|5|Trample$Whenever you cast a historic spell, Surtr, Fiery Jotun deals 3 damage to any target.| Achilles Davenport|Assassin's Creed|294|R|{2}{U}{B}|Legendary Creature - Human Assassin|3|3|Freerunning {U}{B}$Menace$Other Assassins you control get +1/+1.| Auditore Ambush|Assassin's Creed|295|R|{2}{U}{B}|Sorcery|||Choose one or both --$* Return target creature to its owner's hand.$* Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.| +Bureau Headmaster|Assassin's Creed|296|U|{R}{W}|Creature - Human Assassin|2|2|Equipment spells you cast cost {1} less to cast.$Equip abilities you activate cost {1} less to activate.| Raven Clan War-Axe|Assassin's Creed|297|R|{1}{R}{W}|Artifact - Equipment|||When Raven Clan War-Axe enters the battlefield, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle.$Equipped creature gets +2/+0 and has trample.$Equip {2}| Rooftop Bypass|Assassin's Creed|298|R|{1}{U}{B}|Enchantment|||Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace.| +Hired Blade|Assassin's Creed|299|C|{2}{B}|Creature - Human Assassin|3|2|Flash| +Stone Quarry|Assassin's Creed|300|U||Land|||Stone Quarry enters the battlefield tapped.${T}: Add {R} or {W}.| +Submerged Boneyard|Assassin's Creed|301|U||Land|||Submerged Boneyard enters the battlefield tapped.${T}: Add {U} or {B}.| Affectionate Indrik|Arena Beginner Set|89|U|{5}{G}|Creature - Beast|4|4|When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.| Air Elemental|Arena Beginner Set|23|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Angelic Guardian|Arena Beginner Set|2|R|{4}{W}{W}|Creature - Angel|5|5|Flying$Whenever one or more creatures you control attack, they gain indestructible until end of turn.|