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Conformer Shuriken - fixed wrong power compare on trigger (#13804)
Co-authored-by: thorsten <info@thorstenhacke.de>
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1 changed files with 1 additions and 1 deletions
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@ -86,7 +86,7 @@ class ConformerShurikenEffect extends OneShotEffect {
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.map(game::getPermanent)
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.map(game::getPermanent)
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.map(MageObject::getPower)
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.map(MageObject::getPower)
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.map(MageInt::getValue)
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.map(MageInt::getValue)
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.map(x -> permanent.getPower().getValue() - x)
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.map(targetsPower -> targetsPower - permanent.getPower().getValue())
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.filter(x -> x > 0 && permanent.addCounters(CounterType.P1P1.createInstance(x), source, game))
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.filter(x -> x > 0 && permanent.addCounters(CounterType.P1P1.createInstance(x), source, game))
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.isPresent();
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.isPresent();
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}
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}
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