diff --git a/Mage.Sets/src/mage/sets/OutlawsOfThunderJunction.java b/Mage.Sets/src/mage/sets/OutlawsOfThunderJunction.java index 3006b69869e..ef352809527 100644 --- a/Mage.Sets/src/mage/sets/OutlawsOfThunderJunction.java +++ b/Mage.Sets/src/mage/sets/OutlawsOfThunderJunction.java @@ -13,7 +13,7 @@ import java.util.List; public final class OutlawsOfThunderJunction extends ExpansionSet { // This is a list of cards with the plot mechanic, it will be removed when the mechanic is implemented - private static final List unfinished = Arrays.asList("Aloe Alchemist", "Aven Interrupter", "Beastbond Outcaster", "Blacksnag Buzzard", "Brimstone Roundup", "Cunning Coyote", "Demonic Ruckus", "Djinn of Fool's Fall", "Fblthp, Lost on the Range", "Irascible Wolverine", "Jace Reawakened", "Kellan Joins Up", "Lilah, Undefeated Slickshot", "Loan Shark", "Longhorn Sharpshooter", "Make Your Own Luck", "Outcaster Trailblazer", "Outlaw Stitcher", "Pillage the Bog", "Plan the Heist", "Railway Brawler", "Rictus Robber", "Rise of the Varmints", "Sheriff of Safe Passage", "Slickshot Lockpicker", "Slickshot Show-Off", "Step Between Worlds", "Stingerback Terror", "Tumbleweed Rising", "Unscrupulous Contractor", "Visage Bandit"); + private static final List unfinished = Arrays.asList("Aloe Alchemist", "Aven Interrupter", "Beastbond Outcaster", "Blacksnag Buzzard", "Brimstone Roundup", "Cunning Coyote", "Demonic Ruckus", "Djinn of Fool's Fall", "Doc Aurlock, Grizzled Genius", "Fblthp, Lost on the Range", "Irascible Wolverine", "Jace Reawakened", "Kellan Joins Up", "Lilah, Undefeated Slickshot", "Loan Shark", "Longhorn Sharpshooter", "Make Your Own Luck", "Outcaster Trailblazer", "Outlaw Stitcher", "Pillage the Bog", "Pitiless Carnage", "Plan the Heist", "Railway Brawler", "Rictus Robber", "Rise of the Varmints", "Sheriff of Safe Passage", "Slickshot Lockpicker", "Slickshot Show-Off", "Step Between Worlds", "Stingerback Terror", "Tumbleweed Rising", "Unscrupulous Contractor", "Visage Bandit"); private static final OutlawsOfThunderJunction instance = new OutlawsOfThunderJunction(); public static OutlawsOfThunderJunction getInstance() { diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index 9ae341cf286..2501ca9bee1 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -52413,6 +52413,7 @@ Mystical Tether|Outlaws of Thunder Junction|19|C|{2}{W}|Enchantment|||You may ca Nurturing Pixie|Outlaws of Thunder Junction|20|U|{W}|Creature - Faerie Rogue|1|1|Flying$When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.| Omenport Vigilante|Outlaws of Thunder Junction|21|U|{1}{W}|Creature - Human Mercenary|2|2|Omenport Vigilante has double strike as long as you've committed a crime this turn.| One Last Job|Outlaws of Thunder Junction|22|R|{2}{W}|Sorcery|||Spree$+ {2} -- Return target creature card from your graveyard to the battlefield.$+ {1} -- Return target Mount or Vehicle card from your graveyard to the battlefield.$+ {1} -- Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.| +Prairie Dog|Outlaws of Thunder Junction|24|U|{1}{W}|Creature - Squirrel|2|2|Lifelink$At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog.${4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.| Prosperity Tycoon|Outlaws of Thunder Junction|25|U|{3}{W}|Creature - Human Noble|4|2|When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."${2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it.| Requisition Raid|Outlaws of Thunder Junction|26|U|{W}|Sorcery|||Spree$+ {1} -- Destroy target artifact.$+ {1} -- Destroy target enchantment.$+ {1} -- Put a +1/+1 counter on each creature target player controls.| Rustler Rampage|Outlaws of Thunder Junction|27|U|{W}|Instant|||Spree$+ {1} -- Untap all creatures target player controls.$+ {1} -- Target creature gains double strike until end of turn.| @@ -52457,6 +52458,7 @@ Binding Negotiation|Outlaws of Thunder Junction|78|U|{1}{B}|Sorcery|||Target opp Blacksnag Buzzard|Outlaws of Thunder Junction|79|C|{2}{B}|Creature - Bird|2|1|Flying$Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.$Plot {1}{B}| Blood Hustler|Outlaws of Thunder Junction|80|U|{1}{B}|Creature - Vampire Rogue|1|1|Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn.${3}{B}: Target opponent loses 1 life and you gain 1 life.| Boneyard Desecrator|Outlaws of Thunder Junction|81|C|{3}{B}|Creature - Zombie Mercenary|3|4|Menace${1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token.| +Caustic Bronco|Outlaws of Thunder Junction|82|R|{1}{B}|Creature - Snake Horse Mount|2|2|Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.$Saddle 3| Desperate Bloodseeker|Outlaws of Thunder Junction|86|C|{1}{B}|Creature - Vampire|2|2|Lifelink$When Desperate Bloodseeker enters the battlefield, target player mills two cards.| Fake Your Own Death|Outlaws of Thunder Junction|87|C|{1}{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token."| Forsaken Miner|Outlaws of Thunder Junction|88|U|{B}|Creature - Skeleton Rogue|2|2|Forsaken Miner can't block.$Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield.| @@ -52466,6 +52468,7 @@ Insatiable Avarice|Outlaws of Thunder Junction|91|R|{B}|Sorcery|||Spree$+ {2} -- Kaervek, the Punisher|Outlaws of Thunder Junction|92|R|{1}{B}{B}|Legendary Creature - Human Warlock|3|3|Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life.| Lively Dirge|Outlaws of Thunder Junction|93|U|{1}{B}|Sorcery|||Spree$+ {1} -- Search your library for a card, put it into your graveyard, then shuffle.$+ {2} -- Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.| Neutralize the Guards|Outlaws of Thunder Junction|95|U|{2}{B}|Instant|||Creatures target opponent controls get -1/-1 until end of turn. Surveil 2.| +Pitiless Carnage|Outlaws of Thunder Junction|98|R|{3}{B}|Sorcery|||Sacrifice any number of permanents you control. Draw that many cards.$Plot {1}{B}{B}| Rakish Crew|Outlaws of Thunder Junction|99|U|{2}{B}|Enchantment|||When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."$Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life.| Rattleback Apothecary|Outlaws of Thunder Junction|100|U|{2}{B}|Creature - Gorgon Warlock|3|2|Deathtouch$Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn.| Raven of Fell Omens|Outlaws of Thunder Junction|101|C|{1}{B}|Creature - Bird|1|2|Flying$Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn.| @@ -52481,6 +52484,7 @@ Unfortunate Accident|Outlaws of Thunder Junction|111|U|{B}|Instant|||Spree$+ {2} Unscrupulous Contractor|Outlaws of Thunder Junction|112|U|{2}{B}|Creature - Human Assassin|3|2|When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.$Plot {2}{B}| Vadmir, New Blood|Outlaws of Thunder Junction|113|R|{1}{B}|Legendary Creature - Vampire Rogue|2|2|Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn.$As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.| Brimstone Roundup|Outlaws of Thunder Junction|115|U|{1}{R}|Enchantment|||Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."$Plot {2}{R}| +Calamity, Galloping Inferno|Outlaws of Thunder Junction|116|R|{4}{R}{R}|Legendary Creature - Horse Mount|4|6|Haste$Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.$Saddle 1| Caught in the Crossfire|Outlaws of Thunder Junction|117|U|{R}{R}|Instant|||Spree$+ {1} -- Caught in the Crossfire deals 2 damage to each outlaw creature.$+ {1} -- Caught in the Crossfire deals 2 damage to each non-outlaw creature.| Cunning Coyote|Outlaws of Thunder Junction|118|U|{1}{R}|Creature - Coyote|2|2|Haste$When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.$Plot {1}{R}| Demonic Ruckus|Outlaws of Thunder Junction|120|U|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has menace and trample.$When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.$Plot {R}| @@ -52547,6 +52551,7 @@ Breeches, the Blastmaker|Outlaws of Thunder Junction|197|R|{1}{U}{R}|Legendary C Bruse Tarl, Roving Rancher|Outlaws of Thunder Junction|198|R|{2}{R}{W}|Legendary Creature - Human Warrior|4|3|Oxen you control have double strike.$Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.| Cactusfolk Sureshot|Outlaws of Thunder Junction|199|U|{2}{R}{G}|Creature - Plant Mercenary|4|4|Reach$Ward {2}$At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.| Congregation Gryff|Outlaws of Thunder Junction|200|U|{1}{G}{W}|Creature - Hippogriff Mount|1|4|Flying, lifelink$Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.$Saddle 3| +Doc Aurlock, Grizzled Genius|Outlaws of Thunder Junction|201|U|{G}{U}|Legendary Creature - Bear Druid|2|3|Spells you cast from your graveyard or from exile cost {2} less to cast.$Plotting cards from your hand costs {2} less.| Eriette, the Beguiler|Outlaws of Thunder Junction|202|R|{1}{W}{U}{B}|Legendary Creature - Human Warlock|4|4|Lifelink$Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.| Ertha Jo, Frontier Mentor|Outlaws of Thunder Junction|203|U|{2}{R}{W}|Legendary Creature - Kor Advisor|2|4|When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."$Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.| Form a Posse|Outlaws of Thunder Junction|204|U|{X}{R}{W}|Sorcery|||Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."| @@ -52569,6 +52574,7 @@ Miriam, Herd Whisperer|Outlaws of Thunder Junction|221|U|{G}{W}|Legendary Creatu Obeka, Splitter of Seconds|Outlaws of Thunder Junction|222|R|{1}{U}{B}{R}|Legendary Creature - Ogre Warlock|2|5|Menace$Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.| Oko, the Ringleader|Outlaws of Thunder Junction|223|M|{2}{G}{U}|Legendary Planeswalker - Oko|3|At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.$+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.$-1: Create a 3/3 green Elk creature token.$-5: For each other nonland permanent you control, create a token that's a copy of that permanent.| Pillage the Bog|Outlaws of Thunder Junction|224|R|{B}{G}|Sorcery|||Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.$Plot {1}{B}{G}| +Rakdos Joins Up|Outlaws of Thunder Junction|225|R|{3}{B}{R}|Legendary Enchantment|||When Rakdos Joins Up enters the battlefield, return target creature from your graveyard to the battlefield with two additional +1/+1 counters on it.$Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.| Rakdos, the Muscle|Outlaws of Thunder Junction|226|M|{2}{B}{B}{R}|Legendary Creature - Demon Mercenary|6|5|Flying, trample$Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.$Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.| Riku of Many Paths|Outlaws of Thunder Junction|227|R|{G}{U}{R}|Legendary Creature - Human Wizard|3|3|Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell --$* Exile the top card of your library. Until the end of your next turn, you may play it.$* Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.$* Create a 1/1 blue Bird creature token with flying.| Roxanne, Starfall Savant|Outlaws of Thunder Junction|228|R|{3}{R}{G}|Legendary Creature - Cat Druid|4|3|Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color."$Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.| @@ -52601,6 +52607,7 @@ Forlorn Flats|Outlaws of Thunder Junction|258|C||Land - Desert|||Forlorn Flats e Jagged Barrens|Outlaws of Thunder Junction|259|C||Land - Desert|||Jagged Barrens enters the battlefield tapped.$When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent.${T}: Add {B} or {R}.| Lonely Arroyo|Outlaws of Thunder Junction|260|C||Land - Desert|||Lonely Arroyo enters the battlefield tapped.$When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent.${T}: Add {W} or {U}.| Lush Oasis|Outlaws of Thunder Junction|261|C||Land - Desert|||Lush Oasis enters the battlefield tapped.$When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.${T}: Add {G} or {U}.| +Sandstorm Verge|Outlaws of Thunder Junction|263|U||Land - Desert|||{T}: Add {C}.${3}, {T}: Target creature can't block this turn. Activate only as a sorcery.| Soured Springs|Outlaws of Thunder Junction|264|C||Land - Desert|||Soured Springs enters the battlefield tapped.$When Soured Springs enters the battlefield, it deals 1 damage to target opponent.${T}: Add {U} or {B}.| Bucolic Ranch|Outlaws of Thunder Junction|265|U||Land - Desert|||{T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a Mount spell.${3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.| Blooming Marsh|Outlaws of Thunder Junction|266|R||Land|||Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.${T}: Add {B} or {G}.|