From 62cc49ffa35a95dfc5f3a66515d4e3ed2ac9cb78 Mon Sep 17 00:00:00 2001 From: Susucre <34709007+Susucre@users.noreply.github.com> Date: Fri, 3 May 2024 17:26:17 +0200 Subject: [PATCH] amend TODO comment, end of it was not saved --- .../java/org/mage/test/cards/single/ltr/HELIOSOneTest.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/single/ltr/HELIOSOneTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/single/ltr/HELIOSOneTest.java index 8cb9ae3a668..cd19de6bbda 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/single/ltr/HELIOSOneTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/single/ltr/HELIOSOneTest.java @@ -78,7 +78,8 @@ public class HELIOSOneTest extends CardTestPlayerBase { addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard"); - // TODO: investigate why the checkPlayableAbility doesn't go + // TODO: checkPlayableAbility doesn't simulate all possible for X, so the targetAdjuster is never involved + // to identify if the ability can actually be activated. checkPlayableAbility("can't activate due to lack of energy", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}", true); // should be false. activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {W}"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}");