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server: fixed game freeze on leaving player before finish target selection (example: Nethergoyf, close #13567, related to #11285)
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parent
99ca1e6029
commit
62aa310a4f
2 changed files with 26 additions and 13 deletions
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@ -52,11 +52,17 @@ public class Targets extends ArrayList<Target> implements Copyable<Targets> {
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}
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public boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Ability source, Game game) {
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if (this.size() > 0) {
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if (!canChoose(playerId, source, game)) {
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return false;
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}
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while (!isChosen(game)) {
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Player player = game.getPlayer(playerId);
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if (player == null) {
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return false;
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}
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if (this.size() > 0 && !this.doneChoosing(game)) {
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do {
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if (!player.canRespond() || !canChoose(playerId, source, game)) {
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return false;
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}
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Target target = this.getUnchosen(game).get(0);
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if (!target.choose(outcome, playerId, sourceId, source, game)) {
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return false;
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@ -67,13 +73,17 @@ public class Targets extends ArrayList<Target> implements Copyable<Targets> {
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}
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public boolean chooseTargets(Outcome outcome, UUID playerId, Ability source, boolean noMana, Game game, boolean canCancel) {
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if (this.size() > 0) {
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if (!canChoose(playerId, source, game)) {
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return false;
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}
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Player player = game.getPlayer(playerId);
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if (player == null) {
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return false;
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}
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if (this.size() > 0 && !this.doneChoosing(game)) {
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do {
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if (!player.canRespond() || !canChoose(playerId, source, game)) {
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return false;
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}
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//int state = game.bookmarkState();
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while (!isChosen(game)) {
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Target target = this.getUnchosen(game).get(0);
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UUID targetController = playerId;
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