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Some conditions renamend.
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4433f46dfd
commit
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8 changed files with 23 additions and 15 deletions
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@ -31,7 +31,7 @@ import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.DealsDamageToACreatureAttachedTriggeredAbility;
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import mage.abilities.common.DealsDamageToACreatureAttachedTriggeredAbility;
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import mage.abilities.common.DealsDamageToAPlayerAttachedTriggeredAbility;
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import mage.abilities.common.DealsDamageToAPlayerAttachedTriggeredAbility;
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import mage.abilities.condition.common.PermanentOnBattelfieldCondition;
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import mage.abilities.condition.common.SourceOnBattelfieldCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.decorator.ConditionalReplacementEffect;
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import mage.abilities.decorator.ConditionalReplacementEffect;
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import mage.abilities.effects.ReplacementEffect;
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import mage.abilities.effects.ReplacementEffect;
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@ -59,7 +59,7 @@ public class NekoTe extends CardImpl<NekoTe> {
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// Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
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// Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
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ReplacementEffect skipUntapEffect = new SkipUntapTargetEffect(Duration.WhileOnBattlefield);
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ReplacementEffect skipUntapEffect = new SkipUntapTargetEffect(Duration.WhileOnBattlefield);
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skipUntapEffect.setText("That creature doesn't untap during its controller's untap step for as long as {this} remains on the battlefield");
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skipUntapEffect.setText("That creature doesn't untap during its controller's untap step for as long as {this} remains on the battlefield");
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ConditionalReplacementEffect effect = new ConditionalReplacementEffect(skipUntapEffect, new PermanentOnBattelfieldCondition(), false);
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ConditionalReplacementEffect effect = new ConditionalReplacementEffect(skipUntapEffect, new SourceOnBattelfieldCondition(), false);
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Ability ability = new DealsDamageToACreatureAttachedTriggeredAbility(new TapTargetEffect("that creature"), false, "equipped creature", false, true);
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Ability ability = new DealsDamageToACreatureAttachedTriggeredAbility(new TapTargetEffect("that creature"), false, "equipped creature", false, true);
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ability.addEffect(effect);
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ability.addEffect(effect);
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this.addAbility(ability);
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this.addAbility(ability);
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@ -32,7 +32,7 @@ import mage.MageInt;
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import mage.ObjectColor;
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import mage.ObjectColor;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.condition.common.ControlsPermanentCondition;
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import mage.abilities.condition.common.ControlsPermanentCondition;
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import mage.abilities.condition.common.PermanentOnBattelfieldCondition;
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import mage.abilities.condition.common.SourceOnBattelfieldCondition;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.keyword.DeathtouchAbility;
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import mage.abilities.keyword.DeathtouchAbility;
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@ -31,8 +31,8 @@ import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.common.PermanentOnBattelfieldCondition;
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import mage.abilities.condition.common.SourceOnBattelfieldCondition;
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import mage.abilities.condition.common.PermanentOnBattlefieldControlUnchangedCondition;
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import mage.abilities.condition.common.SourceOnBattlefieldControlUnchangedCondition;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continious.GainControlTargetEffect;
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import mage.abilities.effects.common.continious.GainControlTargetEffect;
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@ -67,7 +67,7 @@ public class SowerOfTemptation extends CardImpl<SowerOfTemptation> {
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// remains on the battlefield, even if a different player gains control of Sower of Temptation itself.
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// remains on the battlefield, even if a different player gains control of Sower of Temptation itself.
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ConditionalContinousEffect effect = new ConditionalContinousEffect(
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ConditionalContinousEffect effect = new ConditionalContinousEffect(
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new GainControlTargetEffect(Duration.Custom, true),
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new GainControlTargetEffect(Duration.Custom, true),
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new PermanentOnBattelfieldCondition(),
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new SourceOnBattelfieldCondition(),
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"gain control of target creature for as long as {this} remains on the battlefield");
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"gain control of target creature for as long as {this} remains on the battlefield");
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Ability ability = new EntersBattlefieldTriggeredAbility(effect, false);
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Ability ability = new EntersBattlefieldTriggeredAbility(effect, false);
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ability.addTarget(new TargetCreaturePermanent());
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ability.addTarget(new TargetCreaturePermanent());
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@ -105,7 +105,7 @@ class SowerOfTemptationGainControlEffect extends OneShotEffect<SowerOfTemptation
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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ConditionalContinousEffect effect = new ConditionalContinousEffect(
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ConditionalContinousEffect effect = new ConditionalContinousEffect(
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new GainControlTargetEffect(Duration.Custom),
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new GainControlTargetEffect(Duration.Custom),
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new PermanentOnBattelfieldCondition(),
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new SourceOnBattelfieldCondition(),
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"gain control of target creature for as long as Sower of Temptation remains on the battlefield");
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"gain control of target creature for as long as Sower of Temptation remains on the battlefield");
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game.addEffect(effect, source);
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game.addEffect(effect, source);
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return false;
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return false;
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@ -36,7 +36,7 @@ import mage.constants.Rarity;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.common.PermanentOnBattlefieldControlUnchangedCondition;
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import mage.abilities.condition.common.SourceOnBattlefieldControlUnchangedCondition;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
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import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.FlyingAbility;
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@ -73,7 +73,7 @@ public class AegisAngel extends CardImpl<AegisAngel> {
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ConditionalContinousEffect effect = new ConditionalContinousEffect(
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ConditionalContinousEffect effect = new ConditionalContinousEffect(
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new GainAbilityTargetEffect(IndestructibleAbility.getInstance(), Duration.Custom),
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new GainAbilityTargetEffect(IndestructibleAbility.getInstance(), Duration.Custom),
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new PermanentOnBattlefieldControlUnchangedCondition(),
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new SourceOnBattlefieldControlUnchangedCondition(),
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"another target permanent is indestructible for as long as you control Aegis Angel");
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"another target permanent is indestructible for as long as you control Aegis Angel");
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Ability ability = new EntersBattlefieldTriggeredAbility(effect, false);
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Ability ability = new EntersBattlefieldTriggeredAbility(effect, false);
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Target target = new TargetPermanent(filter);
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Target target = new TargetPermanent(filter);
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@ -32,7 +32,7 @@ import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.common.PermanentOnBattlefieldControlUnchangedCondition;
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import mage.abilities.condition.common.SourceOnBattlefieldControlUnchangedCondition;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.effects.common.continious.GainControlTargetEffect;
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import mage.abilities.effects.common.continious.GainControlTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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@ -65,7 +65,7 @@ public class MasterThief extends CardImpl<MasterThief> {
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// When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
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// When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
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ConditionalContinousEffect effect = new ConditionalContinousEffect(
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ConditionalContinousEffect effect = new ConditionalContinousEffect(
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new GainControlTargetEffect(Duration.Custom),
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new GainControlTargetEffect(Duration.Custom),
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new PermanentOnBattlefieldControlUnchangedCondition(),
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new SourceOnBattlefieldControlUnchangedCondition(),
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"gain control of target artifact for as long as you control Master Thief");
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"gain control of target artifact for as long as you control Master Thief");
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Ability ability = new EntersBattlefieldTriggeredAbility(effect, false);
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Ability ability = new EntersBattlefieldTriggeredAbility(effect, false);
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ability.addTarget(new TargetPermanent(filter));
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ability.addTarget(new TargetPermanent(filter));
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@ -50,6 +50,7 @@ public class ControlsPermanentCondition implements Condition {
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private Condition condition;
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private Condition condition;
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private CountType type;
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private CountType type;
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private int count;
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private int count;
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private boolean onlyControlled;
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/**
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/**
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* Applies a filter and delegates creation to
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* Applies a filter and delegates creation to
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@ -72,9 +73,14 @@ public class ControlsPermanentCondition implements Condition {
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* @param count
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* @param count
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*/
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*/
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public ControlsPermanentCondition ( FilterPermanent filter, CountType type, int count ) {
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public ControlsPermanentCondition ( FilterPermanent filter, CountType type, int count ) {
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this(filter, type, count, true);
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}
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public ControlsPermanentCondition ( FilterPermanent filter, CountType type, int count, boolean onlyControlled ) {
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this.filter = filter;
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this.filter = filter;
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this.type = type;
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this.type = type;
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this.count = count;
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this.count = count;
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this.onlyControlled = onlyControlled;
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}
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}
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/**
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/**
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@ -98,7 +104,9 @@ public class ControlsPermanentCondition implements Condition {
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boolean conditionApplies = false;
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boolean conditionApplies = false;
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FilterPermanent localFilter = filter.copy();
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FilterPermanent localFilter = filter.copy();
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if (onlyControlled) {
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localFilter.add(new ControllerIdPredicate(source.getControllerId()));
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localFilter.add(new ControllerIdPredicate(source.getControllerId()));
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}
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switch ( this.type ) {
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switch ( this.type ) {
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case FEWER_THAN:
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case FEWER_THAN:
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@ -38,7 +38,7 @@ import mage.game.Game;
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*
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*
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* @author LevelX2
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* @author LevelX2
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*/
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*/
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public class PermanentOnBattelfieldCondition implements Condition {
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public class SourceOnBattelfieldCondition implements Condition {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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@ -40,7 +40,7 @@ import mage.game.permanent.Permanent;
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*
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*
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* @author LevelX2
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* @author LevelX2
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*/
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*/
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public class PermanentOnBattlefieldControlUnchangedCondition implements Condition {
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public class SourceOnBattlefieldControlUnchangedCondition implements Condition {
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private UUID controllerId;
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private UUID controllerId;
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