* Hail of Arrows - Fixed that no damage was dealt.

This commit is contained in:
LevelX2 2015-08-18 13:01:48 +02:00
parent 75ed3ffbca
commit 614d0d491a
2 changed files with 11 additions and 17 deletions

View file

@ -1,16 +1,16 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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@ -20,21 +20,20 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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package mage.abilities.effects.common;
import java.util.UUID;
import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
@ -71,12 +70,11 @@ public class DamageMultiEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
if (source.getTargets().size() > 0) {
Target multiTarget = source.getTargets().get(0);
for (UUID target: multiTarget.getTargets()) {
for (UUID target : multiTarget.getTargets()) {
Permanent permanent = game.getPermanent(target);
if (permanent != null) {
permanent.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true);
}
else {
} else {
Player player = game.getPlayer(target);
if (player != null) {
player.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true);
@ -92,9 +90,6 @@ public class DamageMultiEffect extends OneShotEffect {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
StringBuilder sb = new StringBuilder();
sb.append("{source} deals ").append(amount.toString());
sb.append(" damage divided as you choose among any number of target ").append(mode.getTargets().get(0).getTargetName());
return sb.toString();
return "{source} deals " + amount.toString() + " damage divided as you choose among any number of target " + mode.getTargets().get(0).getTargetName();
}
}