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* Hail of Arrows - Fixed that no damage was dealt.
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2 changed files with 11 additions and 17 deletions
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@ -1,16 +1,16 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,21 +20,20 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import java.util.UUID;
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import mage.constants.Outcome;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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@ -71,12 +70,11 @@ public class DamageMultiEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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if (source.getTargets().size() > 0) {
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Target multiTarget = source.getTargets().get(0);
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for (UUID target: multiTarget.getTargets()) {
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for (UUID target : multiTarget.getTargets()) {
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Permanent permanent = game.getPermanent(target);
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if (permanent != null) {
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permanent.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true);
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}
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else {
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} else {
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Player player = game.getPlayer(target);
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if (player != null) {
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player.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true);
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@ -92,9 +90,6 @@ public class DamageMultiEffect extends OneShotEffect {
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if (staticText != null && !staticText.isEmpty()) {
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return staticText;
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}
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StringBuilder sb = new StringBuilder();
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sb.append("{source} deals ").append(amount.toString());
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sb.append(" damage divided as you choose among any number of target ").append(mode.getTargets().get(0).getTargetName());
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return sb.toString();
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return "{source} deals " + amount.toString() + " damage divided as you choose among any number of target " + mode.getTargets().get(0).getTargetName();
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}
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}
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